Richard Davey
3c191e4cea
Merge pull request #959 from woutercommandeur/dev
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Add mouse wheel support
2014-07-01 15:33:34 +01:00
Richard Davey
3cbda52ca5
Merge pull request #960 from Phaiax/replaceRGBissue
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replaceColor fix
2014-07-01 15:31:16 +01:00
Richard Davey
7fa3110c06
Merge pull request #961 from Phaiax/issue-bodyEnable
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Body.enable only exists in Arcade physics, so move conditions concerning...
2014-07-01 15:27:33 +01:00
photonstorm
8c11ec1037
Updated readme.
2014-07-01 15:08:12 +01:00
Richard Davey
cde51d3c95
Merge pull request #940 from alvinsight/dev
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Added factorial and updated to pass jshint :)
2014-07-01 15:07:10 +01:00
photonstorm
cc6aa7313b
New Phaser + Pixi build files.
2014-07-01 15:04:03 +01:00
photonstorm
181fd1ae56
Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking.
2014-07-01 15:03:46 +01:00
Phaiax
00bf349ff5
Body.enable only exists in Arcade physics, so move conditions concerning this into arcarde
2014-06-30 12:49:53 +02:00
photonstorm
3d80568e4c
Loader.isLoading is set to false if the filelist size is zero.
2014-06-30 09:24:25 +01:00
photonstorm
692ca928f0
Updated docs.
2014-06-29 21:19:37 +01:00
Phaiax
18229d1673
fix jshint warning
2014-06-29 18:23:43 +02:00
Phaiax
b14aff5844
Return type of Phaser.Color.packPixel changed
2014-06-29 18:02:59 +02:00
Wouter Commandeur
a863482439
Add constants for wheel up and down
2014-06-29 14:23:09 +02:00
Wouter Commandeur
7b8f08d5f9
appease travis
2014-06-29 13:49:45 +02:00
Wouter Commandeur
c716709f66
Add mouse wheel support
2014-06-29 13:45:39 +02:00
renatodarrigo
149016093c
Fix rawpad button array to support win and linux
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On Linux, rawpad button array doesn't get populated with GamepadButton objects, so I made a check to verify if it is an object or a number, then pass the correct value to appropriate function.
Also, uncommented the axischange lines.
2014-06-28 04:11:55 -03:00
Phaiax
3a70e76e23
Update phaser.d.ts: P2 default Collision groups
2014-06-28 02:02:29 +02:00
Phaiax
e940f81b85
Update phaser.d.ts: fix my fix: createCollisionGroup
2014-06-28 01:48:01 +02:00
Phaiax
394e70db06
inverting debug getter result
2014-06-28 01:33:02 +02:00
Phaiax
441d0a816e
P2 bottom world wall position fix
2014-06-28 01:28:59 +02:00
Phaiax
961d25cadc
createCollisionGroup -> public, included in .d.ts file
2014-06-28 01:25:51 +02:00
Richard Davey
a0a7c02da3
Merge pull request #948 from Phaiax/update-d-ts
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phaser.d.ts: Changed return type of getPhysicsData to Object[]
2014-06-27 18:34:47 +01:00
Richard Davey
88096f9db2
Merge pull request #945 from clark-stevenson/patch-3
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Update phaser.d.ts
2014-06-27 18:34:25 +01:00
sivael
cdaab269a0
Update Tilemap.js
2014-06-27 14:36:06 +02:00
sivael
7fb5c8cf5d
Update Tilemap.js
2014-06-27 14:25:56 +02:00
sivael
c7cae6ece7
Update Tilemap.js
2014-06-27 14:21:45 +02:00
sivael
05ce6f60a1
TileMap update performance
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Discussion: http://www.html5gamedevs.com/topic/7409-tilemaps-changing/
It should remove the problem of updating stuff in a 100x100 tilemap making the engine recalculate every single update.(390 tiles changed in that map makes it a 100x100x390 loop.
Whould make the recalculate parameter in the setCollision functions unnecessary as well.
2014-06-27 14:10:11 +02:00
Phaiax
b9791cea93
Changed return type of getPhysicsData to Object[]
2014-06-26 21:57:32 +02:00
clark-stevenson
08854613bc
Update phaser.d.ts
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Added setFram to Animation #944
2014-06-25 17:07:23 +01:00
Richard Davey
56d1cef1c8
Merge pull request #941 from kay-is/master
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Changed a @method string
2014-06-24 22:39:55 +01:00
Kay Plößer
4b7698d3e1
Changed a @method string so the documentation method name matches the code method name.
2014-06-24 14:16:38 +02:00
Alvin
6f0a9115c4
Made the code jshint-friendly
2014-06-24 11:26:05 +02:00
Alvin
9e2ca08722
Added factorial and changed interpolation docs
2014-06-24 11:23:20 +02:00
Chris Novello
5c1a6958b5
Adding a Phaser version of the PixelateFilter
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A Phaser version of the PixelateFilter contained in the Pixi repository.
2014-06-24 03:20:07 -04:00
photonstorm
3ebb13c4b0
PR updates
2014-06-24 00:10:54 +01:00
j0hnskot
5ef8143322
Fixes bug #906
2014-06-24 01:59:44 +03:00
Richard Davey
e74cedf73e
Merge pull request #936 from lewster32/patch-2
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Fix checkPointerDown method
2014-06-23 23:45:08 +01:00
Richard Davey
e2578504e5
Merge pull request #937 from woutercommandeur/dev
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fix checking of segment intersection no more rounding needed.
2014-06-23 23:40:55 +01:00
photonstorm
cd60554c78
Added P2 body anchor docs to clarify #938
2014-06-23 23:34:27 +01:00
Wouter Commandeur
5ebacd0b30
stop travis complaints
2014-06-23 22:59:47 +02:00
Wouter Commandeur
37dcfce628
fix checking of segment intersection no more rounding needed.
2014-06-23 20:25:47 +02:00
Lewis Lane
187387126d
Fix checkPointerDown method
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checkPointerDown method was a verbatim duplication of checkPointerOver - added pointer.isDown check to passed pointer and altered wording of associated docs to make it clearer what the method is doing.
2014-06-22 23:03:15 +01:00
photonstorm
8436bfe3e1
Class handling added. Need to sort out classdesc issue, but otherwise it's just down to testing and output formats now.
2014-06-22 02:32:05 +01:00
photonstorm
7daea2b279
Consts working.
2014-06-22 02:16:26 +01:00
photonstorm
5b67a23b9c
Started work on ReturnTypes and consts. Nearly there for the full parsing test, then to the json format / export.
2014-06-21 01:06:45 +01:00
photonstorm
d6ee749c8e
Now generates Methods, parameters and Properties.
2014-06-20 17:01:51 +01:00
photonstorm
d9cbdd1788
First pass of new docs generator.
2014-06-20 15:23:26 +01:00
photonstorm
48f62a35f9
Change log fixes.
2014-06-20 15:23:26 +01:00
jonkelling
36d70697db
Fix for issue #917 , Physics.P2.Body#addToWorld
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Fix for issue #917 : Calling reset() on Sprite with a P2 body can result in body.data.world == null.
Calling addToWorld() would previously not check the _toRemove array, which could, if the timing were right, result in a Sprite being revived but then removed from the P2 World--the result of this being the Sprite's data would be in a mixed state causing it to appear visually but not function in the world.
2014-06-17 21:53:20 -05:00
Greg Tatum
50f91eae54
Shape changed not called on removeShape
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It looks like a bunch of these methods that modify the body don't call shapeChanged(). If you want I can add them all and resubmit.
2014-06-17 08:36:39 -05:00