Richard Davey
2f8b471a3c
Skip renderer.
2017-02-01 01:43:30 +00:00
Felipe Alfonso
f488722212
Removed unnecessary localMatrix on transform
2017-01-31 21:35:53 -03:00
Felipe Alfonso
758369593f
Inlined spriteBatch.add
2017-01-31 18:40:29 -03:00
Richard Davey
05ff84f282
dirtyLocal test.
2017-01-31 18:27:43 +00:00
photonstorm
69a9e59f8f
Testing performance.
2017-01-31 17:04:31 +00:00
Felipe Alfonso
d1928a1254
SpriteBatch32 renderer using new transform
2017-01-31 13:27:07 -03:00
photonstorm
9371753b2c
New Anchor component.
...
DrawImage now takes anchor arguments.
GameObject.angle fixed and all the other Transform accessors added back in (except Pivot).
Wrap fixed to not wrap if value is within range already.
2017-01-31 14:55:15 +00:00
Felipe Alfonso
371e779b11
Fixed issue when trying to render image on canvas with new transform
2017-01-31 10:32:03 -03:00
Richard Davey
7d83c9971f
Fixed new Transform Component integration with Canvas Renderer.
2017-01-31 00:56:13 +00:00
Richard Davey
ebf4a50ca6
Updated so Game Objects and States are using the new experimental Transform 2.
2017-01-30 23:58:29 +00:00
Richard Davey
0e0fceb5f7
Removed Camera as root container. Images now skipTransform.
2017-01-27 00:07:57 +00:00
photonstorm
6ee499132c
Huge refactor to sort out the game loop flow.
2017-01-25 17:10:19 +00:00
Richard Davey
115afbc5fc
Added in Sprite game object.
2017-01-24 18:08:56 +00:00
photonstorm
3b0322e703
Fixed frame.
2017-01-24 13:25:19 +00:00
Felipe Alfonso
99d8db0849
Fixed alpha setting on BlitterRenderer
2017-01-24 10:15:25 -03:00
photonstorm
f2c75c6243
Blitter support
2017-01-24 12:55:50 +00:00
Felipe Alfonso
7decd4afcb
Blend Mode added to WebGLRenderer
2017-01-23 18:42:47 -03:00
Felipe Alfonso
bf9022bbe0
Anchoring support on SpriteBatch
2017-01-23 16:35:14 -03:00
Felipe Alfonso
741415877e
Per vertex color added to SpriteBatch
2017-01-23 11:58:58 -03:00
Richard Davey
67d6845c30
Started work on merging Blittle object back in.
2017-01-22 22:54:19 +00:00
Felipe Alfonso
ba4b4b9892
Update SpriteBatch to work properly with Transform
2017-01-20 14:58:41 -03:00
Richard Davey
4ac4d406b2
Hooked up SpriteBatch.
2017-01-19 23:20:36 +00:00
Richard Davey
7d044d7f14
Updating game loop
2017-01-18 16:11:29 +00:00
Richard Davey
270504923d
Fixed Scale Mode references.
2017-01-18 14:48:02 +00:00
Richard Davey
a03d1a571c
Fixed renderer references.
2017-01-16 23:05:27 +00:00
Richard Davey
9235d6fe58
Lots of Canvas Renderer fixes.
...
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
2017-01-16 22:44:02 +00:00
Richard Davey
2809d80813
Working on the Canvas Renderer.
2017-01-12 21:28:40 +00:00
photonstorm
6b1895e8ed
worldAlpha is now calculated in the read, not in preUpdate all the time.
2016-12-20 16:35:20 +00:00
photonstorm
275badf1ed
Removed Phaser global use from modules.
2016-12-13 16:38:47 +00:00
photonstorm
6585297fbf
Lots of Math component exports added.
...
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
2016-12-13 16:12:25 +00:00
Richard Davey
5e0bbd7028
Fixed ability for it to load multi-part files and parse atlas data.
2016-12-07 10:50:10 +00:00
Richard Davey
cee7498180
Fixes to get the renderer working.
2016-12-07 03:42:41 +00:00
Richard Davey
a081ae8904
Path fixes.
2016-12-07 02:29:22 +00:00
Richard Davey
82d1ceeba4
Adding in WebGL Renderer.
2016-12-07 02:28:22 +00:00
Richard Davey
04ecaefc48
Lots of noise removal and fixed loader processing queue.
2016-12-07 01:13:17 +00:00
photonstorm
34303f1df6
Added in the Update Manager, MainLoop and State Systems.
2016-11-29 15:25:14 +00:00
photonstorm
3cac9fbba8
Added Game Object Creator.
2016-11-29 11:06:14 +00:00
photonstorm
28db9a2550
Lots of work on the Game Object Factory patterns.
2016-11-29 10:46:35 +00:00
photonstorm
e83bd3d544
Added NOOP.
...
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
2016-11-28 16:55:25 +00:00