Richard Davey
dc1756bbc8
Pass xhr to onerror
2019-01-24 13:55:36 +00:00
Richard Davey
facd0d0ca4
Better handling of responseURL
re #4309
2019-01-24 13:55:27 +00:00
Richard Davey
6d77884b92
Removed un-needed methods and reset keys on focus loss. Fix #4134
2019-01-24 11:55:34 +00:00
Richard Davey
4fea7f57f2
DataManager.pop
would emit the DataManager instance, instead of the parent, as the first event argument. It now emits the parent as it should do. Fix #4186
2019-01-24 11:11:07 +00:00
Richard Davey
fac2efedc4
Container + List.sort scope fixed and custom handler option added. Fix #4241
2019-01-24 11:04:36 +00:00
Richard Davey
ebe4af217c
lint fix
2019-01-24 00:30:44 +00:00
Richard Davey
cf2095f0c8
The Arcade Physics Body has a new property maxSpeed
which limits the vector length of the Body velocity. You can set it via the method setMaxSpeed
and it is applied in the World.computeVelocity
method
2019-01-24 00:26:29 +00:00
Richard Davey
9d5612c6df
Added missing jsdocs
2019-01-23 23:49:04 +00:00
Richard Davey
90a063be61
Corrected build folder.
2019-01-23 23:46:45 +00:00
Richard Davey
508df48512
Apply buttons check in move handler too.
2019-01-23 23:17:52 +00:00
Richard Davey
2a108339f0
Lint fix
2019-01-23 23:17:33 +00:00
Richard Davey
50e292e363
Merge pull request #3864 from Ithamar/patch-1
...
Allow XHR status 0 as success too
2019-01-23 23:04:27 +00:00
jestarray
ade92db0e9
Updated Docs
2019-01-23 15:01:56 -08:00
Richard Davey
67679f58f6
Return actual booleans from button checks and reset buttons to zero correctly.
2019-01-23 23:00:29 +00:00
jestarray
8a41b1f56a
Updated Docs
2019-01-23 15:00:07 -08:00
Richard Davey
8111d8062e
Pointer.up
and Pointer.down
now use a hasOwnProperty
check for the existance of the buttons property on the event, causing it to be set even if equal to zero, which it is when there are no buttons down
2019-01-23 22:34:48 +00:00
Richard Davey
f8f81a06f0
Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
...
Fix WebGLRenderer to apply transparent bg in config
2019-01-23 22:22:08 +00:00
Richard Davey
51500004fa
Removed un-needed DOM modules
2019-01-23 22:12:48 +00:00
Richard Davey
87a83d4ff8
Merge pull request #4301 from tfelix/feat-invert-geo-mask
...
Adds invertAlpha flag to GeometryMask
2019-01-23 21:52:16 +00:00
Richard Davey
dd53ffae7c
Merge pull request #4303 from clesquir/patch-1
...
Headless tilesprite crash fix
2019-01-23 21:49:11 +00:00
jestarray
4b0464a632
Updated tilemap jsdocs
2019-01-23 11:30:08 -08:00
Richard Davey
901df292d5
Added TODO list and swapped fs parent
2019-01-23 17:09:41 +00:00
Richard Davey
42dd60ef6d
Added Scale Manager events
2019-01-23 17:03:48 +00:00
Richard Davey
45d9820f14
Added all jsdoc headers and swapped to using full events
2019-01-23 17:03:39 +00:00
Richard Davey
f4e152747e
Clarified parent setting in game config
2019-01-23 17:03:21 +00:00
Richard Davey
498ea6bf9a
Fixed jsdocs.
2019-01-23 16:24:02 +00:00
Richard Davey
40e988429b
Bumped release
2019-01-23 15:52:17 +00:00
Richard Davey
8e781636f2
Added toggleFullscreen method
2019-01-23 15:52:10 +00:00
Richard Davey
00e2f9a491
Added Input Queue flag.
2019-01-23 15:51:56 +00:00
Richard Davey
b3bc1cebfd
Support the Input Manager useQueue flag.
2019-01-23 15:51:42 +00:00
Richard Davey
b60a2df8ad
Refactor of the Input Manager to allow for direct DOM Event dispatching.
2019-01-23 15:51:26 +00:00
Richard Davey
9651d4dba1
New Input Manager process event.
2019-01-23 15:50:57 +00:00
Richard Davey
fb5882f078
Updated docs
2019-01-23 15:29:23 +00:00
Richard Davey
c8ad0279d2
Full Screen API working properly (tested Chrome, FF and Safari so far)
2019-01-23 00:12:53 +00:00
Richard Davey
9709d850c4
Added suffix support, removed div creation, added Safari 5.1 hack and active property.
2019-01-23 00:12:26 +00:00
Richard Davey
a75540a6c0
Updated docs.
2019-01-23 00:11:44 +00:00
Richard Davey
fbc5eb7046
Starting fullscreen support
2019-01-22 16:57:03 +00:00
Richard Davey
f8d624c639
Removed property access
2019-01-22 16:28:54 +00:00
Cédric Lesquir
e40cb21fc8
Bail out updateTileTexture if no renderer
2019-01-22 11:23:40 -05:00
Richard Davey
a9043f142b
SM0 skip
2019-01-22 15:45:53 +00:00
Richard Davey
a7b3c95e30
Removed resolution
2019-01-22 14:46:43 +00:00
Richard Davey
5ef7d18ead
Merged itrs to single call
2019-01-22 14:46:17 +00:00
Richard Davey
ebb926bdaf
Added copy method.
2019-01-22 14:45:54 +00:00
Richard Davey
ea9678cc85
Removed TextStyle auto-quotes and added docs instead.
2019-01-22 14:02:25 +00:00
Cédric Lesquir
cd6488e8db
Headless tilesprite crash fix
...
Fixes issue https://github.com/photonstorm/phaser/issues/4297
2019-01-19 16:50:36 -05:00
Richard Davey
4c24799eac
Arcade Physics could trigger a collide
event on a Body even if it performing an overlap check, if the onCollide
property was true
2019-01-18 16:16:14 +00:00
Richard Davey
63e1ddb20b
Tidying up the code format.
2019-01-18 16:11:59 +00:00
Richard Davey
11dc4dcce2
Merge pull request #4290 from Aedalus/master
...
Vector2/3 Constants
2019-01-18 16:09:54 +00:00
Richard Davey
7237277abe
Merge pull request #4287 from samme/fix/arcade-body-deltas
...
Queue 'late' colliding bodies for a second update
2019-01-18 16:03:36 +00:00
Richard Davey
1eccff1e3b
Fixed jsdoc links and markdown bullet lists
2019-01-18 15:20:56 +00:00
Richard Davey
36d86abd48
Added Camera Fade and Game Object Destroy events.
2019-01-18 14:21:45 +00:00
Richard Davey
20c768e1af
Missed a console log
2019-01-18 13:42:49 +00:00
Richard Davey
bc962c25dc
All listeners use the new Events
2019-01-18 13:41:43 +00:00
Richard Davey
b7791650b2
Added Scene Transition Events
2019-01-18 12:19:41 +00:00
Richard Davey
a151a02f2c
The Scene transitionstart
event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create
method or not. Previously, it was only dispatched if the Scene had a create method.
2019-01-18 12:06:43 +00:00
Richard Davey
6fb2fd75ff
Adding the Scene Events.
2019-01-17 19:51:18 +00:00
Richard Davey
550c9bb50e
Added Timeline Events.
2019-01-17 18:38:48 +00:00
Richard Davey
44cff816ba
Added all the Sound Events.
2019-01-17 17:20:54 +00:00
Richard Davey
8b35743943
Matter Events added
2019-01-17 15:47:27 +00:00
Richard Davey
99cd0259fe
Spelling mistake fix.
2019-01-17 14:57:24 +00:00
Richard Davey
d41286bd4f
Added Impact Events.
2019-01-17 14:54:38 +00:00
Richard Davey
5494f6ac79
Arcade Physics Events
2019-01-17 14:04:36 +00:00
Richard Davey
8b9feb8a82
Added all of the Loader Events.
2019-01-17 13:04:26 +00:00
Richard Davey
e6b74304b5
Added Camera pre and post render events.
2019-01-17 12:02:14 +00:00
Richard Davey
25c1a5fe74
Added Texture Manager Events and moved 'ready' responsibility to it
2019-01-17 11:54:41 +00:00
Richard Davey
1d85795360
Listen for the new Events
2019-01-17 11:31:22 +00:00
Richard Davey
f934066864
Added Key Events.
2019-01-17 11:17:25 +00:00
Richard Davey
dde0233efd
Added Gamepad Events
2019-01-17 10:35:13 +00:00
Richard Davey
c3ab9ddee3
Added Input Manager events
2019-01-17 10:35:02 +00:00
Richard Davey
e4902e3b2c
Removed old event docs
2019-01-17 10:34:41 +00:00
Richard Davey
e364b64a57
Added the rest of the input events!
2019-01-16 13:12:07 +00:00
Richard Davey
01905f0cb6
Added lots of the Input Events
2019-01-16 12:13:30 +00:00
Richard Davey
078d0c0e1d
Added new EventData typedef
2019-01-16 12:13:14 +00:00
Richard Davey
3e48021903
Clarified docs
2019-01-16 12:13:04 +00:00
Richard Davey
0297a6625c
Added Data Manager events and fixed some jsdoc links
2019-01-16 10:16:31 +00:00
Thomas Felix
e1125dfd5b
Adds invertAlpha flag to GeometryMask
...
Similiar to the invertAlpha flag on Bitmap Mask this flag if set to true
will esentially invert the function of the stencil buffer: non drawn
shapes will become invisible and drawn shapes will be visible.
2019-01-16 01:04:52 +01:00
Richard Davey
c29c8c65b4
Added all Camera events
2019-01-15 23:36:52 +00:00
Richard Davey
95dde9a320
Finished the Game events
2019-01-15 16:27:32 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
e882218fc4
Renamed boot to core and updated events accordingly
2019-01-15 16:17:04 +00:00
Richard Davey
777eb1b44a
Added Game Events
2019-01-15 15:11:19 +00:00
Richard Davey
0e2e059546
Updated todo
2019-01-15 14:37:53 +00:00
Richard Davey
24f96690ea
Animations namespace fix
2019-01-15 14:37:40 +00:00
Richard Davey
11ed074450
Refactoring how events are handled internally and in the docs
2019-01-15 14:37:24 +00:00
Richard Davey
79dc611b95
Quote the font family in Text objects.
2019-01-12 16:31:48 +00:00
Richard Davey
58c8ae8202
JSDoc update
2019-01-12 12:44:29 +00:00
Richard Davey
aa3b80371b
Should be envelop, not envelope :)
2019-01-12 12:36:21 +00:00
Richard Davey
661b920dda
Fixed parent style assignment
2019-01-12 00:51:54 +00:00
Richard Davey
91b35afd9f
Update Config.js
2019-01-12 00:51:41 +00:00
Richard Davey
d161c7f253
Corrected jsdocs
2019-01-11 19:16:43 +00:00
Richard Davey
2e05cab998
Added setZoom method.
2019-01-11 19:16:35 +00:00
Richard Davey
bf942f66d1
Fixed RESIZE update handling
2019-01-11 18:25:47 +00:00
Richard Davey
ed6e3f596f
Fixed min size clamp.
2019-01-11 18:05:43 +00:00
Richard Davey
9e74913c74
Added input handling, resize events, orientation locks and more.
2019-01-11 18:00:32 +00:00
Richard Davey
0b90632c62
Changed to 2000 to match CE
2019-01-11 18:00:12 +00:00
Richard Davey
21342dc6e9
Now uses consts
2019-01-11 18:00:02 +00:00
Richard Davey
ab3d8aaf2a
Added orientation consts
2019-01-11 17:59:52 +00:00
Richard Davey
9911802272
Removed resize handling.
...
* The `Game.resize` method has been removed as it's no longer required. You should now call `ScaleManager.resize` instead.
* The Game will no longer dispatch the `resize` event. You should now listen for this event from the Scale Manager instead.
2019-01-11 16:47:27 +00:00
Richard Davey
a9ddf46134
Update BaseCamera.js
...
* `BaseCamera.config` has been removed as it's no longer required.
* `BaseCamera.scaleManager` is a new property that references the Scale Manager and is used internally for size checks.
2019-01-11 16:45:25 +00:00
Richard Davey
d7e7feed19
Dimensions are now set in the onResize handlers.
2019-01-11 16:44:08 +00:00