Richard Davey
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7dac2b6506
|
Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
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Richard Davey
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2389c6c231
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Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
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Richard Davey
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c5f6817c4c
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Working sprite bounds / vertices regardless of scale or rotation
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2013-06-11 21:30:15 +01:00 |
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Richard Davey
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a30762ed8c
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
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Richard Davey
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730594835a
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
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Richard Davey
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2f03f5fc43
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
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Richard Davey
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d42f396ba0
|
Lots of tweaks and fixes to the orientation and fullscreen classes
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2013-06-05 01:49:08 +01:00 |
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Richard Davey
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82d4ba4538
|
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
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2013-06-03 12:03:34 +01:00 |
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Richard Davey
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1c37cd1a96
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Created DebugUtils class and started moving renderInfo methods to it.
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2013-06-03 03:08:24 +01:00 |
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Richard Davey
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2de70d07a5
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
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Richard Davey
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2270da2479
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Fixed drag sprite + offsets and center locking
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2013-06-02 21:41:00 +01:00 |
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Richard Davey
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f9f17ad353
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Multi point input handler working
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2013-06-02 14:19:12 +01:00 |
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Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
|
Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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fe372af453
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Commit before tidying up redundant files
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2013-05-31 15:13:03 +01:00 |
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Richard Davey
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f2054f8a2a
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Physics shape offset now finally working
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2013-05-30 03:54:51 +01:00 |
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Richard Davey
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f3c9049e76
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Camera updates, scrollFix check and some new pictures and tests.
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2013-05-29 17:31:57 +01:00 |
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Richard Davey
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7b4374cabf
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Added loop and yoyo properties to Tweens
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2013-05-29 15:45:34 +01:00 |
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Richard Davey
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b1d836dfaf
|
Scale tweaks
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2013-05-29 12:24:25 +01:00 |
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Richard Davey
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09f57fa346
|
Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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3c0c349089
|
More refactoring for 1.0.0
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2013-05-28 21:38:37 +01:00 |
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Richard Davey
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94add2ea6e
|
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
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2013-05-23 15:45:04 +01:00 |
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Richard Davey
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c7485301ca
|
Added Starling/Sparrow XML Texture Atlas format support.
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2013-05-23 03:08:57 +01:00 |
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Richard Davey
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bd54460e80
|
Added the GameObjectManager
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2013-05-23 00:01:58 +01:00 |
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Richard Davey
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e2141c91a6
|
Added VerletManager and lots of new tests
|
2013-05-21 04:12:54 +01:00 |
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Richard Davey
|
0b2d818ba8
|
CollisionMask up and running
|
2013-05-20 06:21:12 +01:00 |
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Richard Davey
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05cc32fbc9
|
Added final logo and start of CollisionMask
|
2013-05-19 14:01:11 +01:00 |
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Richard Davey
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53aa43566e
|
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
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2013-05-18 03:05:28 +01:00 |
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Richard Davey
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55568592b5
|
Lots of updates across input, rendering and grouping
|
2013-05-17 06:49:43 +01:00 |
|
Richard Davey
|
a6e8436e6d
|
Massive input overhaul continued
|
2013-05-16 21:34:24 +01:00 |
|
Richard Davey
|
3cdd2baff0
|
New Input handler implemented.
|
2013-05-16 02:36:58 +01:00 |
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Richard Davey
|
ce7bfd1fc2
|
Added FullScreen API support and fixed numerous StageScaleMode issues.
|
2013-05-14 03:37:38 +01:00 |
|
Richard Davey
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b5b5a99dce
|
Preparing for 0.9.6 work
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2013-05-02 20:54:28 +01:00 |
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Richard Davey
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be982b4322
|
Updated readme and new minified build
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2013-05-02 14:03:41 +01:00 |
|
Richard Davey
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493380a51e
|
Updated readme for official release.
|
2013-05-02 05:20:01 +01:00 |
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Richard Davey
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0a08e1ae0e
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Removed un-needed file and added SoundManager fix.
|
2013-05-02 05:16:16 +01:00 |
|
Richard Davey
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e39073d07b
|
Updated readme
|
2013-05-02 05:02:05 +01:00 |
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Richard Davey
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54a5e6477c
|
Lots of new tile map commands and tests.
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2013-05-02 05:01:34 +01:00 |
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Richard Davey
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2a5b6ef12a
|
Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
|
2013-05-02 03:37:45 +01:00 |
|
Richard Davey
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e62b300a25
|
Added Camera Mirror FX and test case.
|
2013-05-02 01:02:06 +01:00 |
|
Richard Davey
|
7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
|
Richard Davey
|
c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
|
Richard Davey
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b6f8a3fba6
|
Final 0.9.4 release
|
2013-04-28 22:10:11 +01:00 |
|
Richard Davey
|
cb9cb6e894
|
Github Bug Fixes
|
2013-04-28 22:04:37 +01:00 |
|
Richard Davey
|
e948f1e3be
|
Fixed daft issue in Camera and fully implemented tilemap collision.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
b8ab13fec8
|
Getting tilemap collision up and running
|
2013-04-25 01:55:56 +01:00 |
|
Richard Davey
|
33882ae5d1
|
Small readme update.
|
2013-04-24 02:57:49 +01:00 |
|
Richard Davey
|
3898faf17e
|
New v0.9.3 release - see the changelog in the README for full details.
|
2013-04-24 02:48:03 +01:00 |
|
Richard Davey
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1b6fbc1324
|
Fixed Game.boot issue and Animation issue reported in github.
|
2013-04-24 00:47:11 +01:00 |
|
Richard Davey
|
6466361f5f
|
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
|
2013-04-23 21:27:45 +01:00 |
|
Richard Davey
|
f2678104fa
|
Saving first iteration of the ScrollZone game object.
|
2013-04-22 01:53:24 +01:00 |
|
Richard Davey
|
2638e598dc
|
Added Stage.disablePauseScreen
|
2013-04-20 03:50:21 +01:00 |
|
Richard Davey
|
361b8e5779
|
Version 0.9.2 update. See the change log for full details.
|
2013-04-20 03:40:17 +01:00 |
|
Richard Davey
|
1217bf4722
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:57:19 +01:00 |
|
Richard Davey
|
b0bf25c818
|
Formatting
|
2013-04-18 16:53:55 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|
Richard Davey
|
72a4809dd8
|
Updated readme
|
2013-04-15 22:16:17 +01:00 |
|
Richard Davey
|
25a59b97b4
|
V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
|
2013-04-15 22:13:11 +01:00 |
|
Richard Davey
|
f4bf6c607f
|
Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
|
2013-04-15 15:42:13 +01:00 |
|
Richard Davey
|
ebf83609ae
|
Version 0.7 release. StageScaleMode support added and world input values exposed.
|
2013-04-14 02:31:00 +01:00 |
|
Richard Davey
|
1464b6e163
|
Updated readme.
|
2013-04-13 04:28:52 +01:00 |
|
Richard Davey
|
92cf118a06
|
Updated links
|
2013-04-12 20:05:53 +01:00 |
|
Richard Davey
|
a2283e0e78
|
Added screen shots
|
2013-04-12 17:46:19 +01:00 |
|
Richard Davey
|
b592ca9f05
|
Added screen shots
|
2013-04-12 17:38:44 +01:00 |
|
Richard Davey
|
204935d997
|
Updated readme
|
2013-04-12 17:25:18 +01:00 |
|
Richard Davey
|
a1a1ab3f30
|
First push to github
|
2013-04-12 17:19:56 +01:00 |
|
Richard Davey
|
5c705c4b31
|
Initial commit
|
2013-04-12 05:27:51 -07:00 |
|