Richard Davey
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ea989edca1
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GameObjectCreator is now bootable and maintains its own display and update list references.
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2017-11-17 13:30:53 +00:00 |
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Richard Davey
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97efeff751
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Removed the Pool classes and Manager as Group can now take on this role
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2017-11-14 16:06:56 +00:00 |
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Richard Davey
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6604ce8281
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Added Physics PostUpdate for AP
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2017-11-08 17:18:10 +00:00 |
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Richard Davey
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c6d8423338
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Renaming folder to match namespace.
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2017-10-12 15:14:34 +01:00 |
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Richard Davey
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1b85e91785
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Removed PathManager
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2017-09-27 02:32:05 +01:00 |
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Richard Davey
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b141ac468e
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Working through the Path Manager
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2017-09-26 02:17:31 +01:00 |
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Richard Davey
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5e583ccce4
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Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
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2017-09-18 00:21:41 +01:00 |
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Richard Davey
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fb81fa514b
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Renamed z property to depth to allow for future 3D cameras
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2017-09-14 03:12:00 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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Richard Davey
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abaa8d6509
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Fixed DataStore
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2017-09-08 02:41:00 +01:00 |
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Richard Davey
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d8e08406ea
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GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
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2017-09-08 01:59:53 +01:00 |
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photonstorm
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5725e43131
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Tidying up the Tween Manager, ready for Timelines.
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2017-08-31 15:11:04 +01:00 |
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Richard Davey
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665b295c3b
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Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
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2017-08-18 01:42:14 +01:00 |
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