Richard Davey
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2859e05d74
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Removed logs
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2018-05-04 02:39:15 +01:00 |
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Richard Davey
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225cd628ee
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Changed anonymous functions as we needed them outside this file
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2018-05-04 02:39:08 +01:00 |
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Richard Davey
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42d2bfaece
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Audio Sprites can be json only.
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2018-05-04 02:38:49 +01:00 |
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Richard Davey
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9e150fb400
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New AtlasXML file type
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2018-05-04 02:38:30 +01:00 |
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Richard Davey
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a09c8576d5
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Shorter error
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2018-05-04 02:38:09 +01:00 |
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Richard Davey
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d780cda233
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Audio Sprites now support loop property
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2018-05-04 02:38:01 +01:00 |
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Richard Davey
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77250b1ba3
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Shorter warning.
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2018-05-04 02:37:41 +01:00 |
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Richard Davey
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e1b252e4fd
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Removed un-used texture parsers and added in new AtlasXML parser.
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2018-05-04 02:37:32 +01:00 |
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Richard Davey
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82591113bd
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Updated change log
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2018-05-04 02:36:53 +01:00 |
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Richard Davey
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134b0f6752
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Now handles web audio + html5 audio and config objects properly
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2018-05-03 17:13:01 +01:00 |
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Richard Davey
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d40b9c2a10
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Fixed call
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2018-05-03 17:12:44 +01:00 |
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Richard Davey
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bce9a4712e
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Moved to new style of file handling
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2018-05-03 17:12:32 +01:00 |
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Richard Davey
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669792d3ce
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Tidying up
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2018-05-03 17:12:19 +01:00 |
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Richard Davey
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107ca71d6b
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BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText
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2018-05-03 15:52:12 +01:00 |
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Richard Davey
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47f647206f
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Added multi atlas support back in. Pack files can now load multi-atlas files too.
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2018-05-03 14:19:40 +01:00 |
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Mike Kruk
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c0ce45cfa3
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Update Base64Decode.js
The array length should be 1/4 the size of the raw binary string, otherwise you end up with a bunch of undefined array values at the end.
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2018-05-02 19:39:56 -04:00 |
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Richard Davey
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be4303e6e6
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Added pack loading support and hardened up loader modifiers.
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2018-05-03 00:37:00 +01:00 |
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Richard Davey
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ab303f0f1f
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Updated change log
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2018-05-03 00:36:37 +01:00 |
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Richard Davey
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04487f7510
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Added pendingDestroy method and prefix to the key
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2018-05-03 00:36:29 +01:00 |
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Richard Davey
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e7f98fc02f
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No longer needed
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2018-05-03 00:35:57 +01:00 |
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Richard Davey
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d79db1b739
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Added isReadyToProcess method
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2018-05-03 00:35:20 +01:00 |
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Richard Davey
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267765c72a
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Refactoring to allow for adding files during load, instant file processing and load packs
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2018-05-02 17:25:27 +01:00 |
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Richard Davey
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c0f23e119a
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Removed callback argument and hit the onProcess methods directly
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2018-05-02 17:24:56 +01:00 |
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Richard Davey
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77dd16dc8d
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Removed callbacks and added new onProcess methods
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2018-05-02 17:24:25 +01:00 |
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Richard Davey
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8c51107718
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Max Parallel Files limit raised from 4 to 32
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2018-05-02 17:23:51 +01:00 |
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Richard Davey
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e6a3747291
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loader.path doesn't need to be in the config. Added prefix.
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2018-05-02 13:11:17 +01:00 |
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Richard Davey
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196fad18a0
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Updated versions and moved scripts
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2018-05-02 11:36:20 +01:00 |
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Richard Davey
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c13c828dc4
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lint fix
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2018-05-02 11:36:03 +01:00 |
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Richard Davey
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28251fd0f5
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addToScene added to all Game Object Creators
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2018-05-02 10:57:26 +01:00 |
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Richard Davey
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a30d5acb9e
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The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637
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2018-05-02 10:57:04 +01:00 |
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Richard Davey
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a14ce15685
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Fixed setActive and setVisible
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2018-05-01 12:35:56 +01:00 |
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Richard Davey
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80a1ef3a6d
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-05-01 12:22:23 +01:00 |
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Richard Davey
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e1532b3154
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The Scene Systems will emit a ready event when it has fully finished starting up and all plugins are available. Fix #3636
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2018-05-01 12:22:18 +01:00 |
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Richard Davey
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661ed5f675
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Merge pull request #3629 from samme/fix/setEmitZone
Fix `source` checks in ParticleEmitter#setEmitZone
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2018-05-01 11:38:52 +01:00 |
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Richard Davey
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05dd6e1037
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Hopefully fix travis!
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2018-05-01 11:22:57 +01:00 |
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Richard Davey
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425acd3f63
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Fixed moveAbove and moveBelow
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2018-05-01 01:23:34 +01:00 |
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Richard Davey
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5d3c06d8b7
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ScenePlugin.getIndex will return the index of the given Scene in the Scene List.
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2018-05-01 01:23:19 +01:00 |
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Richard Davey
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1c4d6551b0
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Merge pull request #3635 from snowbillr/arcade-collider-param-types
arcade colliders take gameobjects, not arcade bodies
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2018-04-30 14:35:55 +01:00 |
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Bill Reed
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a996bbf8df
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update collider and overlap param types
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2018-04-30 08:44:02 -04:00 |
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Bill Reed
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3fc0712451
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update collider param types
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2018-04-30 08:43:21 -04:00 |
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Bill Reed
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e3af569642
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update overlap and collide params
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2018-04-30 08:42:49 -04:00 |
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Richard Davey
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3323b785b2
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space-infix fix
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2018-04-30 13:03:44 +01:00 |
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Richard Davey
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ee4f5a18ae
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Fix node version
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2018-04-30 12:47:48 +01:00 |
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Bill Reed
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7251824b1d
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arcade colliders take gameobjects, not arcade bodies
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2018-04-30 07:46:46 -04:00 |
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Richard Davey
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63dbd9fd12
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The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633
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2018-04-30 12:37:50 +01:00 |
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Richard Davey
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373ebe7d3f
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-30 12:28:36 +01:00 |
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Richard Davey
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fbb6143f81
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Updated change log
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2018-04-30 12:28:33 +01:00 |
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Richard Davey
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9fa74400ab
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Container.getBounds now checks if it can call getBounds on its children before doing so, as some do not have this method (such as Graphics objects) so they no longer cause the call to crash. Fix #3623
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2018-04-30 12:28:26 +01:00 |
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Richard Davey
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b9e774cb04
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Merge pull request #3632 from snowbillr/fix-arcade-physics-factory-collider-params
Fix arcade physics factory collider params
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2018-04-30 12:18:18 +01:00 |
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Richard Davey
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abe18a39cf
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Merge pull request #3630 from ksmai/fix/jsdoc-grid-align
Fix JSDoc parameter type in Actions.GridAlign
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2018-04-30 12:16:30 +01:00 |
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