Commit graph

7444 commits

Author SHA1 Message Date
Pavle Goloskokovic
ced54044e9 added return value to BaseSound addMarker method 2017-11-14 16:26:52 +01:00
Pavle Goloskokovic
22a4dac09c Merge remote-tracking branch 'origin/master' 2017-11-14 16:00:42 +01:00
Pavle Goloskokovic
b5db604ae6 added BaseSound class 2017-11-14 16:00:24 +01:00
Richard Davey
ac4f05bc6e Large Group refactor (which will break lots of examples)
Removed all of the Action helpers. It just bulks the class out and you can call them directly with Phaser.Actions anyway. Also added Pool support so you can now easily use a Group as an object pool, with fast recycling, creation, seeding and max sizes.
2017-11-13 23:32:14 +00:00
Richard Davey
b869618fb3 UpdateList returns the child added and checks before insertion 2017-11-13 23:31:13 +00:00
Pavle Goloskokovic
d43eb0de50 added basic methods and properties to the BaseSoundManager class 2017-11-13 19:39:32 +01:00
Felipe Alfonso
812638a966 BitmapMask WebGL Rendering Working 2017-11-13 14:21:34 -03:00
Richard Davey
3a9f663296 Beta 10 tag. 2017-11-13 12:27:52 +00:00
Pavle Goloskokovic
7d33534323 passing audio context to AudioFile constructor instead of sound manager 2017-11-13 13:19:07 +01:00
Richard Davey
3a14d6600e Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-13 01:04:48 +00:00
Richard Davey
a40f566a47 Exposed Arcade Physics in the namespace 2017-11-13 01:04:45 +00:00
Richard Davey
620c9d9771 Condensed collide check 2017-11-13 01:04:35 +00:00
Michael Hadley
a7424fa750 Progress on Tilemap - can now link tileset images and create layers 2017-11-11 10:38:52 -06:00
Richard Davey
beb652a6c8 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-11 03:52:26 +00:00
Richard Davey
1637272578 Body.setSize will now center the new body onto the gameobject by default (much easier to use!) 2017-11-11 03:52:23 +00:00
Richard Davey
ee9e6ef690 Particles with an alpha of zero are no longer rendered 2017-11-11 03:51:54 +00:00
Richard Davey
795a2fa2ed Added getCenter to the Bounds component 2017-11-11 03:51:28 +00:00
Michael Hadley
780bd76c6f Tilemap Parsers: refactor csv parser into csv parser + 2D array parser 2017-11-10 21:38:42 -06:00
Michael Hadley
1ba75cd50c ParseTiledJSON eslint auto fix 2017-11-10 17:13:11 -06:00
Michael Hadley
f9f6d95097 Tilemap: json tiled parser from v2 2017-11-10 15:57:38 -06:00
Michael Hadley
249fe58bba Tileset: tile lookup features 2017-11-10 15:56:14 -06:00
Michael Hadley
5d25e1043f Add watch npm script for watching files & recompiling 2017-11-10 14:44:49 -06:00
Pavle Goloskokovic
0fe8757054 moved create method meant for instantiating global sound manager object form BaseSoundManager class to dedicated SoundManagerCreator class
moved setting local game reference from WebAudioSoundManager class to BaseSoundManager class constructor
fixed bug with audio context creation condition in WebAudioSoundManager class
2017-11-10 19:05:26 +01:00
Pavle Goloskokovic
5b6fb580b3 fixed a few bugs with AudioFile class
- _this and device audio references
- added logging for when audio is disabled or no supported urls are found
2017-11-10 18:54:08 +01:00
Pavle Goloskokovic
36ffb13fc7 changed cache key for storing audio data from sound to audio (see https://english.stackexchange.com/a/8425) 2017-11-10 18:51:19 +01:00
Pavle Goloskokovic
77a3eb850b handling audio decoding in onProcess method of AudioFile class 2017-11-10 14:38:04 +01:00
Pavle Goloskokovic
0b348f83ec updated conditional logic for choosing correct sound manager and audio files implementation 2017-11-10 13:36:13 +01:00
Pavle Goloskokovic
24dfdb1e54 renamed SoundManager class to BaseSoundManager 2017-11-10 13:05:29 +01:00
Pavle Goloskokovic
73aa864914 added WebAudioSoundManager class 2017-11-10 12:55:32 +01:00
Michael Hadley
a76a6535e0 CSV tilemap parser & dummy tiled json parser 2017-11-09 20:50:25 -06:00
Michael Hadley
35ecba702b Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-09 19:48:36 -06:00
Richard Davey
0ba9d5bf35 World is now using a process queue for the colliders 2017-11-09 23:56:28 +00:00
Richard Davey
733ef1cc87 Made velocity line smaller 2017-11-09 23:56:12 +00:00
Richard Davey
484669c4bb Added new ProcessQueue struct for classes that need this pattern a lot 2017-11-09 23:55:59 +00:00
Michael Hadley
1b1bc41f81 Adding CSV & JSON tilemaps to BaseLoader 2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
f165acfe5f Colliders can now be toggled from active to inactive.
Collider.destroy added (but needs doing in World too).
2017-11-09 17:10:33 +00:00
Richard Davey
b062e204dc Added new Collider class. Allows you to create automatic collide and overlap checks and callbacks without needing an 'update' function in your Scene. 2017-11-09 17:03:58 +00:00
Richard Davey
0ee93393e3 CollideObjects now handles the total setting and returning. 2017-11-09 17:03:21 +00:00
Richard Davey
916e59ceb9 Uses new debug colors and reset now re-inserts into the static tree. 2017-11-09 16:32:31 +00:00
Richard Davey
ed72a55b24 Added new defaults for debug body colors. 2017-11-09 16:32:09 +00:00
Richard Davey
a7b93b3375 Tidying up and added physicsType. 2017-11-09 16:31:57 +00:00
Richard Davey
beee4b90cf Now searches either the dynamic or static trees. 2017-11-09 16:31:39 +00:00
Richard Davey
adf7e39697 These objects no longer make their own bodies, it's left up to the Group or Factory classes. 2017-11-09 16:31:26 +00:00
Richard Davey
39a4525d08 Added a Static Physicss Group. A Group that contains only Static Bodies. 2017-11-09 16:31:09 +00:00
Richard Davey
548527928f Refactored to add in the Utils methods and new static and dynamic body splits. 2017-11-09 15:32:46 +00:00
Richard Davey
92926037b5 Support both Dynamic and Static Body types now. 2017-11-09 15:32:45 +00:00
Richard Davey
12e2a80b1d Added a new Static Body type to Arcade Physics. These exist in their own RTree which isn't destroyed every frame, allowing for much quicker searching. 2017-11-09 15:32:44 +00:00
Richard Davey
1e628c14d5 Fixed bias setting. 2017-11-09 15:32:44 +00:00
Richard Davey
08a2c1f544 Vector2.setToPolar implemented. 2017-11-09 15:32:43 +00:00