Pavle Goloskokovic
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4ca73ae362
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Removing unlock call since it is now done in BaseSoundManager class
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2018-01-17 14:10:54 +01:00 |
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Pavle Goloskokovic
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9a4811df32
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Emitting loop event when sound loop setting value changes
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2018-01-14 17:39:10 +01:00 |
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Pavle Goloskokovic
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8b676cf743
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Renamed loop event to looped for emitting event when sound has looped
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2018-01-14 17:38:59 +01:00 |
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Pavle Goloskokovic
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45eed34095
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Passing reference to sound object when emitting volume event
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2018-01-14 16:48:55 +01:00 |
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Pavle Goloskokovic
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452f9a13ab
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Passing reference to sound object when emitting mute event
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2018-01-14 16:48:25 +01:00 |
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Pavle Goloskokovic
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4be42c3edc
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/sound/BaseSound.js
# src/sound/webaudio/WebAudioSound.js
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2018-01-14 15:50:55 +01:00 |
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Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
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Pavle Goloskokovic
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7c715f1ba0
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Removed detune property since it is already implemented in BaseSound class
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2018-01-11 17:28:52 +01:00 |
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Pavle Goloskokovic
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be713af155
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Removed rate property since it is already implemented in BaseSound class
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2018-01-11 17:28:25 +01:00 |
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Pavle Goloskokovic
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98700ffff2
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Updating play method to return boolean indicating if play call was done successfully
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2018-01-11 17:27:19 +01:00 |
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Pavle Goloskokovic
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d0d3a6473d
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Merge remote-tracking branch 'origin/master'
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2018-01-10 16:20:13 +01:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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