Richard Davey
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8d5ef0e1e1
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Update CHANGELOG-v3.60.md
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2023-03-22 18:01:36 +00:00 |
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Richard Davey
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c850e85ca4
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The TilemapLayer.skipCull feature wasn't being applied correctly for Isometric, Hexagonal or Staggered tiles, only for Orthographic tiles (the default). It will now respect the skipCull property and return all tiles during culling if enabled. Fix #5524
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2023-03-22 18:01:34 +00:00 |
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Richard Davey
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fe0c0639c1
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Update CHANGELOG-v3.60.md
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2023-03-22 17:45:35 +00:00 |
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Richard Davey
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ae449ad27b
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Added missing PostPipeline class
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2023-03-22 17:45:31 +00:00 |
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Richard Davey
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b5f1b2b588
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The MatterTileBody class, which is created when you convert a Tilemap into a Matter Physics world, will now check to see if the Tile has flipX or flipY set on it and rotate the body accordingly. Fix #5893
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2023-03-22 17:45:18 +00:00 |
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Richard Davey
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85d1673cce
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Set directly on Sprite if a property, otherwise use setData. Fix #6391
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2023-03-22 16:41:13 +00:00 |
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Richard Davey
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881d62075f
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Remove console.logs. Fix #6420
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2023-03-22 16:19:55 +00:00 |
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Richard Davey
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c7aaf3ba52
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Update CHANGELOG-v3.60.md
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2023-03-22 16:14:52 +00:00 |
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Richard Davey
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674057ac57
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New Beta 21 dist build with first ESM test
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2023-03-22 16:06:33 +00:00 |
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Richard Davey
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cea9995a9b
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Create phaser-esm.js
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2023-03-22 16:05:58 +00:00 |
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Richard Davey
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f6af98fede
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Added module declaration
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2023-03-22 16:05:43 +00:00 |
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Richard Davey
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e9a34bfedc
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Updated copy scripts
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2023-03-22 16:05:29 +00:00 |
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Richard Davey
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d5cfea045c
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Updated configs to use webpack5 and export an ESM version of Phaser
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2023-03-22 16:04:57 +00:00 |
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Richard Davey
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3dc0b77374
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Update .eslintignore
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2023-03-22 16:04:36 +00:00 |
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Richard Davey
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dd223d4aa3
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fs-extra update
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2023-03-22 14:05:42 +00:00 |
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Richard Davey
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b175ae1778
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Testing esm build
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2023-03-22 13:32:05 +00:00 |
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Richard Davey
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376107b25f
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Finally finished all FX documentation
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2023-03-21 18:04:34 +00:00 |
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Richard Davey
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ed6287e9a9
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More FX documentation finished
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2023-03-21 17:57:27 +00:00 |
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Richard Davey
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b89a10c99d
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Lots more documentation finished
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2023-03-21 17:21:45 +00:00 |
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Richard Davey
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f83debe894
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Added lots of documentation
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2023-03-20 18:44:48 +00:00 |
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Richard Davey
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f83cf124aa
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Added destroy method
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2023-03-20 18:28:58 +00:00 |
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Richard Davey
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42610c4fa6
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Finished documentation and added destroy method
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2023-03-20 18:28:42 +00:00 |
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Richard Davey
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5805925cc6
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Fixed PostFX on custom render objects
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2023-03-20 17:27:18 +00:00 |
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Richard Davey
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392640fe93
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Fixed Mesh Renderer to work with PostFX
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2023-03-20 17:00:30 +00:00 |
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Richard Davey
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ae83886729
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Update CHANGELOG-v3.60.md
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2023-03-20 15:22:30 +00:00 |
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Richard Davey
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6282d89f17
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Merge pull request #6421 from samme/fix/scene-shutdown-loader
Fix error stopping a scene without a loader
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2023-03-20 15:21:31 +00:00 |
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Richard Davey
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5a486bec6d
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Merge pull request #6423 from samme/docs/misc-10
Docs
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2023-03-20 15:20:52 +00:00 |
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Richard Davey
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97387f36f2
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Get textureUnit even if batch not flushed
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2023-03-20 15:20:35 +00:00 |
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Richard Davey
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1750caca18
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Update PreFXPipeline.js
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2023-03-20 15:20:22 +00:00 |
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Richard Davey
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d6c743138e
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Docs fix
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2023-03-20 15:20:13 +00:00 |
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Richard Davey
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4e6f51bc9c
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Update FX.js
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2023-03-20 15:20:06 +00:00 |
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Richard Davey
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4abab0ba5b
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Beta 21
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2023-03-20 15:20:01 +00:00 |
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samme
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26726eaf05
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Fix error stopping a scene without a loader
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2023-03-19 09:13:46 -07:00 |
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samme
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cea4eb3a19
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Docs: BaseCamera#ignore() entries type
Can be a Layer
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2023-03-19 09:04:11 -07:00 |
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samme
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1e527c4636
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Docs: PackFile url argument type
Can be an object
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2023-03-19 09:03:10 -07:00 |
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kainage
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1b7539d47e
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Fix ParticleEmitter#setParticleLifespan
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2023-03-18 12:21:13 -07:00 |
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Richard Davey
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e0514a37ac
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v3.60.0 Beta 20 Release
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2023-03-17 18:24:45 +00:00 |
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Richard Davey
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b1fc05f552
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Update CHANGELOG-v3.60.md
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2023-03-17 18:08:44 +00:00 |
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Richard Davey
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3e432dc0e2
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Merge pull request #6414 from ZekeLu/generateFrameNumbers
correct the docs for generateFrameNumbers
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2023-03-17 16:12:17 +00:00 |
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Richard Davey
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1ef683fe2c
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Upgrade typescript and webpack
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2023-03-17 16:05:37 +00:00 |
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Richard Davey
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6370e16b5d
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Fixed applyStencil and removed logs
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2023-03-16 21:57:06 +00:00 |
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Richard Davey
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4fbd7eec82
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Rename zero method and remove logs
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2023-03-16 21:56:55 +00:00 |
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Richard Davey
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27553a029b
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Call clearStencilMask
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2023-03-16 21:56:46 +00:00 |
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Richard Davey
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b093ece620
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Debugging stencil stack
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2023-03-16 18:49:43 +00:00 |
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Richard Davey
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d316bacedb
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Update PreFXPipeline.js
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2023-03-16 18:23:35 +00:00 |
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Richard Davey
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4c19106c63
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Debugging fx stacks
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2023-03-16 18:23:30 +00:00 |
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Richard Davey
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feb25f8d71
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Don't need this part any more
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2023-03-16 18:23:01 +00:00 |
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Richard Davey
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b3b12ae62c
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Testing pre/post mix
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2023-03-14 22:03:38 +00:00 |
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Richard Davey
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8b2a701dbd
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Tidying up and restore stencil
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2023-03-14 19:46:55 +00:00 |
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Richard Davey
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560dc8a783
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Restore the stencil before draw
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2023-03-14 19:46:41 +00:00 |
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