Commit graph

7690 commits

Author SHA1 Message Date
Richard Davey
4abc386a7e
Merge pull request #4448 from kyranet/patch-1
fix: Inconsistent return in Tween#pause()
2019-04-05 17:16:45 +01:00
Richard Davey
c8da1f98e0 Typo fix 2019-04-05 17:13:04 +01:00
Richard Davey
f1e4ca58ed strokePoints and fillPoints have no closePath argument. 2019-04-05 17:12:31 +01:00
Richard Davey
9514cff177
Merge pull request #4455 from galman33/patch-1
Fixed Phaser.Actions.Spread ignoring the min parameter
2019-04-05 17:03:19 +01:00
Richard Davey
4074c51979
Merge pull request #4452 from bdaenen/master
Fixes #3833
2019-04-05 16:56:21 +01:00
Richard Davey
0724250f7d
Merge pull request #4421 from S4n60w3n/master
Transparent type added GameConfig
2019-04-05 16:43:08 +01:00
Gal Pasternak
17cde51a3d
Fixed Phaser.Actions.Spread ignoring the min parameter 2019-04-02 15:12:07 +03:00
Richard Davey
3075e088c7 Added directX and directY properties as well as setDirectPosition method. 2019-04-01 23:15:00 +01:00
Richard Davey
64d8f928d0 Fixed sleeping and strengthening direct control movement. 2019-04-01 17:19:38 +01:00
Richard Davey
e7334834ff Abort? Then abort. 2019-04-01 17:19:07 +01:00
Richard Davey
c907432c2b Refactoring to handle checkCollision better 2019-04-01 17:18:58 +01:00
Richard Davey
4ca877b32e Now returns area of intersection in a temp rectangle 2019-04-01 14:58:51 +01:00
Richard Davey
3e5358dded Dump CI to window for testing 2019-03-31 23:16:27 +01:00
Richard Davey
0f4e9f289d Fixed issue with delta = 1 2019-03-31 23:16:13 +01:00
bdaenen
35b1beb6a7 Fixes #3833 2019-03-31 15:16:05 +02:00
Richard Davey
4d660f2f51 Minimum displacement linear equation solver finally working properly, yay! 2019-03-29 17:07:48 +00:00
Richard Davey
c636c58ff8 Working out incorrect face at high speeds 2019-03-29 00:10:58 +00:00
Richard Davey
b97bf51329 Removed positionIterations 2019-03-28 23:35:09 +00:00
Richard Davey
b99e680f6b Fixed swizzle and embedded abort 2019-03-28 23:33:00 +00:00
Richard Davey
535388b828 Added Distance Threshold and seeking 2019-03-28 23:32:46 +00:00
Richard Davey
5589374e71 Removed debugging 2019-03-28 23:32:24 +00:00
Richard Davey
14781003b3 Temp logs on 2019-03-28 14:58:57 +00:00
Richard Davey
cb77405031 Better seek handling 2019-03-28 14:58:51 +00:00
Richard Davey
bb058dc7ba Moved OverlapRect to a component and added option to scan both dynamic and static bodies 2019-03-28 14:10:03 +00:00
Richard Davey
9577f3e612 Added condition to resolve fast moving body penetration hitting the wrong face 2019-03-28 14:09:45 +00:00
Antonio Román
e2a0c091ce
fix: Inconsistent return in Tween#pause() 2019-03-28 01:03:29 +01:00
Richard Davey
2317cb216e Emits new TOUCH event 2019-03-27 15:53:19 +00:00
Richard Davey
5eebdff3ca Now properly handles body face blocking 2019-03-27 15:53:01 +00:00
Richard Davey
13181e2238 Embedded? Don't block then. 2019-03-27 15:52:45 +00:00
Richard Davey
07149fd737 New TOUCH event 2019-03-27 15:52:31 +00:00
Richard Davey
7dbda9fe62 Added new arguments to method 2019-03-27 15:52:18 +00:00
Richard Davey
28b41254ba Removed unused code 2019-03-27 15:52:04 +00:00
Richard Davey
7a05c205b1 Docs fix 2019-03-27 15:51:55 +00:00
Richard Davey
7ae4a441e1 Added onTouch event flag and setCheckCollision methods 2019-03-27 15:51:43 +00:00
Richard Davey
e5f03f02db Added isBody boolean. 2019-03-27 11:54:08 +00:00
Richard Davey
a67792ada6 Handle non-Game Object Body collision 2019-03-27 11:53:56 +00:00
Richard Davey
cc1b96a309 The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body. 2019-03-27 11:53:34 +00:00
Richard Davey
2b4568cf05 Body no longer sleeps if rotating and fixed moving a rebounding object 2019-03-27 10:46:42 +00:00
Richard Davey
7dbb502616 Fixed jsdocs references 2019-03-27 09:50:58 +00:00
Richard Davey
596803a434 Exposed the overlap functions 2019-03-27 09:50:48 +00:00
Richard Davey
168e184d04 You can now create a Body or StaticBody directly 2019-03-27 09:50:36 +00:00
Richard Davey
6e3d4bac6d Removed un-needed files 2019-03-27 09:50:20 +00:00
Richard Davey
adb28d2f6e Added new Rectangle Arcade Physics Body type 2019-03-27 00:21:03 +00:00
Richard Davey
c819599304 Use of a Game Object bound to a body is now optional 2019-03-27 00:20:49 +00:00
Richard Davey
811ed0e340 Dynamic and Static both now extend the Base Body. 2019-03-26 16:51:15 +00:00
Richard Davey
2e5e438ec4 Added a new Base Body class to extend from. Saves a lot of duplication. 2019-03-26 16:51:01 +00:00
Richard Davey
5bb2161d49 Fixed issue with non zero origins 2019-03-26 15:29:58 +00:00
Richard Davey
6a2397bbae The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
Richard Davey
ab2f489c5a Renamed ambiguous movingX/Y, also broke out moveX to checkX and tidied up more 2019-03-26 13:07:57 +00:00
Richard Davey
0b8fb1a21e Much better hard blocking flag sets 2019-03-26 13:07:25 +00:00