Richard Davey
|
cd4d9224d0
|
Added isCanvas property
|
2017-09-21 00:15:31 +01:00 |
|
Felipe Alfonso
|
dc45945d99
|
WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
|
2017-09-13 17:54:32 -03:00 |
|
photonstorm
|
24278c6f3b
|
Fixed EarCut path.
Removed redundant TextureSource properties.
|
2017-08-01 16:56:39 +01:00 |
|
photonstorm
|
52bb355429
|
Removing old and incorrect jsdoc blocks ready for first documentation pass.
|
2017-08-01 13:10:08 +01:00 |
|
photonstorm
|
e7708fedcf
|
Textures updated to class structure.
|
2017-07-04 13:23:58 +01:00 |
|
Richard Davey
|
ffb2bd5534
|
TextureSource respects Config.PixelArt setting
|
2017-06-08 00:12:22 +01:00 |
|
Felipe Alfonso
|
d216793595
|
Texture Filtering and Repeat property
|
2017-05-19 21:16:45 -04:00 |
|
Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
|
2017-05-10 21:24:57 -03:00 |
|
Felipe Alfonso
|
8be3ee40c9
|
Graphics Emtpy Texture generation
|
2017-05-10 20:36:11 -03:00 |
|
Felipe Alfonso
|
aa8f0820c0
|
Resource clean up and adapted batches to allow shader swapping
|
2017-04-05 19:01:44 -03:00 |
|
photonstorm
|
4b7330f701
|
TextureSource creates glTexture if required.
|
2017-01-20 18:51:25 +00:00 |
|
Richard Davey
|
270504923d
|
Fixed Scale Mode references.
|
2017-01-18 14:48:02 +00:00 |
|
photonstorm
|
903b703245
|
Added Multi Atlas loader support and fixed issue with Set.each iteration.
|
2016-12-08 16:23:04 +00:00 |
|
Richard Davey
|
04ecaefc48
|
Lots of noise removal and fixed loader processing queue.
|
2016-12-07 01:13:17 +00:00 |
|
photonstorm
|
7cf7eadb1f
|
Added in the new Texture Manager and all Parsers.
|
2016-12-06 16:18:28 +00:00 |
|