Commit graph

5150 commits

Author SHA1 Message Date
Richard Davey
989e443aca Docs update. 2016-02-09 14:01:10 +00:00
Richard Davey
989d53ecba Undo #1993 2016-02-09 14:01:04 +00:00
Richard Davey
92479eb03f * Device.safariVersion now holds the major version of the Safari browser.
* Device.edge is a boolean that is set if running under the Microsoft Edge browser.
* Device.dolby is a boolean that is set if the browser can play EC-3 Dolby Digital Plus files
* The Loader and SoundManager can now play Dolby Digital Plus files on supported devices.
2016-02-09 13:17:14 +00:00
Richard Davey
332fb6fe68 Fixed window global check. 2016-02-09 11:41:24 +00:00
Richard Davey
30b563085b The z property assigned to children of a Group now starts from zero instead of 1, this is an internal change mostly but if you relied on the z property for some reason then please be aware of this (thanks pantoninho) 2016-02-09 11:31:46 +00:00
Richard Davey
3d459103b4 Merge branch 'pr/2331' into dev
# Conflicts:
#	README.md
2016-02-09 11:15:31 +00:00
Richard Davey
eff10cec71 Moved the width / height floor into the ScaleManager (#2329) 2016-02-08 23:09:16 +00:00
photonstorm
fc3ffe5441 New docs. 2016-02-08 17:01:45 +00:00
Richard Davey
2e1b5a8f66 Updated readme. 2016-02-07 13:31:01 +00:00
Taylan Kasap
1310daa9af Added RandomDataGenerator.sign (returns -1 or +1) 2016-02-07 14:25:19 +02:00
Richard Davey
1465d18d6b Merge pull request #2326 from englercj/dev
Fix #2320: properly size filter texture and viewport
2016-02-07 14:04:04 +02:00
Chad Engler
5b7130d4d6 fix one more place where resolution wasn't taken into account 2016-02-06 17:05:44 -08:00
Chad Engler
7457cc67f2 Fix #2320: properly size filter texture and viewport 2016-02-06 11:30:31 -08:00
Richard Davey
12c529fc22 Phaser 2.4.5-RC1 2016-02-05 11:57:44 +00:00
Richard Davey
5801f1aa15 jshint fixes. 2016-02-04 23:39:58 +00:00
Richard Davey
818c64291a SinglePad.onDownCallback has been moved to the end of the method, so that DeviceButton.start is now called before the callback fires, meaning if you check the status of the button in the onDownCallback it will now be fully activated (thanks @suicidepills #2159) 2016-02-04 22:46:18 +00:00
photonstorm
829b1e7ad1 Events.onDragUpdate has a new 6th property fromStart which is a boolean. You can determine if the event was the result of the start of a drag movement or not by polling it (#2155) 2016-02-04 17:00:30 +00:00
photonstorm
882c8b8d40 InputHandler.consumePointerEvent has been removed, as it was never used internally anyway, so was misleading (thanks @GregoryAveryWeir #2227) 2016-02-04 16:46:35 +00:00
Richard Davey
1ac287f9d3 Merge pull request #1993 from nickryall/retina-fullscreen
Fix for fullscreen retina ( Desktop )
2016-02-04 18:31:50 +02:00
photonstorm
9787474c6e Camera.checkBounds now takes the scale of the Camera into account (thanks @ForGorNorPor #2263) 2016-02-04 16:26:18 +00:00
photonstorm
a7c360425f Tidying up code and docs. 2016-02-04 16:23:40 +00:00
photonstorm
4574f310c3 Docs update. 2016-02-04 16:21:27 +00:00
Richard Davey
a8b04c4bf1 Merge pull request #2171 from mattrick16/dev
Add method to angle Display Objects relative to world
2016-02-04 18:21:14 +02:00
Richard Davey
2a948832fc Merge pull request #1842 from hightopo/fix-mask-filter-bug
Fix mask combine filter bug
2016-02-04 18:07:39 +02:00
photonstorm
af4c938299 Docs update (#1967) 2016-02-04 16:05:45 +00:00
Richard Davey
a613612a89 Merge pull request #2192 from spayton/dev
Enhanced the intro/outro usage.  The Pixidefaults inclusion have been…
2016-02-04 18:02:22 +02:00
photonstorm
5bcfa08af6 Text.useAdvancedWrap allows you to swap between the Basic and the Advanced word wrapping functions. In Advanced it will wrap long-words and condense and trim excess white space (thanks @soldoutactivist #1811) 2016-02-04 16:00:21 +00:00
photonstorm
da8fa83730 Changed default back. 2016-02-04 16:00:16 +00:00
photonstorm
afc96352de PIXI.WebGLGraphics.stencilBufferLimit is a new integer that allows you to define how many points exist in a Graphics object before Pixi swaps to using the Stencil Buffer to render it. The default is now 64 (originally 6). This fixes issues with things like Quadratic curves not rendering as masks in WebGL. 2016-02-04 14:52:35 +00:00
photonstorm
c3c2dd6067 Graphics.arc has a new argument segments that allows you to control how many segments are created when the arc is drawn. The default is 40. Use a higher number for more fidelity, i.e. if you find that reversed arcs are not joining up fully (#2064) 2016-02-04 13:49:55 +00:00
photonstorm
8076f64656 We have replaced the PolyK Triangulation calls within Pixi with EarCut 2.0.8. This allows for faster polygon triangulation, and also deals with more complex polygons that PolyK would crash on. 2016-02-04 13:23:01 +00:00
Richard Davey
3baf3e7110 Merge pull request #2321 from rblopes/doc-typo
Doc: `Loader.enableParallel` is boolean.
2016-02-04 14:35:08 +02:00
Rafael Barbosa Lopes
a267e81b26 Doc: Loader.enableParallel is Boolean. 2016-02-04 10:06:12 -02:00
Richard Davey
2cd76b7617 Docs update (#2166) 2016-02-04 00:13:32 +00:00
Richard Davey
33604901c4 TilingSprite would ignore the renderable property, and render it regardless. Now it skips render if renderable is false (thanks @Green92 #2214) 2016-02-04 00:09:30 +00:00
Richard Davey
4e7fad353e Loader.audiosprite is renamed to Loader.audioSprite (the old one still works for legacy reasons) (thanks @epaezrubio #2145) 2016-02-03 23:53:50 +00:00
Richard Davey
ecb68c2fca JSDocs update. 2016-02-03 23:53:09 +00:00
Richard Davey
0610ddd15f SoundManager.setTouchLock is no longer set if SoundManager.noAudio is true, or if the PhaserGlobal setting disableAudio is true (thanks @bcjordan #2206) 2016-02-03 23:23:36 +00:00
Richard Davey
a4c5fb9660 BitmapData.drawGroup can now handle drawing Emitters and BitmapText objects that are part of the Group. 2016-02-03 23:08:54 +00:00
Richard Davey
3b686f906f Moved the Sound.disconnect after the Sound.stop call in Web Audio (#2280) 2016-02-03 22:22:22 +00:00
Richard Davey
87318ee0fe TS defs fix. 2016-02-03 22:22:17 +00:00
Richard Davey
a0eb44ec09 Group.add and Group.addAt would forget to remove the child from the hash of its previous Group if it had a physics body enabled, causing unbounded hash increase (thanks @strawlion @McIntozh #2232) 2016-02-03 21:51:01 +00:00
Richard Davey
10209dc8f5 GameObject.revive used to add the health amount given to the Game Object (via heal) instead of setting it as the new health amount. It now calls setHealth instead, giving it the exact amount (thanks @netgfx #2231)
GameObject.revive will now set the health amount to 100 instead of 1, bringing it in-line with the `maxHealth` default value.
2016-02-03 21:44:06 +00:00
Richard Davey
a1c3050bf7 Tilemap.getObjectIndex has been removed as it didn't work correctly in most cases, and it's easier to just scan the Tilemap.objects object directly anyway (#2242) 2016-02-03 21:35:35 +00:00
Richard Davey
3bc8dcd154 The width and height values passed to the Game constructor are now passed through Math.floor first. This ensures you can never create a game width non-integer dimensions, which has all kinds of implications - from browser performance to breaking things like TileSprite rendering (#2262) 2016-02-03 19:11:26 +00:00
Richard Davey
2d2101adcb Both transparent and antialias were ignored if set to false in a Game configuration object, as the parseConfig method didn't check for falsey values (thanks @amadeus #2302) 2016-02-03 12:28:12 +00:00
Richard Davey
e04504f481 Tweens with 'yoyo' set on them couldn't be re-used again because the start and end properties were left in a reversed state. When a yoyo tween ends it now restores the reversed values (thanks @SBCGames #2307) 2016-02-03 12:24:22 +00:00
Richard Davey
1883cfc83b BaseTexture.destroy no longer checks for the _pixiId property on the canvas before removing it from the CanvasPool, meaning it's now destroying a lot more canvas elements than it was in the past! 2016-02-03 11:41:37 +00:00
Richard Davey
034428e92c Sprite (and all Game Objects) have a new argument in their destroy method: destroyTexture. This boolean (which is false by default) controls if the BaseTexture of the Game Object should be destroyed or not. This is extremely useful in situations where you've got a lot of dynamic assets you no longer need, such as textures created from BitmapDatas. You must set the destroyTexture argument yourself. This can be done in a custom Game Object destroy method or as part of your state shutdown (#2261) 2016-02-03 11:41:37 +00:00
Richard Davey
8043d29aa6 BitmapData would always create a private _swapCanvas which was a clone of its main canvas used for advanced movement operations. This no longer happens. The swap canvas is created only as needed, by those functions that use it (specifically moveH and moveV), meaning a BitmapData will now use half the amount of memory it used to, and you'll have half the amount of canvas DOM elements created (unless you make heavy use of the move functions). 2016-02-03 11:41:37 +00:00