Sean
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727a06cd9b
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Merge branch 'photonstorm/097'
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2013-07-18 19:25:32 +08:00 |
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Sean
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9f30f656bc
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46 tests with assets and javascript code.
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2013-07-18 15:13:58 +08:00 |
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Richard Davey
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b3fff37faf
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Added todo items to repo
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2013-07-13 12:38:59 +01:00 |
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Richard Davey
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dcce99ec60
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Added the new Button game object and various other input and tilemap fixes.
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2013-07-12 03:28:46 +01:00 |
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Richard Davey
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d19ad4976d
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Merged Advanced Physics with core.
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2013-06-26 05:44:56 +01:00 |
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Richard Davey
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7dac2b6506
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
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Richard Davey
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c5f6817c4c
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Working sprite bounds / vertices regardless of scale or rotation
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2013-06-11 21:30:15 +01:00 |
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Richard Davey
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1f8c809f53
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cameraView working for center rotated sprites, just need to handle any point of rotation.
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2013-06-07 19:18:39 +01:00 |
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Richard Davey
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3b9386727e
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
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Richard Davey
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730594835a
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
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Richard Davey
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2f03f5fc43
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
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Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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d510b785b1
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Putting everything back together again :)
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2013-05-31 18:21:32 +01:00 |
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Richard Davey
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f3c9049e76
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Camera updates, scrollFix check and some new pictures and tests.
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2013-05-29 17:31:57 +01:00 |
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Richard Davey
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7b4374cabf
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Added loop and yoyo properties to Tweens
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2013-05-29 15:45:34 +01:00 |
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Richard Davey
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b1d836dfaf
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Scale tweaks
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2013-05-29 12:24:25 +01:00 |
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Richard Davey
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2a26257caa
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Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
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2013-05-29 11:40:05 +01:00 |
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Richard Davey
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09f57fa346
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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c7485301ca
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Added Starling/Sparrow XML Texture Atlas format support.
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2013-05-23 03:08:57 +01:00 |
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Richard Davey
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c5ace72180
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Updated every test to use the new GameObjectFactory syntax
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2013-05-23 00:36:53 +01:00 |
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Richard Davey
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3cdd2baff0
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New Input handler implemented.
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2013-05-16 02:36:58 +01:00 |
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Richard Davey
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332f715943
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Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
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2013-04-23 15:15:34 +01:00 |
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Richard Davey
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f2678104fa
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Saving first iteration of the ScrollZone game object.
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2013-04-22 01:53:24 +01:00 |
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Richard Davey
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361b8e5779
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Version 0.9.2 update. See the change log for full details.
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2013-04-20 03:40:17 +01:00 |
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Richard Davey
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87e0c483bb
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Version 0.9.1 release - see the release notes for more details.
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2013-04-19 18:53:21 +01:00 |
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Richard Davey
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64d57b8e05
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Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
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2013-04-18 15:48:06 +01:00 |
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Richard Davey
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6bb4c5e3fc
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Preparing for new release
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2013-04-18 14:16:18 +01:00 |
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Richard Davey
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25a59b97b4
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V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
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2013-04-15 22:13:11 +01:00 |
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Richard Davey
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f4bf6c607f
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Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
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2013-04-15 15:42:13 +01:00 |
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Richard Davey
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a1a1ab3f30
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First push to github
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2013-04-12 17:19:56 +01:00 |
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