Richard Davey
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3a4bfa679b
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Added experimental Camera to Render Texture
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2018-08-07 16:27:21 +01:00 |
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Richard Davey
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8573e60273
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No config, no update
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2018-08-07 16:25:55 +01:00 |
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Richard Davey
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f9e498353d
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Fixed lack of TempMatrix for Graphics generateTexture
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2018-08-06 16:19:30 +01:00 |
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Richard Davey
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faeed47b5e
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eslint fixes
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2018-08-06 15:32:08 +01:00 |
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Richard Davey
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9675c269e6
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Split Camera up into BaseCamera, which Camera now extends.
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2018-08-04 13:05:41 +01:00 |
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Richard Davey
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fa2b78192c
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The CameraManager was accidentally adding extra destroy event calls when a Scene was restarted, causing an Uncaught TypeError: Cannot read property 'events' of null when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878
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2018-07-31 11:34:59 +01:00 |
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Richard Davey
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4bdecf488b
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jsdocs tweaks
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2018-07-26 23:41:52 +01:00 |
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Richard Davey
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1a62a3563e
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Added refs to config and Scene Manager and new customViewport bool
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2018-07-26 23:04:53 +01:00 |
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Richard Davey
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e851209b41
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Camera effects using the new drawFillRect method.
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2018-07-26 16:32:31 +01:00 |
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Richard Davey
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b6a1033dbd
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Fixed Camera FX for scaled camera sizes
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2018-07-18 15:03:06 +01:00 |
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Richard Davey
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25e4993e6f
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Added x and y getters and new scaled viewport values
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2018-07-18 14:32:47 +01:00 |
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Richard Davey
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16d597c983
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Fixed jsdoc references
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2018-07-17 11:43:09 +01:00 |
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Richard Davey
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646861425f
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Added Camera.worldView property and adjusted it to the correct values each frame.
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2018-07-12 15:08:29 +01:00 |
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Richard Davey
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072cc0e21b
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Added dirty Camera support and updated internal properties to set the flag
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2018-07-12 01:13:34 +01:00 |
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Richard Davey
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8c312090da
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Solidified use of pixelArt mode
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2018-06-27 15:27:16 +01:00 |
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Richard Davey
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7a23378015
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Unified use of roundPixels, antialias and pixelArt modes
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2018-06-27 15:15:00 +01:00 |
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Richard Davey
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a6ab61dd99
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Fixed id use
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2018-06-27 13:16:11 +01:00 |
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Richard Davey
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ee8e264d5e
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Return removed total
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2018-06-27 13:16:01 +01:00 |
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Richard Davey
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2888fe94bd
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Tweak
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2018-06-27 13:05:06 +01:00 |
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Richard Davey
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1bfe58ab55
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remove can take an array of cameras and also no longer needs total to be > 0
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2018-06-27 13:03:40 +01:00 |
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Richard Davey
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183f5c4260
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CameraManager.getTotal is a new method that will return the total number of Cameras being managed, with an optional isVisible argument, that only counts visible cameras if set.
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2018-06-27 12:45:54 +01:00 |
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Richard Davey
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f2b7fd0a32
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Removed the cameraX properties because they fall out of sync on camera remove
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2018-06-27 12:13:37 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Richard Davey
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c2fbad8356
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Added jsdocs. Now 100% complete!
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2018-06-26 17:24:51 +01:00 |
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Richard Davey
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ba9890e9f1
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lint fix
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2018-06-26 16:41:37 +01:00 |
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Richard Davey
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237368161b
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Added Camera.setAlpha method
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2018-06-25 16:31:54 +01:00 |
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Richard Davey
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51468fdefc
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-25 16:25:42 +01:00 |
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Richard Davey
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6dff47b71d
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Added Camera.alpha property
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2018-06-25 16:11:09 +01:00 |
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Richard Davey
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d20188b75d
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Removed camera pool, renamed current ID and added accessor properties
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2018-06-25 16:10:50 +01:00 |
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Richard Davey
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6df877cfa3
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Docs update
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2018-06-23 12:33:20 +01:00 |
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Richard Davey
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e53f61d068
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CameraManager.resetAll now destroys all current Cameras, resets the camera ID marker to 1 and adds a single new Camera.
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2018-06-23 12:33:10 +01:00 |
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Richard Davey
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932737343b
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Added centerOn argument to setBounds and bumped Camera id to be public
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2018-06-23 12:18:44 +01:00 |
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Chris Andrew
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2388707379
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Fixed lint error. Minor documentation fix in 2D camera.
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2018-06-21 18:17:00 +01:00 |
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Richard Davey
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53cf7d847b
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Fixed Pan so it updates constantly, allowing Pan + Zoom together
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2018-06-21 17:56:27 +01:00 |
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Richard Davey
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f4f9a98ac1
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Added Camera Zoom Effect
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2018-06-21 17:48:11 +01:00 |
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Richard Davey
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ec168c4b9b
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Removed dead code and added jsdocs
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2018-06-21 17:19:58 +01:00 |
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Richard Davey
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3ece90ad75
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Added Camera.getScroll and the new Pan Effect
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2018-06-21 17:15:43 +01:00 |
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Richard Davey
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472df6a7be
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Camera.centerOn is a new method that will move the camera so its viewport is centered on the given coordinates. A handy way of jumping to different points around a map without needing to calculate the scroll offsets.
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2018-06-21 15:54:54 +01:00 |
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Richard Davey
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2ff6845360
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Camera.centerToBounds didn't take the bounds offset into account, so bounds at non-zero positions wouldn't center properly. All bounds now center correctly. Fix #3706
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2018-06-21 14:03:31 +01:00 |
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Richard Davey
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3e3b0d6397
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Fixed issue where negative camera bounds wouldn't clamp properly
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2018-06-21 12:33:20 +01:00 |
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Richard Davey
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c02c9cf2da
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Fixed camera bounds when bounds are smaller than the viewport
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2018-06-21 02:32:24 +01:00 |
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Richard Davey
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0b3392fab4
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Fixed Camera roundPixels stuttering
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2018-06-21 01:59:12 +01:00 |
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Richard Davey
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99eb565520
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Fixed camera bounds with zoom issue and added new displayWidth / displayHeight properties
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2018-06-20 17:42:20 +01:00 |
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Richard Davey
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92d06d4742
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Removed incorrect application of zoom
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2018-06-20 14:52:22 +01:00 |
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Richard Davey
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e1151fe436
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Removed merge conflicts
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2018-06-20 14:29:36 +01:00 |
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Richard Davey
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7d573a35eb
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Added Camera.setDeadzone method, updated startFollow and added jsdocs.
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2018-06-20 14:26:36 +01:00 |
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Richard Davey
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2b9be45741
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Starting Camera.deadzone support
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2018-06-19 12:29:04 +01:00 |
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Richard Davey
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ccf50ff8dc
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Added Camera.visible property and setter.
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2018-06-04 22:12:20 +01:00 |
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Richard Davey
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bf2af95930
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CameraManager.getCameraBelowPointer has been renamed to getCamerasBelowPointer and it now returns an array of all the cameras below the given pointer, not just the top-most one. The array is sorted so that the top-most camera is at the start of the array.
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2018-06-04 22:10:13 +01:00 |
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samme
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68ebce077e
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Add Camera#centerX, Camera#centerY
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2018-06-02 21:04:56 -07:00 |
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