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https://github.com/photonstorm/phaser
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Fixed docs and added useHandCursor
helper.
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parent
c74c1cbb32
commit
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2 changed files with 19 additions and 7 deletions
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@ -509,15 +509,20 @@ var InputManager = new Class({
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*
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* If an Interactive Object also sets a custom cursor, this is the cursor that is reset after its use.
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*
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* Any valid CSS cursor value is allowed, including paths to image files. Please read about the differences
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* between browsers when it comes to the file formats and sizes supported:
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* Any valid CSS cursor value is allowed, including paths to image files, i.e.:
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*
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* ```javascript
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* this.input.setDefaultCursor('url(assets/cursors/sword.cur), pointer');
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* ```
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*
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* Please read about the differences between browsers when it comes to the file formats and sizes they support:
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*
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* https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
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* https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_User_Interface/Using_URL_values_for_the_cursor_property
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*
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* It's up to you to pick a suitable cursor format that works across the range of browsers you need to support.
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*
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* @method Phaser.Input.InputManager#setCursor
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* @method Phaser.Input.InputManager#setDefaultCursor
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* @since 3.10.0
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*
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* @param {string} cursor - The CSS to be used when setting the default cursor.
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@ -1361,6 +1361,7 @@ var InputPlugin = new Class({
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* @property {function} [hitAreaCallback] - The callback that determines if the pointer is within the Hit Area shape or not.
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* @property {boolean} [draggable=false] - If `true` the Interactive Object will be set to be draggable and emit drag events.
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* @property {boolean} [dropZone=false] - If `true` the Interactive Object will be set to be a drop zone for draggable objects.
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* @property {boolean} [useHandCursor=false] - If `true` the Interactive Object will set the `pointer` hand cursor when a pointer is over it. This is a short-cut for setting `cursor: 'pointer'`.
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* @property {string} [cursor] - The CSS string to be used when the cursor is over this Interactive Object.
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* @property {boolean} [pixelPerfect=false] - If `true` the a pixel perfect function will be set for the hit area callback. Only works with texture based Game Objects.
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* @property {integer} [alphaTolerance=1] - If `pixelPerfect` is set, this is the alpha tolerance threshold value used in the callback.
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@ -1415,6 +1416,7 @@ var InputPlugin = new Class({
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draggable = GetFastValue(config, 'draggable', false);
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dropZone = GetFastValue(config, 'dropZone', false);
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cursor = GetFastValue(config, 'cursor', false);
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useHandCursor = GetFastValue(config, 'useHandCursor', false);
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pixelPerfect = GetFastValue(config, 'pixelPerfect', false);
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alphaTolerance = GetFastValue(config, 'alphaTolerance', 1);
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@ -1443,7 +1445,7 @@ var InputPlugin = new Class({
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var io = (!gameObject.input) ? CreateInteractiveObject(gameObject, shape, callback) : gameObject.input;
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io.dropZone = dropZone;
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io.cursor = cursor;
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io.cursor = (useHandCursor) ? 'pointer' : cursor;
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gameObject.input = io;
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@ -1964,15 +1966,20 @@ var InputPlugin = new Class({
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*
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* If an Interactive Object also sets a custom cursor, this is the cursor that is reset after its use.
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*
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* Any valid CSS cursor value is allowed, including paths to image files. Please read about the differences
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* between browsers when it comes to the file formats and sizes supported:
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* Any valid CSS cursor value is allowed, including paths to image files, i.e.:
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*
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* ```javascript
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* this.input.setDefaultCursor('url(assets/cursors/sword.cur), pointer');
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* ```
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*
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* Please read about the differences between browsers when it comes to the file formats and sizes they support:
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*
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* https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
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* https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_User_Interface/Using_URL_values_for_the_cursor_property
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*
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* It's up to you to pick a suitable cursor format that works across the range of browsers you need to support.
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*
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* @method Phaser.Input.InputPlugin#setCursor
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* @method Phaser.Input.InputPlugin#setDefaultCursor
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* @since 3.10.0
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*
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* @param {string} cursor - The CSS to be used when setting the default cursor.
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