Filip Nedyalkov
a3502ebb4f
updated the comment for getLocalBounds() in the typescript definitions.
2016-07-28 21:47:21 +03:00
Filip Nedyalkov
7b4d6a65ca
fixed getLocalBounds() to return the bounds of the DisplayObject without transformations and adjusted width and height to work the way they did before to be compatible with how PIXI used to work.
2016-07-28 21:41:34 +03:00
Felipe Alfonso
08ec080f67
PVR, DDS, KTX and PKM parsing implemented on LoaderParser.js
2016-07-27 19:47:05 -04:00
Felipe Alfonso
f68f454620
Fix Tiling Sprite mask and filter
2016-07-27 12:49:42 -04:00
Felipe Alfonso
1711266ff8
Fixed multi texture support on tiling sprite.
2016-07-27 00:36:20 -04:00
photonstorm
e15d98e34b
Removed Polyk.
2016-07-26 17:07:16 +01:00
photonstorm
1e730e008d
Removed PolyK
2016-07-26 16:59:41 +01:00
Felipe Alfonso
6e35817675
Fixed issue with multiple "texture not bound to unit X" webgl warning
2016-07-26 11:49:21 -04:00
photonstorm
3e1595ffaf
Removed debugger calls.
2016-07-26 14:57:48 +01:00
photonstorm
f246c276cb
Multi-Texture support has now been built into our version of Pixi. This can offer dramatic performance increases in WebGL games on GPUs that support multiple texture bindings (which is most of them these days).
...
WebGLRenderer.setTexturePriority is the method used to set the priority of textures when the GPU supports multi-texture batching.
Rope has two new properties `textureIndices` and `textureIndex` to handle multi-texture support.
Strip has two new properties `textureIndices` and `textureIndex` to handle multi-texture support.
The following shaders have all been updated to support multi-textures: `ComplexPrimitiveShader`, `PixiFastShader`, `PixiShader`, `PrimitiveShader`, `StripShader`.
WebGLFastSpriteBatch.vertSize was increased from 10 to 11.
BaseTexture.textureIndex is a new property that controls the index of the texture within the GPU texture cache. Usually you don't change this yourself, and use `renderer.setTexturePriority` instead, but the property is public and available for more advanced use-cases.
CanvasRenderer.setTexturePriority is an empty function, but included to allow you to simply call `game.renderer.setTexturePriority` without first having to wrap that in a WebGL check.
2016-07-26 14:56:12 +01:00
photonstorm
dfaf0b99dd
Merge branch 'multitexture-gl' into dev
2016-07-26 14:47:26 +01:00
photonstorm
2318fec65c
Start of a Particle base class.
2016-07-26 14:31:36 +01:00
photonstorm
86affde81b
The file pixi/utils/Polyk.js has been removed, as it was no longer used with Pixi or Phaser (we replaced it with EarCut a while ago)
2016-07-26 14:30:06 +01:00
Richard Davey
cf9aeae727
Merge pull request #2665 from fmflame/display-object-container-dimensions-fix
...
Fix for DisplayObject/DisplayObjectContainer - getting dimensions or bounds do NOT retrieve proper values
2016-07-26 12:44:31 +01:00
Filip Nedyalkov
566c781f26
Merge remote-tracking branch 'refs/remotes/photonstorm/dev' into display-object-container-dimensions-fix
2016-07-26 14:10:15 +03:00
Filip Nedyalkov
c56bc766cc
Overrided getLocalBounds() for PIXI Sprite, Strip and Graphics
...
Since they override the getBounds of the DisplayObjectContainer, the
getLocalBounds should also be overriden for them to properly work.
2016-07-26 14:01:35 +03:00
James Robinson
118d2057c0
Allow animation speed greater than 0
2016-07-25 19:43:19 -07:00
Felipe Alfonso
4d09b31560
Merge branch 'dev' into multitexture-gl
2016-07-25 15:50:57 -04:00
Richard Davey
9654a4b3c5
Consolidating Layers into View class.
2016-07-25 01:39:46 +01:00
Richard Davey
19e609185a
Math.rotateToAngle takes two angles (in radians), and an interpolation value, and returns a new angle, based on the shortest rotational distance between the two.
2016-07-25 00:39:38 +01:00
Richard Davey
8d4a72c9d7
Phaser 2.7.0 Beta 3
2016-07-23 15:05:52 +01:00
Richard Davey
b69cae4206
The methods setStageReference
and removeStageReference
have been removed from all Pixi classes. Objects no longer have stage
properties, or references to the Stage object. This is because no reference to the Stage is required for any calculations, and Phaser can only have 1 Stage, so adding and removing references to it were superfluous actions.
2016-07-23 14:31:17 +01:00
Richard Davey
ce764e098d
As a result of changes in #2573 Graphics objects were calling updateLocalBounds
on any shape change, which could cause dramatic performances drops in Graphics heavy situations ( #2618 ). Graphics objects now have a new flag _boundsDirty
which is used to detect if the bounds have been invalidated, i.e. by a Graphics being cleared or drawn to. If this is set to true then updateLocalBounds
is called once in the postUpdate
method (thanks @pengchuan #2618 )
2016-07-23 12:52:35 +01:00
Richard Davey
3d2cb3f8b3
Docs update.
2016-07-23 12:28:16 +01:00
Richard Davey
fb1a7f13cb
Merge pull request #2639 from fmflame/display-object-container-dimensions-fix
...
Fix for DisplayObject/DisplayObjectContainer - getting dimensions or bounds do NOT retrieve proper values
2016-07-23 12:18:06 +01:00
Richard Davey
02d078500c
Merge pull request #2656 from leopoldobrines7/documentHidden-compatibility
...
Check if hidden is available first
2016-07-23 12:09:00 +01:00
Richard Davey
75272974e9
The Emitter.makeParticles collide
argument didn't work, as a result of #2661 , but is now properly respected thanks to that change (thanks @samme #2662 )
2016-07-23 10:08:34 +01:00
Richard Davey
6947057427
The property checkCollision.none
in the ArcadePhysics.Body class was available, but never used internally. It is now used and checked by the separate
method. By setting checkCollision.none = true
you can disable all collision and overlap checks on a Body, but still retain its motion updates (thanks @samme #2661 )
2016-07-23 10:01:38 +01:00
Richard Davey
ab739bdce0
Added back in undefined Tileset check.
2016-07-23 09:43:20 +01:00
Richard Davey
46c20ab00a
The property checkCollision.none
has been removed from the ArcadePhysics.Body class. It was never used internally, so lead to confusion about its use. To disable a body, use body.enable = false
(thanks @samme #2661 )
2016-07-23 09:43:01 +01:00
photonstorm
30e9273eb8
Removed console.log.
2016-07-22 17:38:46 +01:00
photonstorm
7de3cc2745
Phaser 2.7.0 Beta 2 Release.
2016-07-22 17:14:59 +01:00
photonstorm
3ba00bbf2d
Loads of work on tilemap collision, and offset support. You can now collide with a tilemap no matter where it is on the screen, or which layer it's from.
2016-07-22 17:02:10 +01:00
photonstorm
0e25c5acac
Revert getTiles call.
2016-07-22 14:08:54 +01:00
photonstorm
9fb27b6fe2
Moving all the getTiles calls back again, as it's just a bit TOO API breaking to move them, for the sake of a few KB.
2016-07-22 14:05:35 +01:00
Richard Davey
d8560eb3bc
Fixed Tilemap collision.
2016-07-22 04:32:56 +01:00
Richard Davey
d14250304c
Defs update.
2016-07-22 04:19:17 +01:00
Richard Davey
91b9513e7e
TilemapLayer.getTileX, getTileY and getTileXY all now required a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
...
Tilemap.getRayCastTiles now requires a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
Tilemap.getTiles now requires a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
2016-07-22 04:10:55 +01:00
Richard Davey
0301330c2d
jshint fixes.
2016-07-22 03:59:10 +01:00
Richard Davey
020cb01056
Canvas tilemap renderer fixes.
2016-07-22 03:55:21 +01:00
Felipe Alfonso
062c7cd95a
Added setTexturePriority function to WebGLRenderer
2016-07-21 22:34:27 -04:00
Richard Davey
be92e41366
The private methods TilemapLayer._fixX
, _unfixX
, _fixY
and _unfixY
have been moved to `Tilemap.
2016-07-22 03:20:56 +01:00
Richard Davey
ef9f53e350
TilemapLayer.getRayCastTiles has been moved to Tilemap.getRayCastTiles.
...
TilemapLayer.rayStepRate has been moved to Tilemap.rayStepRate.
TilemapLayer.getTiles has been moved to Tilemap.getTiles.
2016-07-22 03:03:50 +01:00
Felipe Alfonso
1755bfd779
Merge branch 'dev' into multitexture-gl
2016-07-21 21:51:14 -04:00
Felipe Alfonso
44774d648e
Final implementation related to multi texture batching
2016-07-21 21:49:29 -04:00
Richard Davey
f669202fb4
Loads of refactoring. Removed the internal layer creation, added in first/last gid detection, sorted out multiple identical layer creation.
2016-07-22 02:39:35 +01:00
Richard Davey
9eff79f2c2
Phaser.Tileset has a new property lastgid
which is populated automatically by the TilemapParser when importing Tiled map data, or can be set manually if building your own tileset.
2016-07-22 02:35:33 +01:00
Richard Davey
91e7b2ca9c
Updated properties.
2016-07-22 00:30:55 +01:00
Pete Baron
8c6fec0e97
Apply "half pixel correction" to the source coordinates for tiles when drawing with WebGL.
2016-07-22 11:30:06 +12:00
Richard Davey
8832680aa0
Exposed 'width' and 'height' properties on TilemapLayer, so it can be resized and update all children.
2016-07-22 00:09:31 +01:00