Rex
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fca1eb1206
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Also fix it in CanvasRender
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2021-04-20 21:15:46 +08:00 |
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Rex
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ee16c63987
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Fix parameter name bug
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2021-01-29 09:32:45 +08:00 |
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Rex
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7f610eef98
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Fix input bug
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2021-01-21 11:13:33 +08:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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6374da052f
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Fixed lint errors with PR #5193
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2020-07-13 12:55:49 +01:00 |
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scott.liu
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ea3279bd32
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format
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2020-06-17 11:03:25 +08:00 |
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scott.liu
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2f98f463d2
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format
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2020-06-17 11:01:50 +08:00 |
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scott.liu
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7f4bbf9192
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format
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2020-06-17 10:59:25 +08:00 |
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scott.liu
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104a3b9e35
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format
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2020-06-17 10:56:17 +08:00 |
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scott.liu
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f607f1f521
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#3673 fix nested mask behaviour for Phaser.CANVAS mode
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2020-06-17 10:53:38 +08:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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ea7691518b
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Use public property for blend mode check #4771
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2019-10-01 14:08:13 +01:00 |
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Richard Davey
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7d2eaae693
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The Container renderer functions will now read the childs alpha property, instead of _alpha , allowing it to work with more variety of custom children.
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2019-08-08 14:03:23 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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198f353c9a
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The default Container Blend Mode is now SKIP_TEST . This allows you to either set a blend mode for a Container, in which case all children use that blend mode. Or, you can set a blend mode on the children and the children will render using their own blend modes, as the Container doesn't have one set. The WebGL and Canvas Renderer functions have also been updated to support this change. Fix #3684
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2018-08-21 22:07:35 +01:00 |
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Richard Davey
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fc0dc13930
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Removed use of currentBlendMode and currentAlpha
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2018-08-03 01:53:51 +01:00 |
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Richard Davey
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20b74e746a
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Fixed parent order
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2018-08-02 16:19:14 +01:00 |
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Richard Davey
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718d72b4c8
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Container child willRender check. Fix #3881
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2018-07-31 12:57:31 +01:00 |
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Richard Davey
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106e32a4f5
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Removed un-used imports
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2018-07-19 13:26:11 +01:00 |
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Richard Davey
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ec5bd1912e
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
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2018-07-19 13:19:02 +01:00 |
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Felipe Alfonso
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091d947eae
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Container scroll factor implemented to the render functions
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2018-04-11 11:02:04 -03:00 |
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Felipe Alfonso
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14a651e509
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Fixed inverted rotation on TransformMatrix
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2018-04-10 14:13:23 -03:00 |
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Felipe Alfonso
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1eaee870c7
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Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate
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2018-04-10 13:25:13 -03:00 |
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Felipe Alfonso
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9d39bd7b45
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Container alpha added
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2018-04-09 12:32:08 -03:00 |
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Richard Davey
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e0f95bb3fa
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Now using proper array
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2018-04-05 13:52:11 +01:00 |
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Richard Davey
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054ceafae0
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Added jsdocs to Container and made add support arrays
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2018-04-05 09:23:29 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Felipe Alfonso
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5026566084
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Container Canvas Rendering function
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2018-04-04 12:22:10 -03:00 |
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Felipe Alfonso
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5bcd12fcb7
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Base container rendering + sprite batching with parent matrix
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2018-03-23 14:15:52 -03:00 |
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Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
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2016-11-22 01:36:56 +00:00 |
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photonstorm
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680ce51842
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Updated Container methods, renamed renderers, added Factory.
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2016-10-14 02:19:35 +01:00 |
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