Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Richard Davey
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129a045d69
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Start of Quad class.
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2017-05-19 20:07:30 +01:00 |
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Felipe Alfonso
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399e12b2ca
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Indexed Mesh Rendering
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2017-05-18 15:57:05 -04:00 |
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Felipe Alfonso
|
198fc359f7
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Mesh WebGL Renderer
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2017-05-17 12:12:17 -04:00 |
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Felipe Alfonso
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d71d7d50bc
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Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
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2017-05-17 11:09:06 -04:00 |
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Felipe Alfonso
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8f422503a2
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Mesh GameObject base
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2017-05-16 19:07:52 -04:00 |
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Felipe Alfonso
|
70802cedcb
|
upload to GPU graphics
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2017-05-10 23:52:32 -03:00 |
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Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
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8be3ee40c9
|
Graphics Emtpy Texture generation
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2017-05-10 20:36:11 -03:00 |
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Richard Davey
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422468ec29
|
Reminder docs and jshint fixes.
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2017-05-10 00:43:12 +01:00 |
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Felipe Alfonso
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946266d715
|
Render to texture
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2017-05-08 18:03:18 -03:00 |
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Felipe Alfonso
|
6511b4b0d5
|
Internal Transform Stack for Graphics
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2017-05-08 17:13:48 -03:00 |
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Felipe Alfonso
|
d3b1081da7
|
Added destroy to tileSprite
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2017-05-03 21:28:49 -03:00 |
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Felipe Alfonso
|
da9a6de007
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Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Felipe Alfonso
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12d3771c0a
|
Tile Sprite rendering on WebGL
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2017-05-02 17:57:21 -03:00 |
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Richard Davey
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9d1640063b
|
Added tabIndex property.
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2017-05-01 01:27:35 +01:00 |
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Felipe Alfonso
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e6fefdab24
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Using canvas buffer for generating tile texture
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2017-04-28 15:10:32 -03:00 |
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photonstorm
|
8264351f75
|
Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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photonstorm
|
427018d291
|
You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
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2017-04-26 15:54:23 +01:00 |
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photonstorm
|
e2576fe512
|
Text.padding supported and working.
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2017-04-26 15:34:15 +01:00 |
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Richard Davey
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3f6c74c1f7
|
More work on Text Metrics.
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2017-04-26 03:55:42 +01:00 |
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Felipe Alfonso
|
4073db3551
|
TileSprite base and renderer
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2017-04-25 19:09:13 -03:00 |
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Richard Davey
|
0df585f7d5
|
Testing various text measuring options.
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2017-04-25 19:46:13 +01:00 |
|
Richard Davey
|
a4dc2d28aa
|
Added TextStyle.toJSON and merged the output with Text.toJSON.
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2017-04-25 18:24:37 +01:00 |
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Richard Davey
|
ad0ff4d64b
|
Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
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2017-04-25 18:07:23 +01:00 |
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Felipe Alfonso
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d4e4509e22
|
Render off-screen and on-screen for EffectLayer
|
2017-04-20 21:30:19 -03:00 |
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Richard Davey
|
b3fb6d64f2
|
Added ability to create EffectLayer via config object.
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2017-04-21 00:54:57 +01:00 |
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Felipe Alfonso
|
8df65e7270
|
changed renderTexture name
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2017-04-20 20:50:47 -03:00 |
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Felipe Alfonso
|
1742ec0f12
|
RenderPass Update
|
2017-04-20 15:06:57 -03:00 |
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Felipe Alfonso
|
18e3b9379d
|
Render Pass rendering on the screen
|
2017-04-20 13:18:14 -03:00 |
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Felipe Alfonso
|
fd4d25a3b6
|
RenderPass update
|
2017-04-18 19:15:10 -03:00 |
|
Felipe Alfonso
|
88c599cb28
|
Fixed render target issue with BitmapText
|
2017-04-13 12:55:25 -03:00 |
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Felipe Alfonso
|
bcbec418b1
|
Fixed Graphics and Blitter issue with renderTarget
|
2017-04-13 12:45:01 -03:00 |
|
Richard Davey
|
81c6124a4d
|
Added more toJSON GameObject functions.
|
2017-04-13 00:35:27 +01:00 |
|
Richard Davey
|
929d6fc8ef
|
Enforced GameObjects to specify their type (a string based const)
|
2017-04-13 00:05:12 +01:00 |
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Felipe Alfonso
|
581fdb50ee
|
RenderTarget added to renderable game objects
|
2017-04-11 10:15:38 -03:00 |
|
Richard Davey
|
5cdf2f0e96
|
Fixed animation values being overridden on load.
|
2017-04-11 03:28:39 +01:00 |
|
Richard Davey
|
1abf6e7b1e
|
Sprite now uses BuildAnimation function.
|
2017-04-11 03:13:51 +01:00 |
|
Richard Davey
|
e96dabf0cd
|
Fixed paths
|
2017-04-11 03:13:41 +01:00 |
|
Richard Davey
|
dabfbc0ae1
|
Added animation build function.
|
2017-04-11 03:13:30 +01:00 |
|
Richard Davey
|
c8d22fe881
|
Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image .
|
2017-04-11 02:49:13 +01:00 |
|
Felipe Alfonso
|
48782ec751
|
calling GameObject constructor on EffectLayer
|
2017-04-10 13:12:54 -03:00 |
|
Felipe Alfonso
|
5095e66fa7
|
Int and Matrix uniform setting
|
2017-04-10 12:05:56 -03:00 |
|
Richard Davey
|
e462def9bd
|
Added PlayAnimation action.
|
2017-04-08 01:59:44 +01:00 |
|
Felipe Alfonso
|
92cd873d85
|
uniform managment added to EffectLayer
|
2017-04-07 15:50:44 -03:00 |
|
photonstorm
|
198101c683
|
Added Layer.getChildren.
|
2017-04-07 15:44:04 +01:00 |
|
Richard Davey
|
2d5d75d97d
|
Get from sys instead.
|
2017-04-07 03:11:19 +01:00 |
|
Felipe Alfonso
|
8c479a56c0
|
Effect Layer
|
2017-04-06 22:49:15 -03:00 |
|
Felipe Alfonso
|
b755fe06b9
|
Removed RenderPass
|
2017-04-05 11:23:34 -03:00 |
|
Richard Davey
|
3356cecc0b
|
Added Sprite.play
|
2017-04-05 04:41:53 +01:00 |
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