Richard Davey
|
93d7ed30fc
|
Saved some space by using pngPrefix.
|
2017-03-28 23:56:00 +01:00 |
|
Richard Davey
|
657ea7ffa7
|
AM start
|
2017-03-22 12:38:33 +00:00 |
|
Richard Davey
|
9579263333
|
New Input Manager and Keyboard handler in and working.
|
2017-02-21 01:04:37 +00:00 |
|
Richard Davey
|
2b8426a199
|
Fixed data passing.
|
2017-02-17 02:07:56 +00:00 |
|
Richard Davey
|
1e17678648
|
Refactoring Game Loop to include MasterClock and State data packages.
|
2017-02-17 01:43:55 +00:00 |
|
Richard Davey
|
a9f674bc92
|
Added preserveDrawingBuffer config
|
2017-02-13 12:08:30 +00:00 |
|
Richard Davey
|
2f2d8d694f
|
Final few Color functions. Game Config now uses Color object for Background Color.
|
2017-02-11 08:18:22 +00:00 |
|
Richard Davey
|
2c37dc3fda
|
StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
|
2017-02-08 01:09:12 +00:00 |
|
Richard Davey
|
7cef0e49fd
|
Working through context issues.
|
2017-02-07 20:47:41 +00:00 |
|
Richard Davey
|
00ac45137d
|
Trying to fix State order.
|
2017-02-07 19:53:21 +00:00 |
|
Richard Davey
|
2510bee27c
|
Updating the StateManager so it supports renderToTexture and advanced State configs.
|
2017-02-07 18:55:37 +00:00 |
|
Richard Davey
|
b0623b91b9
|
Added clearBeforeRender.
|
2017-02-07 18:44:35 +00:00 |
|
Richard Davey
|
6626870fcf
|
Adding DEFAULT and MISSING images to Game Config and the Texture Manager.
|
2017-02-07 12:43:20 +00:00 |
|
Richard Davey
|
263385b1e2
|
Added in zoom and pixelArt support to the game config.
|
2017-02-04 18:02:31 +00:00 |
|
Richard Davey
|
7999f72d81
|
Moved GetObjectValue into utils/object
|
2017-02-04 05:39:37 +00:00 |
|
photonstorm
|
733d056899
|
Game Cache added and tests written and working.
Loader updated.
Cache now emits events on add and remove.
|
2017-01-30 16:56:04 +00:00 |
|
Richard Davey
|
98a6d282ba
|
Registry added.
|
2017-01-30 00:00:45 +00:00 |
|
photonstorm
|
6ee499132c
|
Huge refactor to sort out the game loop flow.
|
2017-01-25 17:10:19 +00:00 |
|
photonstorm
|
5c495bbdf8
|
RAF now calls StateManager.step directly.
Game no longer has RNG property.
|
2017-01-25 12:02:18 +00:00 |
|
photonstorm
|
5f2d4473f3
|
Seed the RNG from Config.
|
2017-01-25 12:01:52 +00:00 |
|
Richard Davey
|
4ac4d406b2
|
Hooked up SpriteBatch.
|
2017-01-19 23:20:36 +00:00 |
|
Richard Davey
|
ddc92f284e
|
Removed Particle Renderer
|
2017-01-18 23:16:57 +00:00 |
|
Richard Davey
|
6615e8b514
|
Tidied up the Particle Renderer.
|
2017-01-18 11:59:00 +00:00 |
|
Richard Davey
|
08d1d8b677
|
Testing Particle renderer.
|
2017-01-18 01:06:34 +00:00 |
|
Richard Davey
|
a03d1a571c
|
Fixed renderer references.
|
2017-01-16 23:05:27 +00:00 |
|
Richard Davey
|
9235d6fe58
|
Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
|
2017-01-16 22:44:02 +00:00 |
|
Richard Davey
|
2809d80813
|
Working on the Canvas Renderer.
|
2017-01-12 21:28:40 +00:00 |
|
photonstorm
|
d557d13d25
|
Added in new Util functions, and fixed some left-over ES6 values.
|
2016-12-15 17:15:47 +00:00 |
|
photonstorm
|
6585297fbf
|
Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
|
2016-12-13 16:12:25 +00:00 |
|
Richard Davey
|
cee7498180
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
|
Richard Davey
|
14ee4c2d1b
|
Added Camera and fixed path issues.
|
2016-12-07 02:40:07 +00:00 |
|
Richard Davey
|
82d1ceeba4
|
Adding in WebGL Renderer.
|
2016-12-07 02:28:22 +00:00 |
|
photonstorm
|
b3e4c349d2
|
Getting ready to hook the Loader to the Texture Manager.
|
2016-12-06 16:49:29 +00:00 |
|
photonstorm
|
c76c5741e7
|
Added in the new EventDispatch and Event system.
|
2016-12-05 15:29:44 +00:00 |
|
Richard Davey
|
1afa75d871
|
Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all.
|
2016-12-01 12:51:05 +00:00 |
|
photonstorm
|
34303f1df6
|
Added in the Update Manager, MainLoop and State Systems.
|
2016-11-29 15:25:14 +00:00 |
|
photonstorm
|
1bb711ea2c
|
Now using the new GetObjectValue utility.
|
2016-11-29 13:01:05 +00:00 |
|
photonstorm
|
1db02f3d3a
|
Added CreateRenderer function.
|
2016-11-29 11:26:30 +00:00 |
|
photonstorm
|
28db9a2550
|
Lots of work on the Game Object Factory patterns.
|
2016-11-29 10:46:35 +00:00 |
|
photonstorm
|
e83bd3d544
|
Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
|
2016-11-28 16:55:25 +00:00 |
|
Richard Davey
|
14d2c6a8ae
|
Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
|
2016-11-26 02:32:59 +00:00 |
|
Richard Davey
|
e45096611e
|
Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page.
|
2016-11-26 01:28:53 +00:00 |
|
Richard Davey
|
1d4cdbd56a
|
Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private.
|
2016-11-25 05:12:02 +00:00 |
|
Richard Davey
|
45002461db
|
Added in final Device tests.
|
2016-11-25 04:33:48 +00:00 |
|
Richard Davey
|
5ca567c7e0
|
Adding more Device tests.
|
2016-11-25 04:00:15 +00:00 |
|
Richard Davey
|
36ca61dddb
|
Added in the final DOM level functions.
|
2016-11-25 02:08:33 +00:00 |
|
Richard Davey
|
970dea20f5
|
Added checksum ability to build process.
Fixed RequestAnimationFrame.
|
2016-11-25 01:37:14 +00:00 |
|
Richard Davey
|
96c7446b1e
|
Added RAF
|
2016-11-25 00:34:37 +00:00 |
|
photonstorm
|
247a837961
|
Game update.
|
2016-11-24 17:01:58 +00:00 |
|
photonstorm
|
e041a51de5
|
Fixed missing output.
|
2016-11-24 17:01:58 +00:00 |
|
photonstorm
|
7883a7d305
|
Added more options to Config class.
|
2016-11-24 15:40:05 +00:00 |
|
Richard Davey
|
13f49f6086
|
Added webpack shell script to copy build file to examples.
|
2016-11-24 01:35:07 +00:00 |
|
Richard Davey
|
c298a45d1f
|
Updated folder paths and the 2.7 README.
|
2016-11-23 00:17:46 +00:00 |
|