Commit graph

140 commits

Author SHA1 Message Date
Felipe Alfonso
3af73b6162 culling non visible chars 2018-01-25 21:05:38 -03:00
Felipe Alfonso
cb7bbea020 removed old code 2018-01-25 19:32:51 -03:00
Felipe Alfonso
7c4c439aa4 Diffuse lighting shaders. Also made light layer rendering pass through 2018-01-25 19:20:36 -03:00
Felipe Alfonso
ba280c7517 BitmapMask and GeometryMask are rendering correctly 2018-01-25 15:43:19 -03:00
Felipe Alfonso
bd8e9b2003 Static Tilemap Layer rendering 2018-01-25 02:26:14 -03:00
Felipe Alfonso
80d9ef42b3 ParticleEmitterManager webgl rendering added 2018-01-24 22:10:30 -03:00
Felipe Alfonso
42482ecb26 TileSprite webgl rendering 2018-01-24 21:15:51 -03:00
Felipe Alfonso
195a59d3ba Dynamic Tilemap rendering 2018-01-24 19:29:57 -03:00
Felipe Alfonso
06fa0afcc8 Dynamic Bitmap Text webgl rendering 2018-01-24 15:55:23 -03:00
Felipe Alfonso
326bdd5204 Fixed camera effects 2018-01-24 00:57:33 -03:00
Felipe Alfonso
12a1ef34f4 Fixed pipeline binding 2018-01-24 00:08:14 -03:00
Felipe Alfonso
5170784338 Graphics WebGL Rendering 2018-01-24 00:03:43 -03:00
Felipe Alfonso
99d850346f Text rendering added 2018-01-23 21:40:20 -03:00
Felipe Alfonso
502ce8ddea Static BitmapText rendering. Added rect culling to TextureTintPipeline 2018-01-23 20:36:49 -03:00
Felipe Alfonso
dd9cef61cf Image WebGL rendering 2018-01-23 17:32:20 -03:00
Felipe Alfonso
070d946dca Mesh and Sprite rendering 2018-01-23 16:29:47 -03:00
Felipe Alfonso
822fc052ee Sprite batching 2018-01-23 13:38:58 -03:00
Felipe Alfonso
6153a34103 Moved shader source to text files 2018-01-22 20:01:00 -03:00
Felipe Alfonso
0f0b422fd7 FlatTint Pipeline progress 2018-01-22 19:51:15 -03:00
Felipe Alfonso
a171968558 WebGLRenderer render function update 2018-01-22 18:37:47 -03:00
Felipe Alfonso
961f00ac11 BlitterPipeline added 2018-01-22 18:21:47 -03:00
Felipe Alfonso
a4e79875d4 Merge branch 'master' into rendering-cleanup
# Conflicts:
#	src/gameobjects/blitter/BlitterWebGLRenderer.js
2018-01-21 11:14:27 -03:00
Richard Davey
39b1f35a20 Removed call to render and tidied up a little 2018-01-20 04:45:14 +00:00
Felipe Alfonso
31be6fa51d WebGLRenderer cleanup 2018-01-20 01:05:56 -03:00
Felipe Alfonso
1da31fb2a5 WebGLRenderer resource creation 2018-01-19 21:37:52 -03:00
Felipe Alfonso
cfe07706e6 Cleaning up WebGLRenderer 2018-01-17 18:25:43 -03:00
Felipe Alfonso
fd4f441146 DynamicBitmapText WebGL renderer updated 2018-01-16 16:32:27 -03:00
Felipe Alfonso
8bb9b1309f SpriteBatch pipeline re-implementation 2018-01-12 21:13:41 -03:00
Felipe Alfonso
5ca2805dbc Fixed issue with blitter batch incorrect instruction order and forced unsigned int result for color tint operation 2018-01-12 13:46:46 -03:00
Felipe Alfonso
54274b782a BlitterBatch pipeline working 2018-01-10 17:03:01 -03:00
Felipe Alfonso
15c45bda0e BlitterBatch2 base rendering. Still missing Texture binding 2018-01-09 19:51:22 -03:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
7a155f66fe Added Tilemap back in and tested with Blitter object, and it works really fast. 2016-11-15 03:11:21 +00:00
photonstorm
aac31f6858 FBOs are bound to parents. 2016-11-10 17:05:04 +00:00
photonstorm
49c57089b3 Quick test. 2016-11-10 17:04:37 +00:00
Richard Davey
48f90fec34 Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object. 2016-11-08 01:50:57 +00:00
Richard Davey
efebd79e30 Added State.pause. 2016-11-06 16:50:45 +00:00
Richard Davey
f2cb384da0 State indexing added. 2016-11-06 13:59:48 +00:00
Richard Davey
d568d2bede Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess. 2016-11-06 12:18:08 +00:00
Richard Davey
c60eae4ee1 Fixed vert dimensions, texture still needs to be based on renderer size. 2016-11-04 04:11:47 +00:00
Richard Davey
893d35ea89 Multiple States now rendering together, with their own systems and managers :) 2016-11-04 03:09:48 +00:00
Richard Davey
2326b331f1 States now have their own FBO (under WebGL) which the renderer uses. 2016-11-04 02:24:49 +00:00
Richard Davey
a366ef8f3c New State Manager up and running. 2016-11-04 02:08:17 +00:00
Richard Davey
89ece19c78 Disabled twirl. 2016-11-03 22:25:55 +00:00
Richard Davey
16e687cb2a Fixed issue with FBO leaving no bound texture on unit zero. 2016-11-03 21:50:14 +00:00
Richard Davey
181e08a1f9 Testing fix. 2016-11-03 21:32:06 +00:00
Richard Davey
8971d8eaf4 Updated comments 2016-11-03 21:13:48 +00:00
Richard Davey
b65a9bec42 Tidying up. 2016-11-03 21:10:53 +00:00
Richard Davey
e0c6a0c470 Using createEmptyTexture again. 2016-11-03 21:06:14 +00:00