Commit graph

19600 commits

Author SHA1 Message Date
Richard Davey
8472087534
Merge pull request #6638 from samme/docs/tween-builders
Docs: TweenBuilderConfig and NumberTweenBuilderConfig
2023-09-27 17:53:28 +01:00
samme
720b2ccc6f Docs: NumberTweenBuilderConfig
- Remove the v3.55 "Scope" properties
- Other simplifications
2023-09-27 09:30:15 -07:00
samme
485be95248 Docs: TweenBuilderConfig
Clarify onRepeat, onYoyo
2023-09-27 09:27:34 -07:00
Richard Davey
10fd9a6bb1 Update CHANGELOG-v3.61.md 2023-09-27 17:18:13 +01:00
Richard Davey
1be82975f7 The Request Video Frame polyfill will now check first to see if the browser supports HTMLVideoElement before trying to inspect its prototype. This should help in non-browser environments. 2023-09-27 17:18:10 +01:00
Richard Davey
70ace29d49 Update CHANGELOG-v3.61.md 2023-09-27 16:58:29 +01:00
Richard Davey
6cda06c6b2 The Text.dirty Game Object property has been removed. It wasn't used internally at all, so was just adding confusion and using space. 2023-09-27 16:58:25 +01:00
Alvaro Estrada
73a1d96b48 Correction
Made a correction, my previous assumption was that the particleData stored a copy of the configuration data, but after further review of the code only the min and max values are ever used. Any further extensions of the code will need to have these properties.
2023-09-25 13:57:03 -06:00
Alvaro Estrada
1ce053c7a7 Removed interface EmitterOpRandomStartEndConfig
The interface EmitterOpRandomStartEndConfig, even though it is another path to configure a random emit value, it does not fully describe that all the options for the EmitterOpEaseConfig are available to use. Instead it is better to add to the description of the EmitterOpEaseConfig that there is a random start value option available.
2023-09-24 23:51:44 -06:00
Alvaro Estrada
9b4d41d1bf Fixed a typo, changed 'Interal' for 'Internal' 2023-09-24 22:49:42 -06:00
Alvaro Estrada
1888025575 Added to the description that EmitterColorOp is an extension of the EmitterOp class. 2023-09-24 22:48:21 -06:00
Chris
56c45ad6de
Update matter.d.ts
add missing property
2023-09-23 16:03:01 -07:00
samme
76a6786fba Docs: change persists to persist 2023-09-23 08:12:22 -07:00
Richard Davey
e21c6f4596 Update README.md 2023-09-22 18:46:08 +01:00
Rex
1704e2ca5a Add read-only originX, originY properties 2023-09-21 11:10:49 +08:00
Rex
8f061e1039 Update remove, removeAll, add methods 2023-09-21 00:40:53 +08:00
Alvaro Estrada
787c534ff1 Update ParticleEmitter.js
Made AddEmitZone and AddDeathZone work more similar.
* AddDeathZone returns an output array
* AddEmitZone checks for the validity of the source needed methods
2023-09-20 10:27:36 -06:00
Alvaro Estrada
5c09d6e34d Updated the description of DeathZoneObj
Switched the references of Circle, Ellipse, Polygon, and Triangle for only one reference to the DeathZoneSource
2023-09-19 12:15:34 -06:00
Alvaro Estrada
45b6292a0c Constructor parameters correction
Defining stepRate as an optional parameter
2023-09-18 09:58:58 -06:00
Alvaro Estrada
62949f1d38 addEmitZone return correction
Changed the type of return
2023-09-14 13:01:37 -06:00
Alvaro Estrada
62eb820ba0 Type clarification for emit zone data
I have updated the definition of EmitZoneObject to exclusively represent EdgeZone or RandomZone objects, excluding their configurations. Previously, the emitZones property was either an array of RandomZones or an array of EdgeZones, not an Array that could hold either. With this change, emitZones is now represented as an array of EmitZoneObjects.
EmitZoneData takes over the role previously held by EmitZoneObject.
2023-09-14 12:35:31 -06:00
Richard Davey
cbb802bcff Merge branch 'master' of https://github.com/photonstorm/phaser 2023-09-14 11:47:33 +01:00
Richard Davey
a1bc5e247b Clarify set body docs further 2023-09-14 11:47:31 +01:00
Alvaro Estrada
6aa625b3cc Description correction 2023-09-13 12:34:13 -06:00
Alvaro Estrada
5df5258c68 EmitterOpOnEmitCallback update
Changed the parameters to be optional since not all the onEmit calls actually pass parameters to the function, so there should be a warning about that
2023-09-13 12:31:29 -06:00
Richard Davey
883be33e8d
Merge pull request #6618 from samme/docs/loader-file-types
Docs: explain FileConfig.type values
2023-09-13 17:14:53 +01:00
samme
f7571462a0 Docs: explain FileConfig.type values 2023-09-13 08:28:57 -07:00
Alvaro Estrada
f56a74b668 Update Path.js
* Added a defaultDivisions property, this brings it to parity with singular curves implementation
* Added a stepRate parameter to the getPoints method, so it can pass this parameter to the curve's getPoints method when given
2023-09-11 09:49:46 -06:00
Alvaro Estrada
9d33475c5d Changed the obligatory definition for an optional definition 2023-09-07 20:53:17 -06:00
Alvaro Estrada
7ff66e81bb Fixed int type
Added int as possible undefined
2023-09-07 18:43:26 -06:00
Alvaro Estrada
953b316526 EmitterOpRandomMinMaxConfig type correction
Added the description of the "int" boolean property that was missing
2023-09-07 18:18:52 -06:00
Alvaro Estrada
0ed6d4030d Created ParticleData description
Gave a description for the ParticleData type
2023-09-07 18:12:52 -06:00
Alvaro Estrada
2d32b53c1a Added the use of Vector2Like
Changed the types of follow and followOffset to use the interface Vector2Like, this enable more objects to be used and not only gameobjects and better describe followOffset
2023-09-07 18:11:02 -06:00
Richard Davey
5238c0b193 Ready for 3.61 Beta 3 2023-09-07 18:15:47 +01:00
Richard Davey
e06ab0d364 Update CHANGELOG-v3.61.md 2023-09-07 18:12:30 +01:00
Richard Davey
bdcd99d070 Update CHANGELOG-v3.61.md 2023-09-07 18:00:21 +01:00
Richard Davey
59438ad874 Both the Animation Config and the Play Animation Config allow you to set a new boolean property randomFrame. This is false by default, but if set, it will pick a random frame from the animation when it _starts_ playback. This allows for much more variety in groups of sprites created at the same time, using the same animation. This is also reflected in the new Animation.randomFrame and AnimationState.randomFrame properties. 2023-09-07 18:00:18 +01:00
Richard Davey
5961b821aa Added missing property 2023-09-07 17:24:19 +01:00
Richard Davey
de48d84699 Updated jsdocs 2023-09-07 17:21:32 +01:00
Richard Davey
232916e3fa Fixed use of modified Wrap function 2023-09-07 16:42:41 +01:00
Richard Davey
521ef6907c Update CHANGELOG-v3.61.md 2023-09-07 16:22:41 +01:00
Richard Davey
377cc6b37b iOS and any browser identifying as AppleWebKit will now set the Device.es2019 flag to true. This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483 2023-09-07 16:22:39 +01:00
Richard Davey
533ed6e47d The ParticleEmitterWebGLRenderer has been refactored so that the particle.frame is used as the source of the glTexture used in the batch and also if a new texture unit is required. This fixes issues where a Particle Emitter would fail to use the correct frame from a multi-atlas texture. Fix #6515 2023-09-07 16:14:06 +01:00
Richard Davey
522b3a05e2 Update CHANGELOG-v3.61.md 2023-09-07 15:20:03 +01:00
Richard Davey
962ff04538 If you gave the width or height in the Game Config object as a string it would multiply the value given by the parent size, often leading to a huge game canvas, or causing WebGL errors as it tried to create a texture larger than the GPU could handle. This has now been strengthened. If you give a string with a % at the end, it works as before, i.e. "100%" or "50%" to set the scale based on the parent. If you don't include the %, or use another unit, such as "800px" it will now be treated as a fixed value, not a percentage. 2023-09-07 15:19:57 +01:00
Richard Davey
7da06a33a0 Update CHANGELOG-v3.61.md 2023-09-07 14:43:42 +01:00
Richard Davey
fe05501e38 The PostFXPipeline will now set autoResize to true on all of its RenderTarget instances. This fixes an issue where the PostFXPipeline would not resize the render targets when the game size changed, causing them to become out of sync with the game canvas. Fix #6503 #6527 2023-09-07 14:43:36 +01:00
Richard Davey
461e615b03 Update CHANGELOG-v3.61.md 2023-09-07 14:09:50 +01:00
Richard Davey
540fe9ec9a
Merge pull request #6578 from rexrainbow/mesh-setinteractive-improve
Uses current faces to do hit-testing
2023-09-07 14:08:28 +01:00
Richard Davey
066bb9be18 Updated jsdocs 2023-09-07 14:07:44 +01:00