Commit graph

15659 commits

Author SHA1 Message Date
Richard Davey
dd99853cdb Created all of the WebGL state handling functions 2020-10-01 12:15:29 +01:00
Richard Davey
e0d4e84d45 Update CHANGELOG-v3.50.md 2020-10-01 10:57:17 +01:00
Richard Davey
d8992ccf9d WebGLRenderer.instancedArraysExtension is a new property that holds the WebGL Extension for instanced array drawing, if supported by the browser. 2020-10-01 10:57:13 +01:00
Richard Davey
23d6c68f1c Update Renderer.js 2020-09-30 17:45:12 +01:00
Richard Davey
b05d7f5481 Starting core renderer 2020-09-30 17:45:05 +01:00
Richard Davey
a30675d1fd Update CHANGELOG-v3.50.md 2020-09-30 17:08:00 +01:00
Richard Davey
c0bfb6a61c Added basic Camera and Frustum 2020-09-30 17:07:57 +01:00
Richard Davey
3baa34bea5 Create Mesh.js 2020-09-30 17:07:40 +01:00
Richard Davey
ee7804f515 Matrix4.getInverse is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it. 2020-09-30 17:07:32 +01:00
Richard Davey
1907bda5ee Update GameObjectFactory.js 2020-09-30 16:30:12 +01:00
Richard Davey
5313356fb0 Added basic Geometry 2020-09-30 15:30:50 +01:00
Richard Davey
6ab0803469 Fixed path 2020-09-30 15:11:42 +01:00
Richard Davey
e94d19b6eb Update CHANGELOG-v3.50.md 2020-09-30 15:10:51 +01:00
Richard Davey
abf7756e19 Starting to flesh out the Layer3D Plugin basics 2020-09-30 15:10:48 +01:00
Richard Davey
1c2c479689 Include Layer3D if feature enabled 2020-09-30 15:09:57 +01:00
Richard Davey
f8d7e823d7 Quaternion.setFromRotationMatrix is a new method that will set the rotation of the quaternion from the given Matrix4. 2020-09-30 15:09:35 +01:00
Richard Davey
0a8252bbe1 Updated Webpack configs to support Layer3D Plugin 2020-09-30 15:07:47 +01:00
Richard Davey
9afaf5f2c0 Moved RGB class 2020-09-30 14:16:13 +01:00
Richard Davey
7f3e6798e4 Added multiplyMatrices and premultiply methods and removed unused method. 2020-09-30 14:02:16 +01:00
Richard Davey
06d359dc25 Matrix4.transform is a new method that will generate a transform matrix from the given position and scale vectors and a rotation quaternion.
Removed un-used methods.
2020-09-30 13:48:59 +01:00
Richard Davey
d3e318a51c Added projectViewMatrix and unprojectViewMatrix. 2020-09-30 13:39:48 +01:00
Richard Davey
40a808cb50 Matrix4.lookAtRH is a new method that will generate a right-handed look-at matrix from the given eye, target and up positions. 2020-09-30 13:36:14 +01:00
Richard Davey
c2af9c0918 Update CHANGELOG-v3.50.md 2020-09-30 13:19:28 +01:00
Richard Davey
51ab68573f Matrix4.getMaxScaleOnAxis is a new method that will return the maximum axis scale from the Matrix4. 2020-09-30 13:19:20 +01:00
Richard Davey
7896bb4157 Added new methods.
* `Vector3.setFromMatrixPosition` is a new method that will set the components of the Vector3 based on the position of the given Matrix4.
* `Vector3.setFromMatrixColumn` is a new method that will set the components of the Vector3 based on the specified Matrix4 column.
* `Vector3.fromArray` is a new method that will set the components of the Vector3 based on the values in the given array, at the given offset.
* `Vector3.min` is a new method that will set the components of the Vector3 based on the `Main.min` between it and the given Vector3.
* `Vector3.max` is a new method that will set the components of the Vector3 based on the `Main.max` between it and the given Vector3.
* `Vector3.addVectors` is a new method that will set the components of the Vector3 based on the addition of the two Vector3s given.
* `Vector3.addScalar` is a new method that will multiply the components of the Vector3 by the scale value given.
* `Vector3.applyMatrix3` is a new method that will take a Matrix3 and apply it to the Vector3.
* `Vector3.applyMatrix4` is a new method that will take a Matrix4 and apply it to the Vector3.
2020-09-30 13:18:45 +01:00
Richard Davey
c299c9e108 Renamed method to setFromEuler 2020-09-30 11:23:01 +01:00
Richard Davey
3b8c78cca2 Quaternion.fromEuler is a new method that will set the quaternion from the given Euler object, optionally calling the onChangeCallback in the process.
The `Quaternion.set` method has a new optional boolean parameter `update` (defaults to `true`), which will call the `onChangeCallback` if set.
2020-09-30 11:21:28 +01:00
Richard Davey
78e020b6b1 Update CHANGELOG-v3.50.md 2020-09-30 11:03:28 +01:00
Richard Davey
8823f7f0e4 Removed Layer3D and Quad Game Objects 2020-09-30 11:03:19 +01:00
Richard Davey
11e6101f8d Added Math.Euler class 2020-09-30 11:02:54 +01:00
Richard Davey
368df2acef Quaternion now has a new property onChangeCallback which, if set, will be invoked each time the quaternion is updated. This allows you to link change events to other objects.
Internally, the `Quaternion` class now has 4 new private properties: `_x`, `_y`, `_z` and `_w` and 4 new getters and setters for the public versions. It also now passes most methods via `set` to allow for the onChange callback to be invoked. This does not change the public-facing API.
2020-09-30 11:02:33 +01:00
Richard Davey
4dfa49fc05 Fix return states 2020-09-30 09:23:58 +01:00
Richard Davey
0e72b3d3a0 Container doesn't need to be on the updateList, so remove the handler. 2020-09-30 09:20:16 +01:00
Richard Davey
24de03ca96 Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
Richard Davey
12c8ddfd05 Use getXRound 2020-09-29 18:05:39 +01:00
Richard Davey
9619995527 Add to UpdateList if not on Display List 2020-09-29 18:05:29 +01:00
Richard Davey
fc58d66ba9 Update CHANGELOG-v3.50.md 2020-09-29 17:07:10 +01:00
Richard Davey
8119ce7da1 Fixed use of old camera private properties 2020-09-29 16:44:11 +01:00
Richard Davey
76d2630f8b Fixed Shake effect 2020-09-29 16:43:42 +01:00
Richard Davey
b7b10545f3 Update CHANGELOG-v3.50.md 2020-09-29 12:23:30 +01:00
Richard Davey
83542ff51d
Merge pull request #5330 from somnolik/fix-render-texture-group
Fix drawing Group to RenderTexture
2020-09-29 12:22:07 +01:00
Richard Davey
e11c820570 Updated plugin 2020-09-29 12:13:36 +01:00
Richard Davey
fb01291344 Update CHANGELOG-v3.50.md 2020-09-29 12:13:28 +01:00
Richard Davey
3f2ad4dd79 SpineFile will now check to see if another identical atlas in the load queue is already loading the texture it needs and will no longer get locked waiting for a file that will never complete. This allows multiple skeleton JSONs to use the same atlas data. Fix #5331 2020-09-29 12:13:25 +01:00
Richard Davey
09a6d0e862 Updated to 3.8.99 runtimes 2020-09-29 11:40:38 +01:00
Richard Davey
e9a143ac2a Create README.md 2020-09-29 11:40:15 +01:00
Richard Davey
b93426439f Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00
Richard Davey
eff533f2db Update package.json 2020-09-29 11:39:46 +01:00
Richard Davey
eb1df27b9f Update CHANGELOG-v3.50.md 2020-09-29 11:39:39 +01:00
Richard Davey
8cfc43b553 Update CHANGELOG-v3.50.md 2020-09-29 10:56:49 +01:00