Commit graph

5852 commits

Author SHA1 Message Date
Richard Davey
3a85f4ee91 Restructuring with Yarn + Webpack 2016-11-22 03:11:33 +00:00
Richard Davey
0dfcd217ee Setting up 3.0 folder. 2016-11-22 01:51:59 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Anzumana Taal
0d7f07f445 fix for pr
whitespace removed to make pr more readable
2016-11-21 19:08:26 +01:00
Anzumana Taal
8f8c00b9a5 whitespace fix for pr
Not sure yet why but somehow there was a lot of whitespace added which
made the pr much harder to read then intended
2016-11-21 19:07:03 +01:00
Anzumana Taal
82c1ed92c5 tutorial update
I moved around part of the tutorial. that way if people are trying what
is being said in that section they see an effect. since they added the
update function beforehand.
Otherwise people could wonder ( like myself ) why removing the
immovable of the ground has no effect. of course people could realize
this after reading the entire paragraph but when you code live with the
tutorial this error can occur. and we should make it as easy as possible
for people.
2016-11-21 18:52:12 +01:00
Richard Davey
7a155f66fe Added Tilemap back in and tested with Blitter object, and it works really fast. 2016-11-15 03:11:21 +00:00
Richard Davey
346fbc2cbd Blitter + Bob now rendering and updating fully. 2016-11-15 01:57:42 +00:00
Richard Davey
6866e8303a Added immediate option, to skip the Update Manager. 2016-11-15 01:57:29 +00:00
Richard Davey
e150efea1f Added Blitter Game Object, for fast drawing of texture frames, with single level transforms. 2016-11-14 23:38:41 +00:00
Richard Davey
67eb8753e8 Added default values. 2016-11-14 23:38:20 +00:00
Richard Davey
4d4344bf03 Arcade Physics updated to use new Transform system. 2016-11-11 02:20:31 +00:00
photonstorm
aac31f6858 FBOs are bound to parents. 2016-11-10 17:05:04 +00:00
photonstorm
e66c1514e0 Transforms update vertex data on parent changes. 2016-11-10 17:04:55 +00:00
photonstorm
49c57089b3 Quick test. 2016-11-10 17:04:37 +00:00
photonstorm
fa3905c8c7 Containers added themselves to States properly. 2016-11-10 17:04:29 +00:00
Richard Davey
d0eab7a4e7 Added Ellipse.circumferencePoint 2016-11-10 03:00:41 +00:00
Richard Davey
f621f4aa81 Added ref to State Manager. 2016-11-10 02:01:02 +00:00
Richard Davey
13d8f332f4 Drag events. 2016-11-10 00:53:29 +00:00
Richard Davey
fb8da7ac08 Fixed transform look-up. 2016-11-10 00:41:15 +00:00
Richard Davey
8d8ca49f5e Fixed UpdateManager call. 2016-11-10 00:10:48 +00:00
Richard Davey
89885dcb7c Refactored the Input Manager. 2016-11-10 00:10:39 +00:00
photonstorm
be13ededee Panic stations. 2016-11-09 15:33:47 +00:00
photonstorm
38868d6ecf Fixed Pixel Field. 2016-11-09 15:33:42 +00:00
photonstorm
519c121a52 Updated the way the State Config works. 2016-11-09 14:52:53 +00:00
photonstorm
9064727b41 Added performance.now polyfill. 2016-11-09 14:52:44 +00:00
photonstorm
c0a98c467f Removed the console debug. 2016-11-09 14:52:34 +00:00
photonstorm
0c14b261d5 Removed all the _old properties. 2016-11-09 14:52:23 +00:00
photonstorm
7a35f68ddc MainLoop rendering interpolation done. 2016-11-09 12:25:26 +00:00
Richard Davey
961997ac5c Debugging the loop. 2016-11-09 09:05:50 +00:00
Richard Davey
48f90fec34 Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object. 2016-11-08 01:50:57 +00:00
photonstorm
b3c2ddb420 Pre-crash salvage. 2016-11-07 17:05:14 +00:00
Richard Davey
c683ae2e1f Tidying up. 2016-11-07 01:01:09 +00:00
Richard Davey
d34a5062c0 New Frame Crop function. 2016-11-07 00:33:53 +00:00
Richard Davey
4b42972a9b Comment out some parts that don't work yet. 2016-11-07 00:33:42 +00:00
Richard Davey
5dc9d0331d Phaser 3 specific config. 2016-11-07 00:33:27 +00:00
Richard Davey
2e4e4be68d Added Frame.clone. 2016-11-07 00:33:18 +00:00
Richard Davey
efebd79e30 Added State.pause. 2016-11-06 16:50:45 +00:00
Richard Davey
f2cb384da0 State indexing added. 2016-11-06 13:59:48 +00:00
Richard Davey
967bb6cc02 Don't move to active until init / preload / create is over. 2016-11-06 13:04:45 +00:00
Richard Davey
d568d2bede Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess. 2016-11-06 12:18:08 +00:00
Richard Davey
21937a1106 States can once again be defined from pure functions now. 2016-11-04 06:25:07 +00:00
Richard Davey
89a737a620 State Manager holds all given states until booted before creating them. 2016-11-04 05:41:00 +00:00
Richard Davey
a5736f10e3 Phaser.State now takes a config object. Can be used to set managers, position, name, etc. 2016-11-04 04:12:18 +00:00
Richard Davey
c60eae4ee1 Fixed vert dimensions, texture still needs to be based on renderer size. 2016-11-04 04:11:47 +00:00
Richard Davey
f9745bbce3 States now own a Loader instance, rather than it being a Phaser global. 2016-11-04 03:21:04 +00:00
Richard Davey
893d35ea89 Multiple States now rendering together, with their own systems and managers :) 2016-11-04 03:09:48 +00:00
Richard Davey
2326b331f1 States now have their own FBO (under WebGL) which the renderer uses. 2016-11-04 02:24:49 +00:00
Richard Davey
a366ef8f3c New State Manager up and running. 2016-11-04 02:08:17 +00:00
Richard Davey
dd34e4033a Brand new State class. 2016-11-03 22:26:52 +00:00