Richard Davey
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8b66bdb331
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Pre-RC source code merge and tidy-up.
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2018-01-16 12:59:17 +00:00 |
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Richard Davey
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d4aa4b61d9
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Relaxed trailing spaces and comments rules.
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2018-01-16 12:59:17 +00:00 |
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Richard Davey
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0b7fb7c5d0
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Merge pull request #3163 from Antriel/master
Fixed few rectangle methods.
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2018-01-16 11:43:09 +00:00 |
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Antriel
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be39bd4260
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Fixed rectangle/Union.
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2018-01-16 11:04:14 +01:00 |
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Antriel
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44a2919774
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Fixed rectangle/GetCenter.
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2018-01-16 09:22:51 +01:00 |
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Antriel
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e342480ca4
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Fixed rectangle/FitOutside.
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2018-01-16 07:38:41 +01:00 |
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Richard Davey
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4240f6c4af
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Converted to use the new plugin format
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2018-01-16 02:08:22 +00:00 |
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Richard Davey
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9fabd000b5
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Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins
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2018-01-16 02:08:04 +00:00 |
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Richard Davey
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f1391d6df8
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Beta 18
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2018-01-15 14:07:56 +00:00 |
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Richard Davey
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9140fb0af7
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Merge pull request #3162 from Antriel/master
Fixed rectangle/FitInside.
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2018-01-15 13:40:17 +00:00 |
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Antriel
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c11920ab1b
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Fixed rectangle/FitInside.
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2018-01-15 13:38:14 +01:00 |
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Pavle Goloskokovic
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63c402517c
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Handling when WebGL context is falsy and not just null
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2018-01-15 12:05:11 +01:00 |
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Pavle Goloskokovic
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3664e84e19
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Merge remote-tracking branch 'origin/master'
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2018-01-15 11:29:55 +01:00 |
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Pavle Goloskokovic
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2e60619218
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Fixed detecting WebGL support
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2018-01-15 11:29:38 +01:00 |
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Michael Hadley
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f86298b8d2
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Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
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2018-01-14 16:16:47 -06:00 |
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Richard Davey
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696643051a
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Fixed drag events
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2018-01-14 21:26:14 +00:00 |
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Pavle Goloskokovic
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e8e4a5633d
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Removed completed TODO
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2018-01-14 17:39:29 +01:00 |
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Pavle Goloskokovic
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9a4811df32
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Emitting loop event when sound loop setting value changes
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2018-01-14 17:39:10 +01:00 |
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Pavle Goloskokovic
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8b676cf743
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Renamed loop event to looped for emitting event when sound has looped
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2018-01-14 17:38:59 +01:00 |
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Pavle Goloskokovic
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846aefd7c1
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Emitting loop event when sound loop setting value changes
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2018-01-14 17:38:33 +01:00 |
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Pavle Goloskokovic
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8f692b8fb9
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Renamed loop event to looped for emitting event when sound has looped
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2018-01-14 17:37:52 +01:00 |
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Pavle Goloskokovic
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1fe58bc1ef
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Refactored update method looping and ending logic a bit
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2018-01-14 17:32:19 +01:00 |
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Pavle Goloskokovic
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2a70eb9c09
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Removed completed TODO
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2018-01-14 17:23:24 +01:00 |
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Pavle Goloskokovic
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ab02e843f3
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Checking for loop between two update calls only if loop setting is set to true
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2018-01-14 17:23:09 +01:00 |
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Pavle Goloskokovic
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4b9c94ebbe
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Added a TODO to change loop event to looped and emit loop event when loop value changes
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2018-01-14 17:22:32 +01:00 |
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Pavle Goloskokovic
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919d2d658a
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Using EventEmitter emit method to dispatch seek update event
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2018-01-14 17:21:24 +01:00 |
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Pavle Goloskokovic
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dd2bd9695d
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 17:20:31 +01:00 |
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Pavle Goloskokovic
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913c93eca1
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 17:20:20 +01:00 |
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Pavle Goloskokovic
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1912dd98df
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Using EventEmitter emit method to dispatch loop event
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2018-01-14 17:19:57 +01:00 |
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Pavle Goloskokovic
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8ba0c3d39e
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Using EventEmitter emit method to dispatch ended event
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2018-01-14 17:19:37 +01:00 |
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Pavle Goloskokovic
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14e7cb4b75
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Using EventEmitter emit method to dispatch stop event
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2018-01-14 17:18:53 +01:00 |
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Pavle Goloskokovic
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ac04061478
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Using EventEmitter emit method to dispatch resume event
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2018-01-14 17:18:39 +01:00 |
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Pavle Goloskokovic
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be03100765
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Using EventEmitter emit method to dispatch pause event
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2018-01-14 17:18:26 +01:00 |
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Pavle Goloskokovic
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d5ffad06aa
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Using EventEmitter emit method to dispatch play event
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2018-01-14 17:18:02 +01:00 |
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Pavle Goloskokovic
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cbb055f15c
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 16:54:11 +01:00 |
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Pavle Goloskokovic
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209b0caed3
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 16:53:48 +01:00 |
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Pavle Goloskokovic
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45eed34095
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Passing reference to sound object when emitting volume event
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2018-01-14 16:48:55 +01:00 |
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Pavle Goloskokovic
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452f9a13ab
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Passing reference to sound object when emitting mute event
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2018-01-14 16:48:25 +01:00 |
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Pavle Goloskokovic
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8cfe7bce4e
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Added a todo to document events
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2018-01-14 16:38:01 +01:00 |
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Pavle Goloskokovic
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39c35f15f9
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Passing reference to sound manager when emitting detune event
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2018-01-14 16:37:37 +01:00 |
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Pavle Goloskokovic
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f2049195c1
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Pasing reference to sound manager when emitting rate event
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2018-01-14 16:37:12 +01:00 |
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Pavle Goloskokovic
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c715a8a031
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Pasing reference to sound manager when emitting stopall event
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2018-01-14 16:36:56 +01:00 |
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Pavle Goloskokovic
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6cb35024de
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Pasing reference to sound manager when emitting resumeall event
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2018-01-14 16:36:44 +01:00 |
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Pavle Goloskokovic
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8c9ba8ce2c
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Pasing reference to sound manager when emitting pauseall event
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2018-01-14 16:36:29 +01:00 |
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Pavle Goloskokovic
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a76a721969
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Using EventEmitter emit method to dispatch detune update event
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2018-01-14 16:13:09 +01:00 |
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Pavle Goloskokovic
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7b2ed7f5a9
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Using EventEmitter emit method to dispatch rate update event
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2018-01-14 16:12:48 +01:00 |
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Pavle Goloskokovic
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4be42c3edc
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/sound/BaseSound.js
# src/sound/webaudio/WebAudioSound.js
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2018-01-14 15:50:55 +01:00 |
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Pavle Goloskokovic
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8b67797252
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Simplified delay calculation logic on focus loose
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2018-01-14 15:45:32 +01:00 |
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Pavle Goloskokovic
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b0ec0edbbc
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Calling sound's onFocus method instead of resume when sounds resume on game focus gain
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2018-01-14 15:38:11 +01:00 |
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Pavle Goloskokovic
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ff885e2ead
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Added onFocus method to be used when sound resumes when game gains focus
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2018-01-14 15:37:38 +01:00 |
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