photonstorm
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a87f1ca88b
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TextStyle is now responsible for MeasureText and caches the results.
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
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2017-03-20 16:09:01 +00:00 |
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Richard Davey
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7a6b643e99
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Make Graphics methods chainable.
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2017-03-19 23:07:41 +00:00 |
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Richard Davey
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2cc498e15e
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Updating sync methods.
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2017-03-17 00:16:20 +00:00 |
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Richard Davey
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08d9e55066
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Added Style set methods and moved shadow sync.
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2017-03-16 21:59:50 +00:00 |
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photonstorm
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b5258b55b1
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Quick todo
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2017-03-16 17:16:32 +00:00 |
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photonstorm
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aa080cfe7b
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Updating TextStyle component to allow for setters and more style options.
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2017-03-16 17:15:58 +00:00 |
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photonstorm
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4838b9da1d
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Added setDisplayOrigin. Added Math.round to updateOrigin to keep it pixel bound.
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2017-03-16 15:37:43 +00:00 |
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Richard Davey
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be05610d3b
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Removed redundant render vars and Origin method.
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2017-03-15 23:44:39 +00:00 |
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Richard Davey
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22154d905d
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Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
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2017-03-15 23:08:59 +00:00 |
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Felipe Alfonso
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d0de931c93
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per point coloring for line rendering
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2017-03-15 16:23:10 -03:00 |
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Felipe Alfonso
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fd71283e1d
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fixed issue with canvas draw image and camera scroll
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2017-03-15 14:25:52 -03:00 |
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Richard Davey
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607e62448b
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Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
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2017-03-15 01:08:04 +00:00 |
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Felipe Alfonso
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400b18b5ce
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Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
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2017-03-14 19:13:31 -03:00 |
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photonstorm
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16517ce898
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Create Function.call to apply the scope
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2017-03-14 17:00:14 +00:00 |
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photonstorm
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4832c65666
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Added createCanvas method to the Texture Manager.
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2017-03-14 16:37:32 +00:00 |
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Richard Davey
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bf19d3dee4
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Starting on Text
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2017-03-13 23:38:48 +00:00 |
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Felipe Alfonso
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130988d93e
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camera follow
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2017-03-13 15:17:14 -03:00 |
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Richard Davey
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1bad881139
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Swapped Transform undefined style.
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2017-03-09 00:41:21 +00:00 |
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Richard Davey
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e887a3a6e8
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Merged in Matter.js
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2017-03-08 23:53:58 +00:00 |
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Felipe Alfonso
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7eeb8d5d30
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transform checks for setter functions also removed old bitmap text
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2017-03-08 20:49:44 -03:00 |
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Richard Davey
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9353b049aa
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Export correct color values.
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2017-03-08 22:50:00 +00:00 |
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Felipe Alfonso
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29cd04121d
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Added dynamic and static bitmap text
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2017-03-08 19:36:53 -03:00 |
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Richard Davey
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3300eb77d0
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Fixed Graphics lineAlpha in Canvas Renderer.
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2017-03-08 22:08:20 +00:00 |
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Richard Davey
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1ee3751eab
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Included color in HSV output.
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2017-03-08 22:06:47 +00:00 |
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Felipe Alfonso
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b8f0b3357d
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Added fillTriangle and strokeTriangle to Graphics Game Object
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2017-03-07 21:51:09 -03:00 |
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Felipe Alfonso
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2966c687e8
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camera origin
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2017-03-07 18:28:43 -03:00 |
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Felipe Alfonso
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9ed1216ad6
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line rendering
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2017-03-07 01:29:51 -03:00 |
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Felipe Alfonso
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d6f07973b2
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Fixed transform issue when dealing with camera transforms
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2017-03-06 15:13:39 -03:00 |
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Felipe Alfonso
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7dc2feace3
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work in progress fix camera for transformed batch renderers
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2017-03-03 18:28:04 -03:00 |
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Richard Davey
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d034f2381f
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Tided up the renderer, optimized ParseXML a load, removed dead files.
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2017-03-03 01:41:33 +00:00 |
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Richard Davey
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6fa10a3e10
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Finally :)
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2017-03-03 00:22:29 +00:00 |
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Richard Davey
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844f113bbb
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Bounds working on unscaled Text.
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2017-03-02 23:56:05 +00:00 |
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Richard Davey
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61aafe5be9
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More tweaking
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2017-03-02 23:39:52 +00:00 |
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Richard Davey
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3d580664ef
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GetText
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2017-03-02 23:34:53 +00:00 |
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Felipe Alfonso
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a6140d8979
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changed the maximum amount of vertices for shape batch
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2017-03-02 16:30:37 -03:00 |
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Richard Davey
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3826eb732f
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Working through getting the Bitmap Text size back.
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2017-03-02 04:00:39 +00:00 |
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Richard Davey
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0ba77e5970
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Swapped to using the math const and tidied up eslint errors.
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2017-03-02 02:18:04 +00:00 |
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Richard Davey
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ed88c8e65a
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Updated components.
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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98eb2e3155
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Renderers now using the Origin property.
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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91bb3c8a98
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Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set).
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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b21fa19044
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Removed anchor property from Transform, and added in the new Origin component.
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2017-03-02 02:06:53 +00:00 |
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Felipe Alfonso
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06a0a61fcc
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Line rendering for webgl on Graphics Game Object
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2017-03-01 21:40:03 -03:00 |
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Felipe Alfonso
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fdc627fb92
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Fixed overflowing buffer on Graphics webgl renderer
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2017-03-01 20:23:46 -03:00 |
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Felipe Alfonso
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ac9d8ff44f
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Fill canvas rendering on WebGL for Graphics GO
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2017-03-01 18:08:10 -03:00 |
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Felipe Alfonso
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011014d645
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camera scrolling affects canvas rendering
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2017-03-01 14:56:04 -03:00 |
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Felipe Alfonso
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a70ee2e22a
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Update command list for graphics rendering
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2017-03-01 14:30:04 -03:00 |
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photonstorm
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6648543446
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New features added.
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2017-03-01 17:11:51 +00:00 |
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Richard Davey
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0fc9c3f4ad
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Moved BitmapText into new folder and added in scale and font size support.
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2017-03-01 00:16:35 +00:00 |
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Felipe Alfonso
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2490507ffa
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Graphics canvas rendering
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2017-02-28 18:12:14 -03:00 |
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Felipe Alfonso
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ad07334093
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Path rendering routines
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2017-02-28 13:52:09 -03:00 |
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