Commit graph

19028 commits

Author SHA1 Message Date
Richard Davey
8d5ef0e1e1 Update CHANGELOG-v3.60.md 2023-03-22 18:01:36 +00:00
Richard Davey
c850e85ca4 The TilemapLayer.skipCull feature wasn't being applied correctly for Isometric, Hexagonal or Staggered tiles, only for Orthographic tiles (the default). It will now respect the skipCull property and return all tiles during culling if enabled. Fix #5524 2023-03-22 18:01:34 +00:00
Richard Davey
fe0c0639c1 Update CHANGELOG-v3.60.md 2023-03-22 17:45:35 +00:00
Richard Davey
ae449ad27b Added missing PostPipeline class 2023-03-22 17:45:31 +00:00
Richard Davey
b5f1b2b588 The MatterTileBody class, which is created when you convert a Tilemap into a Matter Physics world, will now check to see if the Tile has flipX or flipY set on it and rotate the body accordingly. Fix #5893 2023-03-22 17:45:18 +00:00
Richard Davey
85d1673cce Set directly on Sprite if a property, otherwise use setData. Fix #6391 2023-03-22 16:41:13 +00:00
Richard Davey
881d62075f Remove console.logs. Fix #6420 2023-03-22 16:19:55 +00:00
Richard Davey
c7aaf3ba52 Update CHANGELOG-v3.60.md 2023-03-22 16:14:52 +00:00
Richard Davey
674057ac57 New Beta 21 dist build with first ESM test 2023-03-22 16:06:33 +00:00
Richard Davey
cea9995a9b Create phaser-esm.js 2023-03-22 16:05:58 +00:00
Richard Davey
f6af98fede Added module declaration 2023-03-22 16:05:43 +00:00
Richard Davey
e9a34bfedc Updated copy scripts 2023-03-22 16:05:29 +00:00
Richard Davey
d5cfea045c Updated configs to use webpack5 and export an ESM version of Phaser 2023-03-22 16:04:57 +00:00
Richard Davey
3dc0b77374 Update .eslintignore 2023-03-22 16:04:36 +00:00
Richard Davey
dd223d4aa3 fs-extra update 2023-03-22 14:05:42 +00:00
Richard Davey
b175ae1778 Testing esm build 2023-03-22 13:32:05 +00:00
Richard Davey
376107b25f Finally finished all FX documentation 2023-03-21 18:04:34 +00:00
Richard Davey
ed6287e9a9 More FX documentation finished 2023-03-21 17:57:27 +00:00
Richard Davey
b89a10c99d Lots more documentation finished 2023-03-21 17:21:45 +00:00
Richard Davey
f83debe894 Added lots of documentation 2023-03-20 18:44:48 +00:00
Richard Davey
f83cf124aa Added destroy method 2023-03-20 18:28:58 +00:00
Richard Davey
42610c4fa6 Finished documentation and added destroy method 2023-03-20 18:28:42 +00:00
Richard Davey
5805925cc6 Fixed PostFX on custom render objects 2023-03-20 17:27:18 +00:00
Richard Davey
392640fe93 Fixed Mesh Renderer to work with PostFX 2023-03-20 17:00:30 +00:00
Richard Davey
ae83886729 Update CHANGELOG-v3.60.md 2023-03-20 15:22:30 +00:00
Richard Davey
6282d89f17
Merge pull request #6421 from samme/fix/scene-shutdown-loader
Fix error stopping a scene without a loader
2023-03-20 15:21:31 +00:00
Richard Davey
5a486bec6d
Merge pull request #6423 from samme/docs/misc-10
Docs
2023-03-20 15:20:52 +00:00
Richard Davey
97387f36f2 Get textureUnit even if batch not flushed 2023-03-20 15:20:35 +00:00
Richard Davey
1750caca18 Update PreFXPipeline.js 2023-03-20 15:20:22 +00:00
Richard Davey
d6c743138e Docs fix 2023-03-20 15:20:13 +00:00
Richard Davey
4e6f51bc9c Update FX.js 2023-03-20 15:20:06 +00:00
Richard Davey
4abab0ba5b Beta 21 2023-03-20 15:20:01 +00:00
samme
26726eaf05 Fix error stopping a scene without a loader 2023-03-19 09:13:46 -07:00
samme
cea4eb3a19 Docs: BaseCamera#ignore() entries type
Can be a Layer
2023-03-19 09:04:11 -07:00
samme
1e527c4636 Docs: PackFile url argument type
Can be an object
2023-03-19 09:03:10 -07:00
kainage
1b7539d47e Fix ParticleEmitter#setParticleLifespan 2023-03-18 12:21:13 -07:00
Richard Davey
e0514a37ac v3.60.0 Beta 20 Release 2023-03-17 18:24:45 +00:00
Richard Davey
b1fc05f552 Update CHANGELOG-v3.60.md 2023-03-17 18:08:44 +00:00
Richard Davey
3e432dc0e2
Merge pull request #6414 from ZekeLu/generateFrameNumbers
correct the docs for generateFrameNumbers
2023-03-17 16:12:17 +00:00
Richard Davey
1ef683fe2c Upgrade typescript and webpack 2023-03-17 16:05:37 +00:00
Richard Davey
6370e16b5d Fixed applyStencil and removed logs 2023-03-16 21:57:06 +00:00
Richard Davey
4fbd7eec82 Rename zero method and remove logs 2023-03-16 21:56:55 +00:00
Richard Davey
27553a029b Call clearStencilMask 2023-03-16 21:56:46 +00:00
Richard Davey
b093ece620 Debugging stencil stack 2023-03-16 18:49:43 +00:00
Richard Davey
d316bacedb Update PreFXPipeline.js 2023-03-16 18:23:35 +00:00
Richard Davey
4c19106c63 Debugging fx stacks 2023-03-16 18:23:30 +00:00
Richard Davey
feb25f8d71 Don't need this part any more 2023-03-16 18:23:01 +00:00
Richard Davey
b3b12ae62c Testing pre/post mix 2023-03-14 22:03:38 +00:00
Richard Davey
8b2a701dbd Tidying up and restore stencil 2023-03-14 19:46:55 +00:00
Richard Davey
560dc8a783 Restore the stencil before draw 2023-03-14 19:46:41 +00:00