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@ -274,7 +274,7 @@ Phaser.Renderer.WebGL.QuadFBO.prototype = {
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{
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var gl = this.gl;
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// Return to the default framebuffer
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// Set the framebuffer to render to
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gl.bindFramebuffer(gl.FRAMEBUFFER, destinationBuffer);
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// Bind the texture we rendered to, for reading, always TEXTURE0
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