Christian Panadero
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c08f769351
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Add keyboardManaged#createCursorKeys typedefs
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2018-04-06 18:17:58 +01:00 |
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Richard Davey
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316da3f2d9
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jsdocs update. Fix #3477
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2018-04-03 14:08:22 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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orblazer
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d0e1320cbe
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Add generic types and fix types on Input and Structs
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2018-03-27 15:59:49 +02:00 |
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orblazer
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439df07fd5
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Fix "object" type on GameObjects and Input
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2018-03-21 12:19:31 +01:00 |
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orblazer
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dca7996179
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Fix multiple types on Physics, Texture and Input
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2018-03-20 16:10:19 +01:00 |
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orblazer
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0b1078fdb8
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Update JSDoc on Input
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2018-03-19 13:43:19 +01:00 |
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dominic
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af7d619dc3
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Simplify global key down emit check
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2018-02-25 21:16:05 +08:00 |
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squaresun
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9af8cdcea6
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Fix key.repeats not increased when key holding down
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2018-02-25 21:03:58 +08:00 |
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squaresun
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c5514bcab7
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Fix KeyboardManager keydown events keeps firing #3239
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2018-02-24 18:20:36 +08:00 |
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Richard Davey
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512c8df232
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Updated jsdocs
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2018-02-13 01:13:12 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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40689d1e35
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Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
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Richard Davey
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a802914243
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Added in destroy methods for all managers and invoked them from Game
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2018-01-31 03:38:10 +00:00 |
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Richard Davey
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a6dbacbc20
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Added jsdocs.
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2018-01-26 12:43:51 +00:00 |
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Richard Davey
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cb3166850e
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Fixed issue with Keyboard events for single key presses. Added new KeyMap.
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2018-01-23 14:37:32 +00:00 |
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Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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