Richard Davey
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fba997d75e
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If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
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2022-09-29 15:02:02 +01:00 |
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Richard Davey
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47db3fe2f6
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Update CHANGELOG-v3.60.md
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2022-09-29 14:56:34 +01:00 |
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Richard Davey
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e86c78dd1e
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lint fix
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2022-09-29 14:56:31 +01:00 |
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Richard Davey
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3438370b50
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Update CHANGELOG-v3.60.md
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2022-09-29 14:54:39 +01:00 |
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Richard Davey
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9aa1e0c2a9
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Merge pull request #6216 from JernejHabjan/visible-children-performance
Improve visible children performance
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2022-09-29 14:54:16 +01:00 |
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Richard Davey
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b2d47b11c1
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Merge pull request #6214 from rexrainbow/getviewport-with-camera
Get viewport under a camera
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2022-09-29 14:40:08 +01:00 |
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Richard Davey
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347413afb1
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Merge pull request #6227 from EmilSV/tween-fixes
Tween fixes
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2022-09-29 14:36:26 +01:00 |
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Richard Davey
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70da8df4a1
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Merge pull request #6228 from EmilSV/tween-seek-fix
Tween seek use less then instead of less or equal
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2022-09-29 14:35:50 +01:00 |
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Richard Davey
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3528354a4b
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Added handy 'stamp' method
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2022-09-28 22:43:29 +01:00 |
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Richard Davey
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064a1e0f4f
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Added resetStamp
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2022-09-28 22:43:20 +01:00 |
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Richard Davey
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0d951029b6
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No need for 'this.frame'
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2022-09-28 20:57:50 +01:00 |
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Richard Davey
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a60660a474
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Create on READY
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2022-09-28 20:57:42 +01:00 |
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Richard Davey
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87ad2b37e2
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Update CHANGELOG-v3.60.md
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2022-09-28 20:34:37 +01:00 |
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Richard Davey
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e3503ef8b4
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All of the following Texture Manager methods will now allow you to pass in a Phaser Texture as the source parameter: addSpriteSheet , addAtlas , addAtlasJSONArray , addAtlasJSONHash , addAtlasXML and addAtlasUnity . This allows you to add sprite sheet or atlas data to existing textures, or textures that came from external sources, such as SVG files, canvas elements or Dynamic Textures.
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2022-09-28 20:34:34 +01:00 |
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Richard Davey
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8bfe54287a
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Updated documentation
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2022-09-28 19:53:59 +01:00 |
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Richard Davey
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676f0db838
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Added Stamp
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2022-09-28 19:53:49 +01:00 |
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Richard Davey
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0e57db40d4
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Improved docs
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2022-09-28 19:09:35 +01:00 |
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Richard Davey
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f9ecb2461b
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Update DynamicTexture.js
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2022-09-28 17:51:09 +01:00 |
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Richard Davey
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32be383eea
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Update CHANGELOG-v3.50.md
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2022-09-28 17:51:05 +01:00 |
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Richard Davey
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edf6ffaf61
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Update TypeScript
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2022-09-28 15:33:02 +01:00 |
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Richard Davey
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d97016598e
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Update CHANGELOG-v3.60.md
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2022-09-27 23:39:26 +01:00 |
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Richard Davey
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d64878736f
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Testing out the new DynamicTexture
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2022-09-27 23:39:23 +01:00 |
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Richard Davey
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d3de5ef1e4
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SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list.
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2022-09-27 23:39:04 +01:00 |
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Richard Davey
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3dff7f07d2
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Tween needs to persist
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2022-09-27 21:12:47 +01:00 |
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Richard Davey
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951006bf8f
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Create NineSlice.js
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2022-09-27 18:42:50 +01:00 |
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Richard Davey
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62f3315b1c
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Trying DynamicTexture (to replace RenderTexture)
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2022-09-27 18:42:46 +01:00 |
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Richard Davey
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b13232c211
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Moved nineslice out, use multi pipeline and make snapshot functions smaller
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2022-09-27 16:59:01 +01:00 |
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Richard Davey
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35bae05603
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Allow negative offsets
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2022-09-27 13:29:34 +01:00 |
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Richard Davey
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77824e589e
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Update CHANGELOG-v3.60.md
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2022-09-26 23:18:14 +01:00 |
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Richard Davey
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e15f2414d6
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Update TextureManager.js
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2022-09-26 23:18:12 +01:00 |
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Richard Davey
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90ad29e958
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Renamed frameFill to repeat and made it a lot more flexible.
Added resetStamp and removed un-used methods.
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2022-09-26 23:18:07 +01:00 |
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Richard Davey
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9ca7513b14
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Use Tween.callbackScope fix #6229
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2022-09-26 21:42:24 +01:00 |
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Richard Davey
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f23a08ef7c
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Update CHANGELOG-v3.60.md
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2022-09-26 18:32:34 +01:00 |
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Richard Davey
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291f3049e6
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RenderTexture.isDrawing is a new read-only flag that tells if the Render Texture is currently batch drawing, or not.
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2022-09-26 18:32:31 +01:00 |
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Richard Davey
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3d3db60331
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Fixed repeating methods
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2022-09-26 18:06:28 +01:00 |
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Richard Davey
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af66164302
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Testing 9-slice
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2022-09-26 18:00:15 +01:00 |
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Richard Davey
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fc87e3dd26
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Update CHANGELOG-v3.60.md
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2022-09-26 17:18:06 +01:00 |
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Richard Davey
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1283ca8198
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The TextureManager.get methof can now accept a Frame instance as its parameter, which will return the frames parent Texture.
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2022-09-26 17:18:04 +01:00 |
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Richard Davey
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ff4d7084d9
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Update IsPlainObject.js
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2022-09-26 17:15:45 +01:00 |
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Richard Davey
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b66d5bb05f
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Update CHANGELOG-v3.60.md
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2022-09-26 17:15:39 +01:00 |
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Richard Davey
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3d0d2b4d94
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The GameObject#setFrame method can now accept a Frame instance as its parameter, which will also automatically update the Texture the Game Object is using.
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2022-09-26 17:15:34 +01:00 |
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Richard Davey
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37db90ad09
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Update CHANGELOG-v3.60.md
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2022-09-26 15:28:44 +01:00 |
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Richard Davey
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25ab9f329d
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TextureManager.parseFrame is a new method that will return a Texture Frame instance from the given argument, which can be a string, array, object or Texture instance.
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2022-09-26 15:28:41 +01:00 |
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Richard Davey
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165b350d8b
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Deps update
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2022-09-26 14:39:00 +01:00 |
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Richard Davey
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bbff62d2db
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Update CHANGELOG-v3.60.md
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2022-09-24 21:36:00 +01:00 |
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Richard Davey
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5320402a07
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The endFrame and startFrame properties of the SpriteSheet parser wouldn't correctly apply themselves, the Texture would still end up with all of the frames. It will now start at the given startFrame so that is frame zero and end at endFrame , regardless how many other frames are in the sheet.
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2022-09-24 21:35:58 +01:00 |
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Emil Schnedler Vad
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340f9d29a1
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made seek use less then instead of less or equal
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2022-09-23 22:00:30 +02:00 |
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Emil Schnedler Vad
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f07042cbc4
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BaseTween and TweenChain available from Phaser.Tweens
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2022-09-23 20:53:51 +02:00 |
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Richard Davey
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d3dbe9ee51
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Update CHANGELOG-v3.60.md
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2022-09-23 18:42:11 +01:00 |
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Emil Schnedler Vad
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169faa6b96
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made tweenManager# chain use TweenChainBuilderConfig
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2022-09-23 13:07:16 +02:00 |
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