Michael Hadley
15825eacb3
Add note about circle bodies not currently being supported in Arcade tile intersection
2018-01-12 10:53:36 -06:00
Pavle Goloskokovic
aa820b08ea
Setting audio tag name to contain index number, useful for debugging
2018-01-12 17:49:25 +01:00
Pavle Goloskokovic
9bb138f40d
Dispatching event when setting HTML5AudioSoundManager volume property
2018-01-12 17:26:16 +01:00
Pavle Goloskokovic
30027af69e
Dispatching event when setting HTML5AudioSoundManager mute property
2018-01-12 17:25:59 +01:00
Pavle Goloskokovic
8f3f88c24d
Checking for set audio property instead of isPlaying flag
2018-01-12 17:19:03 +01:00
Pavle Goloskokovic
919665dd96
Fixed scope issue
2018-01-12 17:11:12 +01:00
Pavle Goloskokovic
95d0b5f784
Merge remote-tracking branch 'origin/master'
2018-01-12 16:12:23 +01:00
Pavle Goloskokovic
4038291373
Changed the order of defining startTime and previousTime properties
2018-01-12 16:12:15 +01:00
Pavle Goloskokovic
b2eef5b96e
Added a todo
2018-01-12 16:03:15 +01:00
Pavle Goloskokovic
2a76c6eff5
Updating previousTime property when setting seek value
2018-01-12 16:01:19 +01:00
Pavle Goloskokovic
1cdebc80c3
Updating previousTime when picking and playing audio for sound
2018-01-12 16:00:37 +01:00
Pavle Goloskokovic
1180d82c27
Updating previousTime when starting sound with delayed playback
2018-01-12 15:59:40 +01:00
Pavle Goloskokovic
398b337da9
Resetting previousTime property when stopping sound or hijacking audio from another sound
2018-01-12 15:58:43 +01:00
Pavle Goloskokovic
de9e5a0d1f
Updating currentTime to new audio currentTime value while handling looping before assigning that value to previousTime property
2018-01-12 15:57:55 +01:00
Pavle Goloskokovic
a51a0bd543
Setting previousTime property to currentTime value at the end of update method
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Using condition when current time is less then previous time to indicate sound looping and dispatch an event
2018-01-12 15:39:58 +01:00
Pavle Goloskokovic
1ec66f644f
Added previousTime property to keep track of audio tag's playback position recorded on previous update method call
2018-01-12 15:32:30 +01:00
Pavle Goloskokovic
9ec4d9a829
Fixing sound position if sound loops and starts from the beginning between two update calls
2018-01-12 15:30:11 +01:00
Pavle Goloskokovic
735cf10a3f
Dispatching SOUND_ENDED event when sound ends, obviously :)
2018-01-12 15:28:06 +01:00
Pavle Goloskokovic
72955bfe30
Handling sound ending in update method
2018-01-12 15:27:25 +01:00
Pavle Goloskokovic
0d0df1900b
Added logic for handling looping in update method
2018-01-12 15:23:39 +01:00
Pavle Goloskokovic
81d794b4c6
Setting audio to correct state when starting it since it might be playing already when hijacked form another sound
2018-01-12 15:18:31 +01:00
Richard Davey
d554d61319
Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
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set data to KeyCombo for KeyComboMatchEvent
2018-01-12 10:31:51 +00:00
Richard Davey
911970b7d6
Merge pull request #3157 from yupaul/master
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Fix: .sub and .len to .subtract and .length
2018-01-12 10:30:56 +00:00
Richard Davey
7dcfefde52
Merge pull request #3156 from Flet/patch-1
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update headings
2018-01-12 10:30:19 +00:00
Dan Flettre
d55dc0da2d
update headings
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I noticed `CONTRIBUTING.md` headings were not properly formatted markdown.
I believe GitHub recently changed their markdown spec recently to make headings more strict.
This update fixes all the headings in this file
2018-01-11 18:29:20 -06:00
yp
242471beb9
Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
2018-01-12 02:18:36 +02:00
Dan Flettre
16b672e291
set data to KeyCombo for KeyComboMatchEvent
2018-01-11 18:14:45 -06:00
Michael Hadley
bab399a02e
Made CollideHandler consistent by returning value from logic branches
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Each branch should return true/false based on whether a collision happened
2018-01-11 14:13:42 -06:00
Michael Hadley
00cebf8eae
CollideGroupVsTilemapLayer implementation
2018-01-11 14:03:34 -06:00
Pavle Goloskokovic
e68ff2b18a
Saving current position of the sound and stopping and releasing audio tag when calling pause method
2018-01-11 18:55:42 +01:00
Pavle Goloskokovic
f6de613fd0
Added stopAndReleaseAudioTag method to stop sound playback and mark audio tag as unused and release it for other sounds to use
2018-01-11 18:53:54 +01:00
Pavle Goloskokovic
8578319171
requiring SoundEvent class
2018-01-11 18:51:02 +01:00
Pavle Goloskokovic
40b2bf79b7
Calling pickAndPlayAudioTag from resume method
2018-01-11 18:50:25 +01:00
Pavle Goloskokovic
9e7ccb1503
Added helpful flags comment
2018-01-11 18:49:44 +01:00
Pavle Goloskokovic
a6b4066468
Moved logic for setting up and playing audio tag so it can be reused
2018-01-11 18:45:34 +01:00
Pavle Goloskokovic
f9093a2d7e
Disabling setting seek property on a delayed sound
2018-01-11 18:41:43 +01:00
Pavle Goloskokovic
81e8542af7
Resetting startTime property of a hijacked sound
2018-01-11 18:40:36 +01:00
Pavle Goloskokovic
fb29afedae
Preventing resume calls on delayed sounds
2018-01-11 18:39:45 +01:00
Pavle Goloskokovic
c1b24c4adb
Preventing pause calls on delayed sounds
2018-01-11 18:39:19 +01:00
Pavle Goloskokovic
fb6b989035
Handling delayed playback in update method
2018-01-11 18:31:36 +01:00
Pavle Goloskokovic
3388fd018f
Setting startTime based on delay config when calling play method
2018-01-11 18:30:16 +01:00
Pavle Goloskokovic
d6256c47c5
Defined startTime property
2018-01-11 18:23:28 +01:00
Pavle Goloskokovic
82819ec782
Setting sound position, applying config and starting playback if delay is set to 0 when calling play method
2018-01-11 18:20:18 +01:00
Pavle Goloskokovic
11923621ad
Finding available audio tag when calling play method and resetting and returning false if it was not successful
2018-01-11 18:17:50 +01:00
Pavle Goloskokovic
af8666f611
Added reset method that calls super stop method in order to reset sounds state
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Calling reset method and setting audio to null after hijacking audio tag from another sound
2018-01-11 18:15:42 +01:00
Pavle Goloskokovic
106e32499f
Sorting sounds to hijack audio from by loop and seek properties values
2018-01-11 18:12:52 +01:00
Pavle Goloskokovic
f377b4fa85
Finding another sound to hijack audio tag from if there are no free audio tags and override setting is set to true
2018-01-11 18:11:10 +01:00
Pavle Goloskokovic
fc19a05f0b
Returning false if override setting of sound manager is set to false
2018-01-11 18:05:12 +01:00
Pavle Goloskokovic
935ef78102
Added method for finding unused audio tag for playing sound
2018-01-11 18:04:17 +01:00
Pavle Goloskokovic
6730b3b314
Defined seek property for HTML5AudioSound class
2018-01-11 18:00:42 +01:00