Commit graph

421 commits

Author SHA1 Message Date
Richard Davey
5612336d47 Containers flag 2018-04-12 22:46:46 +01:00
Richard Davey
2e722b0a92 debugging tests 2018-04-12 16:28:14 +01:00
Richard Davey
ad4109aece Updated sortHandlerGO to handle any depth containers. 2018-04-12 02:11:40 +01:00
Richard Davey
60cd5ab22b Tighter dropzone test and container warning 2018-04-11 11:25:31 +01:00
Richard Davey
04990d6870 Input checks for container parents 2018-04-09 16:42:51 +01:00
Christian Panadero
c08f769351 Add keyboardManaged#createCursorKeys typedefs 2018-04-06 18:17:58 +01:00
José Maria
100eafe1a4
fix drag/overlap interaction
changes: when dragend resets draglist. 
this fixes overoutevents from a gameobject not firing after being drag.
2018-04-04 18:09:18 -03:00
Richard Davey
c251eceaf6 jsdoc fixes 2018-04-04 14:43:53 +01:00
Richard Davey
11512e1db2 Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update loops. Fix #3490 2018-04-03 16:33:13 +01:00
Richard Davey
316da3f2d9 jsdocs update. Fix #3477 2018-04-03 14:08:22 +01:00
Richard Davey
2a35a20fcb Swapped for enum 2018-03-30 14:16:42 +01:00
Richard Davey
a86fc19d3c jsdoc fix 2018-03-30 14:12:09 +01:00
Richard Davey
71045265ae The Gamepad Axis getValue method now correctly applies the threshold and zeroes out the returned value. 2018-03-30 12:33:45 +01:00
Richard Davey
88a228e226 jsdoc fix 2018-03-30 12:33:31 +01:00
Richard Davey
f6167f6fcf The GamepadManager now extends EventEmitter directly, just like the KeyboardManager does. 2018-03-30 12:03:06 +01:00
Richard Davey
19f7e2589a jsdoc fix 2018-03-30 12:02:08 +01:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
Richard Davey
2b533d9870 Renamed file 2018-03-28 15:03:54 +01:00
orblazer
d0e1320cbe Add generic types and fix types on Input and Structs 2018-03-27 15:59:49 +02:00
Richard Davey
0ef92e1172 Merge branch 'pr/3439' 2018-03-21 16:06:56 +00:00
orblazer
439df07fd5 Fix "object" type on GameObjects and Input 2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-21 03:17:00 +00:00
Richard Davey
8a3f06c898 Todo note 2018-03-21 03:16:55 +00:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
dca7996179 Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
orblazer
b4a30b8e43 Add callbacks on GameObjects 2018-03-19 22:27:16 +01:00
orblazer
41d7c4b715 Add callbacks on Input and Geom 2018-03-19 22:12:11 +01:00
Richard Davey
d0d05fa76e Added descriptions and fixed some types 2018-03-19 13:22:30 +00:00
orblazer
0b1078fdb8 Update JSDoc on Input 2018-03-19 13:43:19 +01:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Richard Davey
b6b03b85bd The InputPlugin.processOverOutEvents method wasn't correctly working out the total of the number of objects interacted with, which caused input events to be disabled in Scenes further down the scene list if something was being dragged in an upper scene. Fix #3399 2018-03-16 14:57:19 +00:00
Richard Davey
ee1e4f1e90 InputManager.hitTest will now factor the game resolution into account, stopping the tests from being offset if resolution didn't equal 1. #3376 2018-03-16 12:49:02 +00:00
Richard Davey
77357dbde0 jsdoc fix #3377 2018-03-16 12:39:39 +00:00
José Maria
128691b50d
set default gamepad button threshold to 1
this.threshold = 0  was making all gamepad buttons to be always pressed down (this.pressed = true). 
this.threshold = 1 will correct the issue and in the case of analogue buttons it will only emit the event when the 'pressure' is at max.
2018-03-12 14:04:04 -03:00
Richard Davey
f94ad4bbc6 InputPlugin.update now takes the totals from the drag and pointerup events into consideration when deciding to fall through to the Scene below. Fix #3333 2018-03-05 21:49:00 +00:00
Richard Davey
af212a1837
Merge pull request #3279 from squaresun/master
Fix KeyboardManager keydown events keeps firing
2018-03-05 12:21:39 +00:00
Richard Davey
4d16b0c00a eslint fixes 2018-03-05 01:45:28 +00:00
Richard Davey
1f8d0c80f9 Fixed array access 2018-03-01 04:13:30 +00:00
Richard Davey
acc4922027 Fixes to the InputPlugin re: drop zones and addition of setInteractive argument. 2018-03-01 02:46:17 +00:00
Richard Davey
550e53b81b Fixed InputManager.updateBounds so it factors in the document element position.
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
2018-02-28 14:27:28 +00:00
dominic
af7d619dc3 Simplify global key down emit check 2018-02-25 21:16:05 +08:00
squaresun
9af8cdcea6 Fix key.repeats not increased when key holding down 2018-02-25 21:03:58 +08:00
squaresun
c5514bcab7 Fix KeyboardManager keydown events keeps firing #3239 2018-02-24 18:20:36 +08:00
Richard Davey
b57ab091c1 The KeyCode FORWAD_SLASH had a typo and has been changed to FORWAD_SLASH. Fix #3271 (thanks @josedarioxyz) 2018-02-22 01:59:32 +00:00
Richard Davey
50dac412be eslint fixes and console removal 2018-02-16 19:08:50 +00:00
Richard Davey
d23688c3e4 Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
512c8df232 Updated jsdocs 2018-02-13 01:13:12 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00