Richard Davey
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31bf979eb2
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Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
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2018-03-20 15:31:17 +00:00 |
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Felipe Alfonso
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701d43b3c3
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TransformNode Implemented for nested transformations
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2018-03-20 12:15:14 -03:00 |
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orblazer
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44103dc475
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Fix remaining multiple types
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2018-03-20 16:12:42 +01:00 |
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orblazer
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9375bb0530
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Fix multiple types on Tilemaps
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2018-03-20 16:11:33 +01:00 |
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orblazer
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dca7996179
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Fix multiple types on Physics, Texture and Input
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2018-03-20 16:10:19 +01:00 |
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orblazer
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7e05b333a0
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Fix multiple types on Math
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2018-03-20 16:06:30 +01:00 |
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orblazer
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8a9223811f
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Fix multiple types on Geom
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2018-03-20 16:01:08 +01:00 |
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orblazer
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37b6fc5862
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Fix many multiple types
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2018-03-20 15:58:02 +01:00 |
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orblazer
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3cb00c85c9
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Fix multiple types on Actions
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2018-03-20 15:57:12 +01:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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4cff464555
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Fix nullable types
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2018-03-20 15:36:03 +01:00 |
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Richard Davey
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1de572a0e8
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Merge pull request #3431 from orblazer/updates-pak
Update packages
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2018-03-20 14:16:15 +00:00 |
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Richard Davey
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f88489119b
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Merge pull request #3430 from orblazer/fix-types
Fix types in Tilemaps
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2018-03-20 14:14:36 +00:00 |
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orblazer
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b44ef9e850
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Remove unused uuid package
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2018-03-20 14:49:40 +01:00 |
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orblazer
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395591d93e
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Fix minimizer on Webpack production config
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2018-03-20 14:43:57 +01:00 |
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orblazer
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52ca9d2201
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Update packages
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2018-03-20 13:24:42 +01:00 |
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orblazer
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30f410d1d3
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Fix types in Tilemaps
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2018-03-20 12:36:35 +01:00 |
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Richard Davey
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b6f2c80ae6
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Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
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2018-03-20 01:08:45 +00:00 |
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Richard Davey
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cb5b12e9d3
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The GameObject destroy event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process.
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2018-03-20 01:05:53 +00:00 |
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Richard Davey
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8d7ed97d38
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Removed const because already merged into namespace (#3417)
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2018-03-20 00:37:10 +00:00 |
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Richard Davey
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8eedc220c8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-20 00:36:40 +00:00 |
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Richard Davey
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07ec73774b
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Updated change log
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2018-03-20 00:36:33 +00:00 |
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Richard Davey
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3591edcb73
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Merge pull request #3417 from rexrainbow/master
Bug fix: font might not sync to context
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2018-03-20 00:34:51 +00:00 |
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Richard Davey
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64fdbc3040
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Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
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2018-03-20 00:27:39 +00:00 |
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Richard Davey
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75bb9d92a9
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Camera.fadeIn is a new method that will fade the camera in from a given color (black by default) and then optionally invoke a callback. This is the same as using Camera.flash but with an easier to grok method name. Fix #3412
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2018-03-20 00:10:55 +00:00 |
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Richard Davey
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00a3f71859
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Modified camera effect durations and prevented callbacks from being overwritten
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2018-03-19 23:53:03 +00:00 |
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Richard Davey
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490aa2838d
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Updated change log
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2018-03-19 23:32:36 +00:00 |
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Richard Davey
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18c327e743
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Effect callbacks now pass the camera. Tidied up potential infinity divides.
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2018-03-19 23:29:15 +00:00 |
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Richard Davey
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efc5a12f75
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Merge pull request #3424 from pixelscripter/master
Added callback methods to Camera2D effects: Shake, Fade and Flash
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2018-03-19 23:08:55 +00:00 |
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Richard Davey
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f4f88a6daa
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Merge pull request #3425 from orblazer/fix-types
Add callbacks types
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2018-03-19 23:02:37 +00:00 |
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orblazer
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fa13b597e3
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Add more callbacks
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2018-03-19 23:08:05 +01:00 |
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orblazer
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1e8311e1ab
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Add callbacks on Dom and Data
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2018-03-19 22:43:48 +01:00 |
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orblazer
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33e49a4416
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Add callbacks on Boot, Actions and Create
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2018-03-19 22:37:47 +01:00 |
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orblazer
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b4a30b8e43
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Add callbacks on GameObjects
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2018-03-19 22:27:16 +01:00 |
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Jeroen Reurings
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ed3dc2b9b4
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Added @since 3.3.0 to new callback method comments.
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2018-03-19 22:25:19 +01:00 |
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orblazer
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41d7c4b715
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Add callbacks on Input and Geom
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2018-03-19 22:12:11 +01:00 |
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orblazer
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f30218d3d3
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Add callbacks on Physics
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2018-03-19 21:42:07 +01:00 |
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orblazer
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8fdedabaeb
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Add callbacks on Renderer
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2018-03-19 21:41:24 +01:00 |
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Jeroen Reurings
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6ada1ec2f3
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-19 20:31:10 +01:00 |
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Richard Davey
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6d8b702b70
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Merge pull request #3423 from orblazer/fix-types
Fix types
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2018-03-19 19:22:52 +00:00 |
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orblazer
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bf630f7d57
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Fix types in JSDocs
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2018-03-19 19:49:14 +01:00 |
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Jeroen Reurings
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a759266064
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Changed default values of effect callbacks to null instead of undefined;
Removed @since JSDoc comments for newly added class methods (because it's still unknown in which version they will be added).
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2018-03-19 19:38:43 +01:00 |
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orblazer
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6a4fda392c
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Fix Object type in DataManager
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2018-03-19 19:03:00 +01:00 |
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Richard Davey
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ff7119dfc1
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Merge pull request #3422 from orblazer/fix-types
Fix types and begin object TypeDef
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2018-03-19 17:16:45 +00:00 |
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orblazer
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45158c2fbd
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Update JSDoc on Animations and Boot
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2018-03-19 18:13:33 +01:00 |
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Richard Davey
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4de9719fbe
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Fixed jsdoc types
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2018-03-19 17:05:29 +00:00 |
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Richard Davey
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15579d7350
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Fixed jsdocs
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2018-03-19 17:01:53 +00:00 |
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Richard Davey
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968dc05eae
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Triangle.getLineA/B/C now returns a Line instead of an untyped object. It also now has an optional argument that allows you to pass a Line in to be populated, rather than creating a new one.
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2018-03-19 16:51:39 +00:00 |
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Richard Davey
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4704745ac6
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Optional vec2.
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2018-03-19 16:47:43 +00:00 |
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Richard Davey
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917dc8f8be
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Rectangle.getLineA/B/C/D now returns a Line instead of an untyped object. It also now has an optional argument that allows you to pass a Line in to be populated, rather than creating a new one.
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2018-03-19 16:47:34 +00:00 |
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