Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
samme
214a19fb7a
Update body center after tile separation
2021-07-28 09:57:54 -07:00
Richard Davey
28d925b875
JSDoc fixes
2020-11-23 15:06:45 +00:00
Richard Davey
07865a5823
Final set of namespace changes. Fix #5062
2020-09-01 20:28:42 +01:00
Richard Davey
d2cc809fdb
Exported functions to namespace
2020-09-01 18:56:01 +01:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Ben Richards
fd0dd79417
Prevent objects from sinking into tilemaps at low frame rates.
...
Because `blocked` would be set by the first collision,
repeated steps would then skip it, and allow gravity or acceleration
to ignore tiles in that direction for those steps.
2019-08-29 10:06:10 +12:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
bf741e962c
Restored Arcade Physics v1 and merged in all the core changes
2019-05-03 17:28:06 +01:00
Richard Davey
3cba010a28
Removed un-used properties
2019-03-22 19:07:52 +00:00
Richard Davey
8167d6d305
New isLayer handling
2019-03-05 14:43:20 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
0b3d54a198
Added jsdocs
2018-10-19 18:29:36 +01:00
Richard Davey
a083318e02
Added lots of missing jsdocs
2018-10-19 17:45:05 +01:00
samme
b3ac91df5a
Fix blocked.none after separation
2018-06-19 14:48:07 -07:00
Richard Davey
28e2764723
More jsdoc fixes
2018-04-16 16:02:27 +01:00
orblazer
dca7996179
Fix multiple types on Physics, Texture and Input
2018-03-20 16:10:19 +01:00
orblazer
af3c03a3cb
Update JSDoc on "Arcade" physics
2018-03-19 00:29:46 +01:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
e0899bfa00
Added jsdocs
2018-02-09 03:44:23 +00:00
Richard Davey
91887815f6
Merged Arcade Physics methods and added jsdocs
2018-02-09 01:40:41 +00:00