Richard Davey
|
3038f6fcf8
|
Added optimised point in circle test to CircleUtils
|
2013-07-27 10:57:54 +01:00 |
|
Richard Davey
|
3c123293ba
|
New CSS3 Filters component and Net class.
|
2013-07-19 04:57:14 +01:00 |
|
Richard Davey
|
9827e7522f
|
Multiple fixes to remove the use of reserved words, making the YUI compressor work again.
|
2013-07-19 02:59:23 +01:00 |
|
Richard Davey
|
72eb22128f
|
SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring.
|
2013-07-16 14:45:08 +01:00 |
|
Richard Davey
|
d0e886259d
|
Getting ready to overhaul the sound manager.
|
2013-07-15 21:45:26 +01:00 |
|
Richard Davey
|
b3fff37faf
|
Added todo items to repo
|
2013-07-13 12:38:59 +01:00 |
|
Richard Davey
|
dcce99ec60
|
Added the new Button game object and various other input and tilemap fixes.
|
2013-07-12 03:28:46 +01:00 |
|
Richard Davey
|
c81cf0c882
|
Lots of Tilemap updates, moved the renderer out, added components and new tests.
|
2013-07-02 23:41:25 +01:00 |
|
Richard Davey
|
d19ad4976d
|
Merged Advanced Physics with core.
|
2013-06-26 05:44:56 +01:00 |
|
Richard Davey
|
0591c7f2bd
|
Doing one final commit before the task of merging physics with core.
|
2013-06-25 15:35:45 +01:00 |
|
Richard Davey
|
0a7513240a
|
Refactor completed. Now to tie the physics and sprites together.
|
2013-06-14 18:54:12 +01:00 |
|
Richard Davey
|
038cb213e8
|
Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
|
2013-06-13 17:15:16 +01:00 |
|
Richard Davey
|
7dac2b6506
|
Added Group.bringToTop and updated Input component to use sprite getXY handler.
|
2013-06-13 01:55:32 +01:00 |
|
Richard Davey
|
2389c6c231
|
Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
|
2013-06-12 19:53:48 +01:00 |
|
Richard Davey
|
c5f6817c4c
|
Working sprite bounds / vertices regardless of scale or rotation
|
2013-06-11 21:30:15 +01:00 |
|
Richard Davey
|
a30762ed8c
|
Fixed world drag support and other input modifications.
|
2013-06-07 07:35:28 +01:00 |
|
Richard Davey
|
730594835a
|
New Texture and Transform components which are now used by Sprite, Group and Camera.
|
2013-06-06 02:47:08 +01:00 |
|
Richard Davey
|
2f03f5fc43
|
Updated Loader component and fixed a few Pointer issues.
|
2013-06-05 02:58:16 +01:00 |
|
Richard Davey
|
d42f396ba0
|
Lots of tweaks and fixes to the orientation and fullscreen classes
|
2013-06-05 01:49:08 +01:00 |
|
Richard Davey
|
82d4ba4538
|
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
|
2013-06-03 12:03:34 +01:00 |
|
Richard Davey
|
1c37cd1a96
|
Created DebugUtils class and started moving renderInfo methods to it.
|
2013-06-03 03:08:24 +01:00 |
|
Richard Davey
|
2de70d07a5
|
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
|
2013-06-03 02:38:08 +01:00 |
|
Richard Davey
|
2270da2479
|
Fixed drag sprite + offsets and center locking
|
2013-06-02 21:41:00 +01:00 |
|
Richard Davey
|
f9f17ad353
|
Multi point input handler working
|
2013-06-02 14:19:12 +01:00 |
|
Richard Davey
|
49fe5ee65f
|
Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
|
2013-06-02 03:47:54 +01:00 |
|
Richard Davey
|
5b532ab2e4
|
Sprite.Input component added and working nicely.
|
2013-06-01 02:49:41 +01:00 |
|
Richard Davey
|
b20a6ff85a
|
Working my way through putting all the Tests back in and fixing issues as I go.
|
2013-06-01 01:30:36 +01:00 |
|
Richard Davey
|
31c4d8cb14
|
Adding in missing tests and fixing as we go
|
2013-05-31 19:28:16 +01:00 |
|
Richard Davey
|
fe372af453
|
Commit before tidying up redundant files
|
2013-05-31 15:13:03 +01:00 |
|
Richard Davey
|
f2054f8a2a
|
Physics shape offset now finally working
|
2013-05-30 03:54:51 +01:00 |
|
Richard Davey
|
f3c9049e76
|
Camera updates, scrollFix check and some new pictures and tests.
|
2013-05-29 17:31:57 +01:00 |
|
Richard Davey
|
7b4374cabf
|
Added loop and yoyo properties to Tweens
|
2013-05-29 15:45:34 +01:00 |
|
Richard Davey
|
b1d836dfaf
|
Scale tweaks
|
2013-05-29 12:24:25 +01:00 |
|
Richard Davey
|
09f57fa346
|
Preparing new tests
|
2013-05-29 02:58:56 +01:00 |
|
Richard Davey
|
3c0c349089
|
More refactoring for 1.0.0
|
2013-05-28 21:38:37 +01:00 |
|
Richard Davey
|
94add2ea6e
|
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
|
2013-05-23 15:45:04 +01:00 |
|
Richard Davey
|
c7485301ca
|
Added Starling/Sparrow XML Texture Atlas format support.
|
2013-05-23 03:08:57 +01:00 |
|
Richard Davey
|
bd54460e80
|
Added the GameObjectManager
|
2013-05-23 00:01:58 +01:00 |
|
Richard Davey
|
e2141c91a6
|
Added VerletManager and lots of new tests
|
2013-05-21 04:12:54 +01:00 |
|
Richard Davey
|
0b2d818ba8
|
CollisionMask up and running
|
2013-05-20 06:21:12 +01:00 |
|
Richard Davey
|
05cc32fbc9
|
Added final logo and start of CollisionMask
|
2013-05-19 14:01:11 +01:00 |
|
Richard Davey
|
53aa43566e
|
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
|
2013-05-18 03:05:28 +01:00 |
|
Richard Davey
|
55568592b5
|
Lots of updates across input, rendering and grouping
|
2013-05-17 06:49:43 +01:00 |
|
Richard Davey
|
a6e8436e6d
|
Massive input overhaul continued
|
2013-05-16 21:34:24 +01:00 |
|
Richard Davey
|
3cdd2baff0
|
New Input handler implemented.
|
2013-05-16 02:36:58 +01:00 |
|
Richard Davey
|
ce7bfd1fc2
|
Added FullScreen API support and fixed numerous StageScaleMode issues.
|
2013-05-14 03:37:38 +01:00 |
|
Richard Davey
|
b5b5a99dce
|
Preparing for 0.9.6 work
|
2013-05-02 20:54:28 +01:00 |
|
Richard Davey
|
be982b4322
|
Updated readme and new minified build
|
2013-05-02 14:03:41 +01:00 |
|
Richard Davey
|
493380a51e
|
Updated readme for official release.
|
2013-05-02 05:20:01 +01:00 |
|
Richard Davey
|
0a08e1ae0e
|
Removed un-needed file and added SoundManager fix.
|
2013-05-02 05:16:16 +01:00 |
|
Richard Davey
|
e39073d07b
|
Updated readme
|
2013-05-02 05:02:05 +01:00 |
|
Richard Davey
|
54a5e6477c
|
Lots of new tile map commands and tests.
|
2013-05-02 05:01:34 +01:00 |
|
Richard Davey
|
2a5b6ef12a
|
Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
|
2013-05-02 03:37:45 +01:00 |
|
Richard Davey
|
e62b300a25
|
Added Camera Mirror FX and test case.
|
2013-05-02 01:02:06 +01:00 |
|
Richard Davey
|
7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
|
Richard Davey
|
c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
|
Richard Davey
|
b6f8a3fba6
|
Final 0.9.4 release
|
2013-04-28 22:10:11 +01:00 |
|
Richard Davey
|
cb9cb6e894
|
Github Bug Fixes
|
2013-04-28 22:04:37 +01:00 |
|
Richard Davey
|
e948f1e3be
|
Fixed daft issue in Camera and fully implemented tilemap collision.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
b8ab13fec8
|
Getting tilemap collision up and running
|
2013-04-25 01:55:56 +01:00 |
|
Richard Davey
|
33882ae5d1
|
Small readme update.
|
2013-04-24 02:57:49 +01:00 |
|
Richard Davey
|
3898faf17e
|
New v0.9.3 release - see the changelog in the README for full details.
|
2013-04-24 02:48:03 +01:00 |
|
Richard Davey
|
1b6fbc1324
|
Fixed Game.boot issue and Animation issue reported in github.
|
2013-04-24 00:47:11 +01:00 |
|
Richard Davey
|
6466361f5f
|
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
|
2013-04-23 21:27:45 +01:00 |
|
Richard Davey
|
f2678104fa
|
Saving first iteration of the ScrollZone game object.
|
2013-04-22 01:53:24 +01:00 |
|
Richard Davey
|
2638e598dc
|
Added Stage.disablePauseScreen
|
2013-04-20 03:50:21 +01:00 |
|
Richard Davey
|
361b8e5779
|
Version 0.9.2 update. See the change log for full details.
|
2013-04-20 03:40:17 +01:00 |
|
Richard Davey
|
1217bf4722
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:57:19 +01:00 |
|
Richard Davey
|
b0bf25c818
|
Formatting
|
2013-04-18 16:53:55 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|
Richard Davey
|
72a4809dd8
|
Updated readme
|
2013-04-15 22:16:17 +01:00 |
|
Richard Davey
|
25a59b97b4
|
V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
|
2013-04-15 22:13:11 +01:00 |
|
Richard Davey
|
f4bf6c607f
|
Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
|
2013-04-15 15:42:13 +01:00 |
|
Richard Davey
|
ebf83609ae
|
Version 0.7 release. StageScaleMode support added and world input values exposed.
|
2013-04-14 02:31:00 +01:00 |
|
Richard Davey
|
1464b6e163
|
Updated readme.
|
2013-04-13 04:28:52 +01:00 |
|
Richard Davey
|
92cf118a06
|
Updated links
|
2013-04-12 20:05:53 +01:00 |
|
Richard Davey
|
a2283e0e78
|
Added screen shots
|
2013-04-12 17:46:19 +01:00 |
|
Richard Davey
|
b592ca9f05
|
Added screen shots
|
2013-04-12 17:38:44 +01:00 |
|
Richard Davey
|
204935d997
|
Updated readme
|
2013-04-12 17:25:18 +01:00 |
|
Richard Davey
|
a1a1ab3f30
|
First push to github
|
2013-04-12 17:19:56 +01:00 |
|
Richard Davey
|
5c705c4b31
|
Initial commit
|
2013-04-12 05:27:51 -07:00 |
|