Commit graph

11792 commits

Author SHA1 Message Date
Nat Quayle Nelson
d43bff04e1 Should now be lint-compliant 2018-05-31 16:12:52 -04:00
Nat Quayle Nelson
29710ec9db Don't re-add a user-specified Canvas to DOM 2018-05-31 14:53:13 -04:00
Chris Andrew
b2ef86534e Updated change log. 2018-05-31 18:05:54 +01:00
Chris Andrew
ee6f48b10c Fixed an incorrect usage of Math.abs() in Quaternion.calculateW() (thanks @qxzkjp). 2018-05-31 18:05:31 +01:00
Chris Andrew
40ba9a2ddf Improved descriptions for Quaternion.conjugate() and Quaternion.calculateW(). 2018-05-31 17:55:07 +01:00
Chris Andrew
fb55b9bb44 Updated change log. 2018-05-31 17:44:22 +01:00
Chris Andrew
56b43c5cc0 Improved Quaternion.conjugate() description. 2018-05-31 17:42:57 +01:00
Chris Andrew
e52e9ff8ec Documented a few more Matrix descriptions. Fixed Matrix4.makeRotationAxis(). 2018-05-31 17:32:25 +01:00
Richard Davey
f45ab89f8d The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707 2018-05-31 16:57:30 +01:00
Chris Andrew
0fdb7fcab6 Documented SinCosTableGenerator and a few more easing parameters. 2018-05-31 16:29:42 +01:00
Richard Davey
652b7b04ba Huge new ArcadeColliderType def. Fix #3714. 2018-05-31 15:52:45 +01:00
Chris Andrew
fd715f9a34 Fixed lint error in InputManager.update(). 2018-05-31 15:19:35 +01:00
Chris Andrew
dad6b78c9b Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside. 2018-05-31 15:17:59 +01:00
Richard Davey
20e21ff5ac Rectangle.RandomOutside is a new function that takes two Rectangles, outer and inner, and returns a random point that falls within the outer rectangle but is always outside of the inner rectangle. 2018-05-31 14:07:39 +01:00
TadejZupancic
6f7463f4f7
Particle Emitter Manager in Container
Added Alpha and ScrollFactor Mixin to Particle Emitter Manager otherwise it crashes when added to the Container.
2018-05-30 10:44:49 +02:00
Richard Davey
594fc3e27b Added new dom callback support, streamlined the event flow, moved to consts 2018-05-30 00:33:51 +01:00
Richard Davey
f79ee26945 Proxy to the dom callback methods 2018-05-30 00:33:28 +01:00
Richard Davey
bdc95217ae Calls new manager queue methods 2018-05-30 00:33:16 +01:00
Richard Davey
521ea10db9 Moved active pointers total to game config 2018-05-30 00:33:01 +01:00
Richard Davey
5db2bf5cbd Moved the event switch block from strings to consts 2018-05-30 00:32:45 +01:00
Richard Davey
45c373f9f4 Multi-touch support working properly up to 10 pointers and mouse re-enabled. 2018-05-29 16:55:52 +01:00
Richard Davey
7371a52734 Added links directly to the docs 2018-05-29 12:14:37 +01:00
Richard Davey
a739be27a1 RenderTexture.resize will allow you to resize the underlying Render Texture to the new dimensions given. Doing this also clears the Render Texture at the same time 2018-05-29 12:07:40 +01:00
Richard Davey
a11a34d287 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-29 11:50:32 +01:00
Richard Davey
a7da8dc28f The Canvas RenderTexture drawImage method incorrectly set the values of the frame, causing them to appear wrongly scaled in the canvas renderer. Fix #3710 2018-05-29 11:50:23 +01:00
Chris Andrew
911799483f
Merge pull request #3703 from rblopes/patch
Deleted `console.log`.
2018-05-27 03:05:50 +01:00
Rafael Barbosa Lopes
904b6c13da Delete console.log call on PluginManager. 2018-05-26 14:01:07 -03:00
Richard Davey
57e32761df Started work on multi-touch support. 2018-05-25 19:28:18 +01:00
Richard Davey
20d702c011 Added identifier properties for multi-touch 2018-05-25 19:28:02 +01:00
Richard Davey
700a26a196 Input systems listen to Input Manager events rathern than being directly hooked in 2018-05-25 19:27:26 +01:00
Richard Davey
a8f1b23b73 Fixed jsdoc errors 2018-05-25 17:20:50 +01:00
Richard Davey
c5b7edd9b7 Ditched using shell plugin in favour of Webpack 4 API. Disabled sloc as it crashes in node v10. 2018-05-25 16:43:31 +01:00
Richard Davey
d2981a8576 Preparing for 3.10 dev work 2018-05-25 00:21:01 +01:00
Richard Davey
23d3fe3774 3.9.0 Release 2018-05-24 23:42:40 +01:00
Richard Davey
6cfc5d49e7 The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437 2018-05-24 23:17:33 +01:00
Richard Davey
3d9da060c5 Camera.shake would not effect dynamic tilemap layers. Fix #3669 2018-05-24 23:02:59 +01:00
Chris Andrew
05f55dc5ed Minor parameter renaming for SmoothStep interpolation functions. 2018-05-24 19:06:57 +01:00
Chris Andrew
2e0b50ee90 Simplified implementations of SmoothStepInterpolation and SmootherStepInterpolation. 2018-05-24 18:55:24 +01:00
Chris Andrew
2f3c35c5b5 Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations.
Improved documentation consistency of SmoothStep, SmootherStep, SmoothStepInterpolation and SmootherStepInterpolation.
2018-05-24 18:48:12 +01:00
Chris Andrew
f38a0683ff Updated SmoothStep and SmootherStep documentation. Fixed lint errors. 2018-05-24 18:11:18 +01:00
Chris Andrew
424b5d72cd Added SmootherStep interpolation function. 2018-05-24 18:02:53 +01:00
Richard Davey
603483ee69 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-24 17:30:31 +01:00
Richard Davey
7d692bc7dc Added Camera.followOffset property and helper methods setLerp and setFollowOffset. 2018-05-24 17:30:28 +01:00
Richard Davey
9834e9d30b Added followOffset property to Camera target 2018-05-24 17:04:20 +01:00
Richard Davey
bed3968ff7 Added SmoothStep interpolation function 2018-05-24 17:04:02 +01:00
Richard Davey
2684e7d988 Updated docs and added native clamping 2018-05-24 17:03:42 +01:00
Chris Andrew
e6d1df56cd Started documenting Matrix3 and Matrix4. 2018-05-24 16:41:59 +01:00
Chris Andrew
3a56fc32f7 Described all easing functions. 2018-05-24 15:44:49 +01:00
Richard Davey
9a76f40f55 No such property as target, swap to _follow. 2018-05-24 15:33:49 +01:00
Richard Davey
f8cda698e4 Added Camera.lerp and implemented linear interpolation when following targets 2018-05-24 15:29:38 +01:00