James
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3c605285ee
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updated weapon's fire() docs
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2016-08-30 16:58:27 -05:00 |
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photonstorm
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19dbd8bba8
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The Weapon.fireRateVariance property was never taken into account internally. It's now applied to the firing rate correctly (thanks @noseglid #2715)
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2016-08-25 13:31:43 +01:00 |
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photonstorm
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cbbb2cd97b
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Created _rotatedPoint in the constructor, and tidied up code formatting to match the rest of Phaser #2672
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2016-08-25 13:12:42 +01:00 |
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Richard Davey
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dfbdd59f33
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Merge pull request #2672 from bobonthenet/master
Weapon.Fire now tracks offset rotation
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2016-08-25 13:06:31 +01:00 |
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bobonthenet
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7da5604500
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Use this.rotatedPoint instead of a new object
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2016-08-22 21:36:49 -04:00 |
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James
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e90619b40e
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changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer, fireAtSprite to Phaser.Bullet
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2016-08-17 18:24:24 -05:00 |
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bobonthenet
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6df44bd21a
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Apparently I didn't fix them the first time
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2016-07-29 19:38:37 -04:00 |
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bobonthenet
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6d7b84b10e
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Fixed jshint errors
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2016-07-29 19:24:49 -04:00 |
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Robert Bedard
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383f14cb3f
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Weapon.Fire now tracks offset rotation
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2016-07-29 15:08:29 -04:00 |
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Richard Davey
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418c87ea1a
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Weapon.autofire wouldn't fire after the first bullet, or until fire was called, neither of which are requirements. If you now set this boolean the Weapon will fire continuously until you toggle it back to false (thanks @alverLopez #2647)
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2016-07-20 11:52:48 +01:00 |
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David Hayes
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8f36b96c8a
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Reorder Weapon.onFire argument order in documentation.
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2016-06-19 20:39:51 -05:00 |
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photonstorm
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1a67079ae7
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Phew. Added TypeScript defs for the Weapon Plugin. Don't say I never do anything for you!
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2016-06-03 17:11:08 +01:00 |
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photonstorm
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a2d0aac9fd
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Docs finished.
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2016-06-03 16:38:40 +01:00 |
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photonstorm
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c73ccfbddb
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Lots more docs updates.
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2016-06-03 15:51:06 +01:00 |
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photonstorm
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d2269c362d
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Docs update.
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2016-06-03 15:20:11 +01:00 |
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photonstorm
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96711f4db9
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Added the Weapon Plugin and worked lots on its docs.
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2016-06-03 15:09:43 +01:00 |
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photonstorm
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ae5be7ac92
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Merging in the new Weapon Plugin.
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2016-06-03 13:00:45 +01:00 |
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