Richard Davey
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1f8276ac76
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
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Richard Davey
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d9f51c0562
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null the Camera reference
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2023-09-05 14:56:13 +01:00 |
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Richard Davey
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468bf7821d
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
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Richard Davey
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e878cebd16
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Force it to return Color object
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2022-10-31 22:17:39 +00:00 |
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Richard Davey
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ac2c9c8fb8
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Fixed Texture Manager reference. Fix #6250
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2022-10-14 13:24:46 +01:00 |
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Rex
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999a68c019
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Update hitarea
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2022-10-13 12:36:37 +08:00 |
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Rex
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d4093765be
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Add resize method back
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2022-10-12 16:58:52 +08:00 |
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Richard Davey
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b318cd734f
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Removed use of UUID from RenderTexture and fixed saveTexture method.
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2022-10-09 16:01:06 +01:00 |
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Richard Davey
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9d834efb0a
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Update RenderTexture.js
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2022-10-07 15:14:15 +01:00 |
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Richard Davey
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9671e54e2b
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Add Camera property
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2022-10-07 12:46:54 +01:00 |
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Richard Davey
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20a40a8844
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Updated docs
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2022-10-04 15:42:25 +01:00 |
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Richard Davey
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56a1af3c05
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Updated RenderTexture to just be an Image backed by a DynamicTexture
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2022-10-04 14:49:47 +01:00 |
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Richard Davey
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b13232c211
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Moved nineslice out, use multi pipeline and make snapshot functions smaller
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2022-09-27 16:59:01 +01:00 |
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Richard Davey
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35bae05603
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Allow negative offsets
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2022-09-27 13:29:34 +01:00 |
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Richard Davey
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90ad29e958
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Renamed frameFill to repeat and made it a lot more flexible.
Added resetStamp and removed un-used methods.
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2022-09-26 23:18:07 +01:00 |
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Richard Davey
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291f3049e6
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RenderTexture.isDrawing is a new read-only flag that tells if the Render Texture is currently batch drawing, or not.
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2022-09-26 18:32:31 +01:00 |
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Richard Davey
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3d3db60331
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Fixed repeating methods
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2022-09-26 18:06:28 +01:00 |
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Richard Davey
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af66164302
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Testing 9-slice
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2022-09-26 18:00:15 +01:00 |
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Richard Davey
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95d0dbb624
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RenderTexture.fillFrame is a new method that will take a given texture and draw it to the Render Texture as a fill-pattern. You can control the offset, alpha and tint of the draw
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2022-08-30 22:06:34 +01:00 |
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Richard Davey
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4f652e4c7c
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Only flip if being used as a sprite textured
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2022-06-17 15:14:54 +01:00 |
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Richard Davey
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ec029cfaf0
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RenderTexture.setIsSpriteTexture is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017
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2022-05-30 18:26:12 +01:00 |
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Richard Davey
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a4d8e87095
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
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Richard Davey
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919fa39faa
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Merge pull request #6067 from TJ09/commonjs-import-change
Don't reassign the return values from require()
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2022-05-09 16:49:58 +01:00 |
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Richard Davey
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27ebe928b5
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Update RenderTexture.js
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2022-04-27 22:37:15 +01:00 |
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T.J. L
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ff4ef2872b
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Don't overwrite the return values from require()
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2022-04-02 01:49:19 -07:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Andy Mikulski
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b3c4616550
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RenderTexture: Use 255-based RGB values when filling a Canvas
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2022-02-22 18:33:09 -07:00 |
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Richard Davey
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6edbd9df22
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Update RenderTexture.js
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2022-02-21 18:42:54 +00:00 |
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Richard Davey
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6a6590d0dd
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Merge pull request #6000 from sjb933/hotfix-rendertexture-blend
Fixed WebGL blending that was broken in 3.50. Fix #5565, fix #5996
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2022-02-21 18:41:40 +00:00 |
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Shane Bammel
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1c4c11b527
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Fixed WebGL blending that was broken in 3.50. Fix #5565, fix #5996
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2022-02-11 16:34:43 -06:00 |
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Richard Davey
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a4308cfa3a
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Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
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2022-02-03 16:44:24 +00:00 |
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Richard Davey
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d51fa15cdf
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Made docs include mention of post fx. #5942
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2021-12-21 17:41:52 +00:00 |
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Richard Davey
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9d7a575a4f
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Added FX component
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2021-10-16 15:23:19 +01:00 |
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Richard Davey
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43df6de757
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Removed duplicate post fx calls
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2021-10-16 15:22:30 +01:00 |
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Richard Davey
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7d3970178d
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The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
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2021-04-25 20:32:56 +01:00 |
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samme
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43bd8d124c
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Docs: fix RenderTexture params
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2021-03-11 20:53:59 -08:00 |
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Richard Davey
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1c8662dc1f
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
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Richard Davey
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00d8b6a009
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
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Richard Davey
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1a65f50a25
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Added new renderDirect hook which RenderTexture can use. Fix #5431
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2020-12-11 13:40:53 +00:00 |
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Richard Davey
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1857c3f2da
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Send dimensions and reset scissors
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2020-12-10 18:07:41 +00:00 |
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Richard Davey
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73a0c9d2ce
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Remove unused code
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2020-12-09 18:04:53 +00:00 |
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Richard Davey
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e03c514b03
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Fixed WebGL erase mode
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2020-12-09 15:55:11 +00:00 |
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Richard Davey
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16d4d11939
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Final fixes to blitFrame
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2020-12-09 15:20:09 +00:00 |
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Richard Davey
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1cb6d525be
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New blitFrame working. Now to adjust when src > target height.
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2020-12-09 14:08:24 +00:00 |
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Richard Davey
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827851d02c
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Update RenderTexture.js
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2020-12-08 17:54:37 +00:00 |
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Richard Davey
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0c4eec0fd9
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Now using new Render Target approach (texture blend still need to be added)
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2020-12-08 17:38:42 +00:00 |
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Richard Davey
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08b304372c
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
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Richard Davey
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edc076674e
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New Resize handler. Fix #5412
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2020-12-04 11:59:47 +00:00 |
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Richard Davey
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4d872e2e9d
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RenderTexture.erase has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
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2020-12-03 15:46:26 +00:00 |
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Richard Davey
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6bb6ff8ef4
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Updated JSDocs to clarify issue. Fix #4692
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2020-12-03 15:14:34 +00:00 |
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