Richard Davey
cf1e4645f3
Ignore if CoM is 0.5
2020-01-10 18:05:20 +00:00
Richard Davey
f90d679d22
Added setToSleep and setAwake methods
2020-01-10 17:39:40 +00:00
Richard Davey
d884fd0468
Handle scaled bodies properly
2020-01-10 17:03:50 +00:00
Richard Davey
8b1cc40a23
SetBody can now use JSON data natively
2020-01-10 16:24:40 +00:00
Richard Davey
8e7c3103d8
Moved the fromJSON code to its own external parser
2020-01-10 16:24:30 +00:00
Richard Davey
88cd83a508
Fixed bug in PhysicsEditorParser where it would allow non-clockwise vertices through
2020-01-10 15:32:03 +00:00
Richard Davey
1d827c911f
0.2 is just too dim
2020-01-10 14:53:39 +00:00
Richard Davey
ea2337c091
Only if parts = 1
2020-01-10 14:53:27 +00:00
Richard Davey
282a4df811
Update Factory.js
2020-01-10 14:53:17 +00:00
Richard Davey
e07513b707
Small restructure
2020-01-10 11:20:53 +00:00
Richard Davey
4e53d74581
Removed un-used properties
2020-01-10 11:20:41 +00:00
Richard Davey
e27914792e
More robust checks
2020-01-10 10:52:54 +00:00
Richard Davey
0d66c98ff0
Added JSDocs for fromPhysicsEditor
method and tidied things up a bit.
2020-01-10 08:56:49 +00:00
Richard Davey
ea338cadaa
Fixed JSDocs and origin assignment.
2020-01-10 08:56:31 +00:00
Richard Davey
5c9c00bfdb
Removed un-used code.
2020-01-10 08:56:17 +00:00
Richard Davey
887227a313
Added centerOffset back and fixed calculations
2020-01-10 08:55:56 +00:00
Richard Davey
6c947c9677
Updated PhysicsEditor Parser
...
Now allows you to specify options object to override the loaded config. Also removed un-used parameters and fixed JSDocs. Finally, using Common.clone to avoid mutating the loaded JSON.
2020-01-10 08:55:31 +00:00
samme
eacb61e109
Check for disabled body in collideSpriteVsGroup()
2020-01-09 19:45:11 -08:00
Richard Davey
d63001d719
Testing offsets
2020-01-09 17:55:03 +00:00
Richard Davey
590256fe92
Added fromPhysicsEditor method
2020-01-09 17:54:38 +00:00
Richard Davey
d3aaff82e1
Finished JSDocs
2020-01-09 16:38:33 +00:00
Richard Davey
a8f3c3b9c0
New BodyBounds class for getting body bounds based coordinates
2020-01-09 13:18:44 +00:00
Richard Davey
fceef3ddf0
Added BodyBounds class
2020-01-09 13:18:24 +00:00
Richard Davey
d031d91f1e
Added bodyBounds class, finished alignBody and fixed typedefs
2020-01-09 13:18:13 +00:00
Richard Davey
9aeead5cc2
New Body typedef
2020-01-09 13:17:56 +00:00
Richard Davey
4de6f17a38
Formatted docs
2020-01-09 13:17:43 +00:00
Richard Davey
cfa6eeb6e2
Finished alignBody method
2020-01-09 00:43:46 +00:00
Richard Davey
4d0618232b
Only render compound bounds
2020-01-09 00:43:38 +00:00
Richard Davey
312f4dab10
Start of alignBody method
2020-01-08 17:44:02 +00:00
Richard Davey
d6e0ba9b29
MatterPhysics.getConstraintLength
is a new method that will return the length of the given constraint, as this is something you cannot get from the constraint properties directly.
2020-01-08 14:41:24 +00:00
Richard Davey
ae8bfbc013
Added missing JSDocs
2020-01-08 12:15:29 +00:00
Richard Davey
2859eb6a68
Added new Set Body Config
2020-01-08 12:15:17 +00:00
Richard Davey
4e8c676895
Full JSDocs coverage!
2020-01-08 11:55:35 +00:00
Richard Davey
49556021ef
New constraint type defs
2020-01-08 11:55:24 +00:00
Richard Davey
ac92fbe1b0
Lots of JSDoc updates. Also removed velocity and force methods as they don't belong in the Factory.
2020-01-08 11:15:30 +00:00
Richard Davey
86edd99248
inverseMass
is a required property! Also removed duplicate jsdoc
2020-01-08 11:15:02 +00:00
Richard Davey
2ac0562fb6
Updated JSDocs
2020-01-08 11:14:40 +00:00
Richard Davey
6a8bce9250
Added essential new type defs
2020-01-08 11:14:26 +00:00
Richard Davey
b908ebdda2
Added fromSVG method
2020-01-08 01:50:51 +00:00
Richard Davey
279829b414
Added JSDocs
2020-01-07 17:54:47 +00:00
Richard Davey
868d599832
Added JSDocs
2020-01-07 17:31:41 +00:00
Richard Davey
99df00244b
Reduced default anchor size
2020-01-07 17:31:29 +00:00
Richard Davey
2b1ce933af
The internal Matter Composite.setModified
function will now emit a compositeModified
event, which the Matter World listens for, if debug draw is enabled, so it can update the composite children render styles.
2020-01-07 17:20:31 +00:00
Richard Davey
a2c1377131
You can now set gravity: false
in your Matter Config and it will reset gravity from the defaults to zero.
2020-01-07 16:38:13 +00:00
Richard Davey
105fb64b4f
Removed spaces
2020-01-07 14:39:22 +00:00
Richard Davey
2b66f81d28
Final config structure and values
2020-01-07 14:02:38 +00:00
Richard Davey
8527e10d64
Added renderCollisions and renderSeparations
2020-01-07 14:02:28 +00:00
Richard Davey
c0e61cf2be
Added renderBodyVelocity
2020-01-07 12:56:30 +00:00
Richard Davey
334f17439e
Update MatterDebugConfig.js
2020-01-07 12:39:31 +00:00
Richard Davey
ad1891cd8d
Added renderBodyBounds and renderBodyAxes methods
2020-01-07 12:39:27 +00:00
Richard Davey
0a801cbac4
Added World.renderGrid method.
...
Renamed showBodyPosition to showPositions
2020-01-07 11:56:39 +00:00
Richard Davey
76d2c971f7
Added showSensor debug option
2020-01-07 00:28:37 +00:00
Richard Davey
64c12a9c60
Added showBodyPosition config option
2020-01-06 22:30:38 +00:00
Richard Davey
aa32235f5a
Added applyForceFromPosition
2020-01-06 17:56:20 +00:00
Richard Davey
5b17e0e61e
Added jsdocs
2020-01-05 23:55:45 +00:00
Richard Davey
beefcf09b6
Added jsdocs
2020-01-05 23:54:08 +00:00
Richard Davey
25339383f1
Added jsdocs
2020-01-05 23:48:49 +00:00
Richard Davey
c5675ae171
Added jsdocs
2020-01-05 23:47:25 +00:00
Richard Davey
ffb604c502
Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods.
2020-01-04 12:31:27 +00:00
Richard Davey
ba4c82e140
Added jsdocs
2020-01-04 12:27:04 +00:00
Richard Davey
5e027f7031
Added JSDocs
2020-01-02 16:45:28 +00:00
Richard Davey
1e6e350f7f
Typo fix
2020-01-02 01:57:26 +00:00
Richard Davey
7fdcfd540c
Remove render.opacity as it's not valid for constraints
2020-01-01 20:02:15 +00:00
Richard Davey
58c8efc2e5
Added jsdocs
2020-01-01 17:33:45 +00:00
Richard Davey
64690cf987
Body.gravityScale
is a new vector property that allows you to scale the effect of world gravity on a specific Body.
2019-12-21 08:29:57 +00:00
Richard Davey
29b0e96407
Merge pull request #4909 from samme/docs/arcade-physics-3
...
Docs for Arcade Physics
2019-12-18 14:29:51 +00:00
Richard Davey
5cb7d8484f
Added Game Object level collision events
2019-12-18 02:22:37 +00:00
Richard Davey
a7c644454f
Update PhysicsEditorParser.js
2019-12-17 18:04:10 +00:00
Richard Davey
e6b43a2f48
Improves jsdocs
2019-12-17 18:03:23 +00:00
Richard Davey
efcbd1e4e5
Added helper methods for setting body collision callbacks
2019-12-17 16:42:46 +00:00
Richard Davey
f64d3e59d0
Per-body collision callbacks
2019-12-17 16:42:30 +00:00
Richard Davey
0d62f60f60
Removed un-used properties, functions and docs
2019-12-17 16:42:16 +00:00
Richard Davey
21a6458608
Added new collision pair type defs
2019-12-17 16:41:58 +00:00
Richard Davey
ac124b8e20
Better handling of the runner config
2019-12-17 13:52:57 +00:00
Richard Davey
1412e1f4f9
Added typedef for Matter Runner config
2019-12-17 13:52:46 +00:00
Richard Davey
a158b14228
Matter.World.has
is a new method that will take a Matter Body, or Game Object, and search the world for it. If found, it will return true
.
2019-12-17 13:15:15 +00:00
Richard Davey
67a6fa81f9
Added jsdocs and property
2019-12-17 13:08:32 +00:00
Richard Davey
d260643c61
Stricter checks against body removal and addition
2019-12-17 13:07:16 +00:00
Richard Davey
29525868ff
Added jsdocs
2019-12-17 13:06:11 +00:00
Richard Davey
43b111dc3e
Removed unused code and tidied up the Phaser specific additions
2019-12-17 13:06:01 +00:00
Richard Davey
9c43681b79
Added jsdocs and off handler
2019-12-17 13:05:37 +00:00
Richard Davey
37b2fbd044
Removed calcOffset
2019-12-17 13:05:16 +00:00
Richard Davey
1a50665ce1
Function not triggering properly. Adding to Body directly.
2019-12-17 02:14:54 +00:00
Richard Davey
819a6b20ae
Walking through Matter compare merge
2019-12-16 17:12:12 +00:00
Richard Davey
f9e5246af0
Refactored so ops are done when the engine udates, not when the dom updates
2019-12-13 19:41:47 +00:00
Richard Davey
87a8af35c5
Added in Matter Runner
2019-12-13 19:41:27 +00:00
Richard Davey
604531d70a
Disable sync verts for now
2019-12-13 19:41:18 +00:00
Richard Davey
e117a679d2
Still fix sleeping
2019-12-13 01:16:54 +00:00
Richard Davey
63083882d3
MatterGameObject
has a new optional boolean parameter addToWorld
which lets you control if the Body should be added to the world or not. Useful for toggling off should you be merging pre-existing bodies with Game Objects.
2019-12-12 17:15:00 +00:00
samme
fa57f74b8f
Docs for Arcade Physics
2019-12-12 08:14:53 -08:00
Richard Davey
7ba6e9fe6b
Added setCompositeRenderStyle method
2019-12-12 13:31:47 +00:00
Richard Davey
093557a6ea
Removed worldConstraint changes
2019-12-12 13:31:36 +00:00
Richard Davey
03e67e2c50
Added docs and Body level syncVerts property
2019-12-12 12:41:11 +00:00
Richard Davey
01fa4d2c54
Fix handling of centerOfMass
2019-12-11 16:06:15 +00:00
Richard Davey
7a2c434ffc
Remove deprecated code
2019-12-11 16:06:01 +00:00
Richard Davey
4032f87368
Fixed handling deeply nested bodies
2019-12-11 16:05:52 +00:00
Richard Davey
4b14e489af
Added start of fromJSON
2019-12-11 15:01:05 +00:00
Richard Davey
69eec0add9
Fixed overlap method
2019-12-11 15:00:51 +00:00
Richard Davey
c267662259
Update World.js
2019-12-11 15:00:41 +00:00
Richard Davey
30750d1208
Update PhysicsEditorParser.js
2019-12-11 13:07:04 +00:00