Commit graph

7407 commits

Author SHA1 Message Date
Richard Davey
837cc4e86d Swapped hit area size detection priority 2018-11-12 23:19:49 +00:00
Richard Davey
696e3dc6b8 Prevent non-modified keys only 2018-11-12 23:01:30 +00:00
Richard Davey
d8b0bf7a29 Added metaKey support 2018-11-12 23:00:56 +00:00
Richard Davey
2f4f0d89ad Bumped version. 2018-11-12 22:22:26 +00:00
Richard Davey
5f92b05fd7 Added game config keyboard capture flag for global preventDefault handling. 2018-11-12 22:22:12 +00:00
Rory O'Connell
49e5e5c3a9 callbackScope is an optional param 2018-11-10 14:29:49 -08:00
Richard Davey
06688eedd8 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-10 04:22:51 +00:00
Richard Davey
ceb9910780 Added erase method for clearing parts of a Render Texture. 2018-11-10 04:22:47 +00:00
Richard Davey
7d1f990ad3 Added ERASE blend mode. 2018-11-10 04:22:13 +00:00
Ram Kaniyur
e5ebfe861f Fix Tile.tileset to return just the containing tileset instead of all of them. 2018-11-08 21:27:16 +11:00
Piotr 'Waclaw I' Hanusiak
361708a22b Setting HTML5AudioSound's volume and mute is now working. 2018-11-07 19:08:48 +01:00
samme
b5a2d9d0cf Docs for Arcade Physics
Minor additions/corrections
2018-11-07 09:43:43 -08:00
samme
83e2de2baf Docs for Group
Add GroupClassTypeConstructor type
2018-11-07 09:40:31 -08:00
Richard Davey
43e76a7c45
Merge pull request #4129 from samme/docs/events
Docs for input and physics events
2018-11-07 16:18:17 +00:00
Richard Davey
885e45391c
Merge pull request #4136 from Waclaw-I/dead-particles-pool-fix
Array of dead particles is now being filled up with dead particles.
2018-11-07 16:15:02 +00:00
Richard Davey
929aca014a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-07 16:13:10 +00:00
Richard Davey
01bcb6b91f
Merge pull request #4144 from stuartkeith/patch-1
fixed - cameraFilter bitmask doesn't work for values < 0
2018-11-07 16:12:37 +00:00
Richard Davey
979fc7341f The cameraFilter property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0 2018-11-07 16:12:28 +00:00
Richard Davey
8ea2bffb9c Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139 2018-11-07 16:01:21 +00:00
Richard Davey
601c7696c3 Game Objects have a new property called state. 2018-11-07 15:11:59 +00:00
kainage
a01726f57e Fix Scene Add Data
Data was not being passed in to the scene manager when adding a scene via `add`.
2018-11-06 06:38:36 -08:00
Stuart Keith
3b422260ea
Update DOMElementCSSRenderer.js 2018-11-04 11:22:02 +00:00
Richard Davey
e34d759928 Removed sortGameObjects and getTopGameObject methods 2018-11-01 12:12:06 +00:00
Sercan Turkmen
03ffe7842f Fix rotating normal map bug (issue #3870) 2018-10-31 02:17:11 +02:00
Richard Davey
d912189b91 Added the Extern Game Object 2018-10-29 23:07:30 +00:00
Richard Davey
789713b4b1 Updated the clear and rebind pipeline methods 2018-10-29 23:07:10 +00:00
Richard Davey
32a22140a6 Use the predefined variable 2018-10-29 23:06:51 +00:00
Piotr 'Waclaw I' Hanusiak
893310d5bb array of dead particles is now being filled up with dead particles. 2018-10-29 22:19:57 +01:00
samme
0e10d50bd8 Revise descriptions for BaseCamera centerX, centerY 2018-10-27 10:30:52 -07:00
Richard Davey
f95f611c1f Added CounterClockwise helper function 2018-10-26 19:38:51 +01:00
Richard Davey
d740ca2302 Use QR decomposition or it all goes wrong! 2018-10-26 19:38:30 +01:00
Richard Davey
8e04ce5b14 Typos 2018-10-26 19:38:13 +01:00
Richard Davey
6634a439af :) 2018-10-26 19:38:08 +01:00
Richard Davey
12bcdbf672 Docs fix 2018-10-25 16:26:34 +01:00
Richard Davey
bed1141d9a Added clearPipeline and rebindPipeline and force argument. 2018-10-25 14:13:40 +01:00
Richard Davey
7441ff90ae The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does. 2018-10-25 14:11:23 +01:00
Richard Davey
4c73be9dbd The data object being sent to the Dynamic Bitmap Text callback now has a new property parent, which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth) 2018-10-25 14:10:12 +01:00
Richard Davey
6b34ef0e4f Added translateXYZ and scaleXYZ 2018-10-24 23:46:27 +01:00
samme
7ff8d51f98 Docs for input and physics events 2018-10-24 12:14:44 -07:00
Richard Davey
d3b573a615 MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it. 2018-10-24 14:08:49 +01:00
Richard Davey
217e273896 Added context save to stop fillRect bug (issue #4056) 2018-10-24 12:39:48 +01:00
Richard Davey
0050f4686f Removed Spine Plugin from experimental flag 2018-10-23 13:30:01 +01:00
Richard Davey
e6d7a8e68c PluginFile will now install the plugin into the _current_ Scene as long as the start or mapping arguments are provided. 2018-10-23 13:29:44 +01:00
Richard Davey
5da77075f4 PluginManager.install returns null if the plugin failed to install in all cases. 2018-10-23 13:28:56 +01:00
Richard Davey
7e206cf554 UnityAtlas now sets the correct file type key if using a config file object. 2018-10-23 13:28:20 +01:00
Richard Davey
b73d0dd80c Added jsdocs 2018-10-22 13:47:46 +01:00
Richard Davey
956a0913b8 Added new jsdocs 2018-10-22 12:12:31 +01:00
Richard Davey
d13984f460 Added jsdocs 2018-10-19 18:32:10 +01:00
Richard Davey
0b3d54a198 Added jsdocs 2018-10-19 18:29:36 +01:00
Richard Davey
104eeabbf6 Removed verticalAdjust property as it never worked and isn't needed now 2018-10-19 18:29:28 +01:00