Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
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Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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d510b785b1
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Putting everything back together again :)
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2013-05-31 18:21:32 +01:00 |
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Richard Davey
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23ec3816db
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Added circleToRect intersection check.
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2013-05-31 05:28:36 +01:00 |
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Richard Davey
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39e7b84cd9
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Flixel level separation merged with the new Physics shapes.
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2013-05-31 04:20:49 +01:00 |
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Richard Davey
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3e53c0671d
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About to start re-doing collideShapes
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2013-05-30 23:03:56 +01:00 |
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Richard Davey
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498725c078
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Moved the collision out into separateX and separateY
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2013-05-30 13:25:48 +01:00 |
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Richard Davey
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ce1523585f
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ScrollZone back in under the new renderer with new demos
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2013-05-30 05:34:35 +01:00 |
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Richard Davey
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f2054f8a2a
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Physics shape offset now finally working
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2013-05-30 03:54:51 +01:00 |
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Richard Davey
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0fad46e04b
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Merged updateMotion with new PhysicsManager
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2013-05-30 01:09:27 +01:00 |
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Richard Davey
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c1eafe865a
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First pass at integrating the new physics system.
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2013-05-29 21:39:08 +01:00 |
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Richard Davey
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7b4374cabf
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Added loop and yoyo properties to Tweens
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2013-05-29 15:45:34 +01:00 |
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Richard Davey
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b1d836dfaf
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Scale tweaks
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2013-05-29 12:24:25 +01:00 |
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Richard Davey
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2a26257caa
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Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
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2013-05-29 11:40:05 +01:00 |
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Richard Davey
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09f57fa346
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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204ec46b2b
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Refactoring ready for 1.0 release.
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2013-05-25 04:21:24 +01:00 |
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Richard Davey
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94add2ea6e
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Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
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2013-05-23 15:45:04 +01:00 |
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Richard Davey
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c7485301ca
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Added Starling/Sparrow XML Texture Atlas format support.
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2013-05-23 03:08:57 +01:00 |
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Richard Davey
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bd54460e80
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Added the GameObjectManager
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2013-05-23 00:01:58 +01:00 |
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Richard Davey
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e2141c91a6
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Added VerletManager and lots of new tests
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2013-05-21 04:12:54 +01:00 |
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Richard Davey
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0b2d818ba8
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CollisionMask up and running
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2013-05-20 06:21:12 +01:00 |
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Richard Davey
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05cc32fbc9
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Added final logo and start of CollisionMask
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2013-05-19 14:01:11 +01:00 |
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Richard Davey
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53aa43566e
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Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
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2013-05-18 03:05:28 +01:00 |
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Richard Davey
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55568592b5
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
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Richard Davey
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a6e8436e6d
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Massive input overhaul continued
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2013-05-16 21:34:24 +01:00 |
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Richard Davey
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3cdd2baff0
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New Input handler implemented.
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2013-05-16 02:36:58 +01:00 |
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Richard Davey
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ce7bfd1fc2
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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2013-05-14 03:37:38 +01:00 |
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Richard Davey
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54a5e6477c
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Lots of new tile map commands and tests.
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2013-05-02 05:01:34 +01:00 |
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Richard Davey
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2a5b6ef12a
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Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
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2013-05-02 03:37:45 +01:00 |
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Richard Davey
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e62b300a25
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Added Camera Mirror FX and test case.
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2013-05-02 01:02:06 +01:00 |
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Richard Davey
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7d98a1bb9d
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
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