Richard Davey
3c52a3b27a
Pass the pointers array in directly, no need to iterate them all every time
2019-05-28 21:31:54 +01:00
Richard Davey
7142319f24
Removed un-used methods and properties
2019-05-28 16:58:31 +01:00
Richard Davey
961e858cbf
Working through making the Input system DOM responsive and not reliant on the game step
2019-05-24 19:30:13 +01:00
Richard Davey
7073f39a19
Removed all of the DOM Callbacks, input queue and legacy input handling. Renamed methods from 'queue' to 'on' and tidied up internal content
2019-05-23 17:19:30 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
290389c4ae
Input Types
2019-05-09 12:02:03 +01:00
Richard Davey
31c0b4f2ff
Update now always runs but only once per frame
2019-04-24 10:04:13 +01:00
Richard Davey
3938675d9f
Input typedefs
2019-02-13 14:17:36 +00:00
Richard Davey
f3f65d1437
Refactored the game over and out handling to work with the non-legacy input system. Fix #4344
2019-02-10 17:10:13 +00:00
Richard Davey
7f91956c09
Added time property and preStep.
2019-02-08 13:32:44 +00:00
Richard Davey
4cfa29a524
Added flag to help avoid cursor reset issue
2019-02-04 23:29:10 +00:00
Richard Davey
d04232ae54
JSDoc fixes
2019-02-04 11:45:17 +00:00
Richard Davey
eb78cf90c6
Swapped to using the Scene iteration approach instead of an event, as it fixes the issue with Scene ordering and global priority. Fix #4327 #4321
2019-01-29 01:05:27 +00:00
Richard Davey
b60a2df8ad
Refactor of the Input Manager to allow for direct DOM Event dispatching.
2019-01-23 15:51:26 +00:00
Richard Davey
1d85795360
Listen for the new Events
2019-01-17 11:31:22 +00:00
Richard Davey
c3ab9ddee3
Added Input Manager events
2019-01-17 10:35:02 +00:00
Richard Davey
01905f0cb6
Added lots of the Input Events
2019-01-16 12:13:30 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
e882218fc4
Renamed boot to core and updated events accordingly
2019-01-15 16:17:04 +00:00
Richard Davey
9bed15bc53
Moving lots of functionality to the Scale Manager
...
* `InputManager.scaleManager` is a new property that is a reference to the Scale Manager. This is populated in the `boot` method.
* The `InputManager.transformX` method has been removed. This is now available in the ScaleManager.
* The `InputManager.transformY` method has been removed. This is now available in the ScaleManager.
* The `InputManager.scale` property has been removed. This is now available in the ScaleManager under `displayScale`.
* The `InputManager.resize` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.updateBounds` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.getOffsetX` method has been removed as it's no longer required.
* The `InputManager.getOffsetY` method has been removed as it's no longer required.
* The `InputManager.getScaleX` method has been removed as it's no longer required.
* The `InputManager.getScaleY` method has been removed as it's no longer required.
2019-01-11 12:12:06 +00:00
Richard Davey
36f08d83e6
The processDomCallbacks
method in the Input Manager wasn't correctly clearing the once
arrays. Responsibility for this has now been passed to the queue methods queueTouchStart
, queueTouchMove
, queueTouchEnd
, queueMouseDown
, queueMouseMove
and queueMouseUp
. Fix #4257
2019-01-04 14:03:21 +00:00
Richard Davey
7aabb98b8e
Re-enabled IM
2018-12-18 17:29:15 +00:00
Richard Davey
97805afab0
Input Manager now creates Keyboard Manager.
2018-12-05 16:01:39 +00:00
Richard Davey
606a3832c1
Moving to a global keyboard manager for the DOM events.
2018-12-05 11:16:45 +00:00
Richard Davey
0d2197d9f7
Added new isOver property and method handlers.
2018-11-28 13:10:25 +00:00
Richard Davey
d2cb4a4006
Pass the time to Pointer.reset
2018-11-26 13:10:54 +00:00
Richard Davey
0f97be3624
Restored pointer smoothing
2018-11-24 12:47:01 +00:00
Richard Davey
b9fb1ddbf4
Added call to updateMotion
2018-11-23 18:58:13 +00:00
Richard Davey
370ccb6854
Removed debug properties.
2018-11-23 16:25:31 +00:00
Richard Davey
d6bee1bbd1
Working through event debugging - don't pull this version unless you want logs everywhere!
2018-11-22 17:18:31 +00:00
Richard Davey
0c43da0211
Fixed jsdoc link, added smooth factor setter and updated transformPointer
method.
2018-11-19 15:31:06 +00:00
Richard Davey
557955e057
Merging Scale Manager and Spine Plugin back into master
2018-10-18 14:59:27 +01:00
Richard Davey
61008f4eda
3.15.1 Release
2018-10-16 16:24:43 +01:00
Richard Davey
c23f701456
The Touch Manager, Input Manager and Pointer classes all now handle the touchcancel
event, such as triggered on iOS when activating an out of browser UI gesture, or in Facebook Instant Games when displaying an overlay ad. This should prevent issues with touch input becoming locked on iOS specifically. Fix #3756
2018-10-16 11:44:36 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
1e7251ba97
Commented out resize, soon to be removed
2018-10-10 10:47:13 +01:00
Richard Davey
a9063604dc
Replace @readOnly with @readonly
2018-10-09 13:40:00 +01:00
Richard Davey
2df27a4db8
Resolution adjust
2018-09-04 15:13:48 +01:00
Richard Davey
89967af66b
Fixed Camera input resolution
2018-09-04 14:04:48 +01:00
Richard Davey
0c4de357cf
The Input Manager has gained a new private property _tempMatrix2
. This is used internally in the hitTest checks to avoid constant matrix creation.
2018-08-29 16:08:04 +01:00
Richard Davey
7041bd99ec
The InputManager.inputCandidate
method, which determines if a Game Object can be interacted with by a given Pointer and Camera combination, now takes the full camera status into consideration. This means if a Camera is set to ignore a Game Object you can now longer interact with it, or if the Camera is ignoring a Container with an interactive Game Object inside it, you cannot interact with the Container children any more. Previously they would interact regardless of the Camera state. Fix #3984
2018-08-29 11:57:30 +01:00
Richard Davey
6a3274b483
Removed redundant code
2018-07-19 13:21:59 +01:00
Richard Davey
20f1b37256
eslint fix and log update
2018-07-18 15:06:56 +01:00
Richard Davey
3bc6eba718
Removed incorrect resolution multiplication and used updated camera viewport
2018-07-18 14:31:45 +01:00
Richard Davey
fb4f28bb01
Testing resolution input
2018-07-17 23:26:40 +01:00
Richard Davey
cced09bad6
Added Pointer.prevPosition and getInterpolatedPosition method
2018-07-11 12:34:00 +01:00
Richard Davey
6456ef10a6
Touch pointer total fix
...
The InputManager would only create 1 Pointer, even if Touch input was enabled in the config, which meant you couldn't use touch events unless you first called `addPointer` or specified one in the config. Now, it Touch is enabled in the config, it'll always create 2 pointers by default.
2018-06-13 13:51:04 +01:00
Richard Davey
f26bd913e9
Disable Camera.cull because #3679 excludes everything in view (and reverting it includes everything, so no point even culling atm)
2018-06-11 14:04:15 +01:00
Richard Davey
5313343730
Pointers capped at 10 max.
2018-06-11 13:39:28 +01:00
Richard Davey
dfce514024
Fixed docs and added useHandCursor
helper.
2018-06-11 11:50:37 +01:00