photonstorm
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3b74721bdb
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Alpha Release tag.
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2017-07-31 14:41:58 +01:00 |
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photonstorm
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ef95209c32
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Dev build now builds to examples/dev.js.
Updated dist build.
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2017-07-31 14:23:28 +01:00 |
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photonstorm
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41b9e7d655
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Delta history populated with _target value. resetDelta uses smaller value (target or previous dt). Step only resets dt if > target.
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2017-07-31 11:49:18 +01:00 |
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photonstorm
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1a2520aa1b
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Removed matter.js build file for now.
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2017-07-31 11:48:43 +01:00 |
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photonstorm
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073df815fa
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Added dist build config.
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2017-07-31 11:48:34 +01:00 |
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Richard Davey
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0f553c275f
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Added Camera.setScroll
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2017-07-29 02:56:45 +01:00 |
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Richard Davey
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fae3223000
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Only consider inputEnabled cameras and removed some old jsdocs
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2017-07-29 02:52:12 +01:00 |
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Richard Davey
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ed59579220
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Pointer now records which camera it used and all events now carry a camera property
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2017-07-29 01:55:17 +01:00 |
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Richard Davey
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cbe54a1c58
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Added getCameraBelowPointer to the Camera Manager
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2017-07-29 01:54:44 +01:00 |
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Richard Davey
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e9d7940e74
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HitTest only tests the camera below the pointer and there is no benefit polling every single camera
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2017-07-29 01:54:17 +01:00 |
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Richard Davey
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8980616962
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Input Manager now uses Camera Manager directly
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2017-07-29 01:53:49 +01:00 |
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Richard Davey
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3e3599d03f
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Added Camera.setName method for chaining.
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2017-07-29 01:53:31 +01:00 |
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Richard Davey
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08ce1c37da
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Fixed HitTest issue with scrollFactor
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2017-07-29 01:05:46 +01:00 |
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photonstorm
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db113b58da
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Exposed the camera responsible for the input event.
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2017-07-28 18:22:57 +01:00 |
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photonstorm
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c8a1dc32cc
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Updated drag event.
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2017-07-28 18:00:04 +01:00 |
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photonstorm
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486e80f0a9
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Added Camera.setRotation method for chaining.
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2017-07-28 17:59:50 +01:00 |
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photonstorm
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a4b197b71d
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Added Camera.setZoom method for chaining.
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2017-07-28 17:53:19 +01:00 |
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photonstorm
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38171795f5
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Maximum FPS rate removed from TimeStep. When the delta resets it now resets to zero. Target FPS used as limiter during recovery from browser raf idle period.
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2017-07-28 15:53:28 +01:00 |
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photonstorm
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9e10fca98d
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Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests.
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2017-07-28 03:28:10 +01:00 |
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photonstorm
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7cc5a61d50
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Zone now uses x/y as center for drop zone shapes.
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2017-07-28 02:22:41 +01:00 |
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photonstorm
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e20d4b1156
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Now possible to clear interactive objects.
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2017-07-28 01:17:18 +01:00 |
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photonstorm
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d2f08f0818
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Added 'dropped' property to the DragEnd event.
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2017-07-28 00:46:37 +01:00 |
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photonstorm
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a2d1f86079
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Added DragEnter, DragOver and DragLeave events for drop zones.
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2017-07-28 00:29:22 +01:00 |
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Felipe Alfonso
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1c5da095f6
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Fixed text rendering state leakage on webgl
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2017-07-27 15:26:12 -04:00 |
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photonstorm
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98f75599a5
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Added Drop Event and handler for it.
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2017-07-27 18:24:04 +01:00 |
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photonstorm
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b71972fac5
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Reverted dragX/Y calc.
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2017-07-27 17:56:48 +01:00 |
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photonstorm
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228ca47274
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Updating drag values.
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2017-07-27 17:40:22 +01:00 |
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photonstorm
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c152156da2
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Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs.
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2017-07-27 17:40:15 +01:00 |
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photonstorm
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8e8d43dcf1
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Added setName method.
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2017-07-27 17:39:46 +01:00 |
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photonstorm
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80aa157a11
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Falls back to GO width / height if no frame.
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2017-07-27 17:38:31 +01:00 |
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photonstorm
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d5ed070fe6
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Added missing reference in onDrag.
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2017-07-27 14:33:03 +01:00 |
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photonstorm
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d6abc26ba7
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Fixed bug in FloatBetween.
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2017-07-27 14:32:47 +01:00 |
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photonstorm
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619caae3c3
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Added new drag callbacks to allowed types list.
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2017-07-27 14:23:41 +01:00 |
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photonstorm
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5fb219a800
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GameObjects that cannot render are not considered for input.
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2017-07-27 14:23:30 +01:00 |
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photonstorm
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bd2e25e791
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Swapped back to using non-class IO.
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2017-07-27 14:23:14 +01:00 |
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photonstorm
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a1dc398a8e
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Added callback hooks and removed duplicated vars.
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2017-07-27 14:22:58 +01:00 |
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photonstorm
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68270e7eee
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Swapped back from being a class to just being an object. No need for class overhead here.
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2017-07-27 14:22:44 +01:00 |
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photonstorm
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b2713fa017
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Added GameObject.willRender method.
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2017-07-27 14:22:05 +01:00 |
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Richard Davey
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a9b00d36d6
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Merge pull request #3035 from Antriel/master
Unified usage of "framerate" into "frameRate".
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2017-07-27 14:07:42 +01:00 |
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Antriel
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08c54df892
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Unified usage of "framerate" into "frameRate".
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2017-07-27 09:22:52 +02:00 |
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Richard Davey
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a8a642bc29
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Fixed assignments
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2017-07-27 03:59:45 +01:00 |
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Richard Davey
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5cc32c4804
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Fixed splice bug.
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2017-07-27 03:50:21 +01:00 |
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Richard Davey
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795fa5f5cb
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Merging in the draggable input handler
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2017-07-27 03:40:58 +01:00 |
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Richard Davey
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848ba127ab
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Exposed the alpha corner values and implemented into the Sprite Batch.
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2017-07-25 22:28:02 +01:00 |
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Richard Davey
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aac61e5b57
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Removed button property from event, get it from the Pointer instead
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2017-07-25 12:34:06 +01:00 |
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Richard Davey
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f918942cfc
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Pointer has methods that expose the state of the buttons
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2017-07-25 12:33:53 +01:00 |
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Richard Davey
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87edd6cb94
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Added option to disable context menu
Added to both the game config and as a function in the Mouse Manager.
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2017-07-25 12:33:37 +01:00 |
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Richard Davey
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1b4e53d06f
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Exposed buttons event property.
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2017-07-25 04:53:23 +01:00 |
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Richard Davey
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e17118c1aa
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Tidying up after refactor.
Everything working properly and faster than before. Swapped InteractiveObject for a class to help internal optimisation.
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2017-07-25 04:10:50 +01:00 |
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Richard Davey
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320a0b893d
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Preparing to normalize game object data
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2017-07-25 02:47:26 +01:00 |
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