Commit graph

10 commits

Author SHA1 Message Date
orblazer
439df07fd5 Fix "object" type on GameObjects and Input 2018-03-21 12:19:31 +01:00
orblazer
87633fdfad Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
orblazer
4cff464555 Fix nullable types 2018-03-20 15:36:03 +01:00
Richard Davey
b6f2c80ae6 Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418 2018-03-20 01:08:45 +00:00
samme
731b006ec3 Add active to Group create methods
- Adds `active=true` argument to Group#create
- Adds `active=true` config value to Group#createMultiple etc.
2018-03-14 12:22:08 -07:00
iamchristopher
1d402a732e Fixed Group doesn't remove children from Scene when cleared 2018-03-05 19:04:01 -05:00
Richard Davey
8bce7ea7c9 Added jsdocs. 2018-02-12 17:21:06 +00:00
Richard Davey
b6b8f70550 DisplayList now just extends List and removed the Plugin, as it acts as its own plugin now. 2018-02-12 16:59:57 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Renamed from v3/src/gameobjects/group/Group.js (Browse further)