Commit graph

46 commits

Author SHA1 Message Date
Richard Davey
bba8285665 Return type fix 2020-09-03 11:27:12 +01:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
f15ef8648e Lots of type fixes 2020-01-14 17:11:07 +00:00
Richard Davey
8e7c3103d8 Moved the fromJSON code to its own external parser 2020-01-10 16:24:30 +00:00
Richard Davey
282a4df811 Update Factory.js 2020-01-10 14:53:17 +00:00
Richard Davey
0d66c98ff0 Added JSDocs for fromPhysicsEditor method and tidied things up a bit. 2020-01-10 08:56:49 +00:00
Richard Davey
590256fe92 Added fromPhysicsEditor method 2020-01-09 17:54:38 +00:00
Richard Davey
ae8bfbc013 Added missing JSDocs 2020-01-08 12:15:29 +00:00
Richard Davey
4e8c676895 Full JSDocs coverage! 2020-01-08 11:55:35 +00:00
Richard Davey
ac92fbe1b0 Lots of JSDoc updates. Also removed velocity and force methods as they don't belong in the Factory. 2020-01-08 11:15:30 +00:00
Richard Davey
b908ebdda2 Added fromSVG method 2020-01-08 01:50:51 +00:00
Richard Davey
279829b414 Added JSDocs 2020-01-07 17:54:47 +00:00
Richard Davey
868d599832 Added JSDocs 2020-01-07 17:31:41 +00:00
Richard Davey
29525868ff Added jsdocs 2019-12-17 13:06:11 +00:00
Richard Davey
819a6b20ae Walking through Matter compare merge 2019-12-16 17:12:12 +00:00
Richard Davey
63083882d3 MatterGameObject has a new optional boolean parameter addToWorld which lets you control if the Body should be added to the world or not. Useful for toggling off should you be merging pre-existing bodies with Game Objects. 2019-12-12 17:15:00 +00:00
Richard Davey
093557a6ea Removed worldConstraint changes 2019-12-12 13:31:36 +00:00
Richard Davey
4b14e489af Added start of fromJSON 2019-12-11 15:01:05 +00:00
Richard Davey
65008266d6 Fixed worldConstraint 2019-11-27 17:49:38 +00:00
Richard Davey
bb29aed88a Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated 2019-06-22 11:19:56 +01:00
Richard Davey
17ad54b35b You can pass in a Body for a Matter Game Object to use 2019-06-01 10:53:05 +01:00
Richard Davey
09318530a4 Matter.Factory.fromVertices can now take a vertices path string as its vertexSets argument, as well as an array of vertices. 2019-05-29 14:50:57 +01:00
Richard Davey
d7af904bfa Added Matter velocity, angularVelocity and force methods 2019-05-21 14:23:32 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
fda7772d3f Fixed jsdocs to flag arguments as optional. Fix #4506 2019-05-03 18:23:39 +01:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Richard Davey
956a0913b8 Added new jsdocs 2018-10-22 12:12:31 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
18a6cf8ad1 eslint fixes 2018-04-13 18:09:16 +01:00
Richard Davey
be29c69a8c Disable pointer constraint debug by default 2018-04-13 17:43:44 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
d5fd3e20d9 Renamed namespace 2018-03-29 14:24:51 +01:00
Richard Davey
f1e646c9ee jsdoc fixes 2018-03-28 15:39:57 +01:00
Richard Davey
15c4334dc7 jsdoc fixes 2018-03-28 14:11:46 +01:00
Richard Davey
db613c793a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-21 03:17:00 +00:00
Richard Davey
2f86100f87 MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject, that will inject a Matter JS Body into any Game Object, such as a Text object. 2018-03-21 03:16:36 +00:00
orblazer
dca7996179 Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
Richard Davey
19a08286c0 More types added 2018-03-19 15:01:14 +00:00
orblazer
ae15eca7bd Update JSDoc on "Matter.JS" physics 2018-03-19 01:10:32 +01:00
Richard Davey
3d4be64331 Testing MatterGameObject 2018-03-17 18:07:05 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
8de078d333 Added jsdocs 2018-02-12 13:48:48 +00:00
Michael Hadley
ccdad43920 Matter world and factory methods for creating a tile body 2018-01-21 12:53:48 -06:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Renamed from v3/src/physics/matter-js/Factory.js (Browse further)