Hal Helms
|
89e4289c9d
|
Fix WeightedRandomize.js
|
2018-01-09 22:26:02 -08:00 |
|
Hal Helms
|
42ad0ac399
|
Add semicolons to WeightedRandomize
|
2018-01-09 22:24:56 -08:00 |
|
Hal Helms
|
302eba15d9
|
Update WeightedRandomize docs for index arrays
|
2018-01-09 22:09:28 -08:00 |
|
Hal Helms
|
e128733f02
|
Update WeightedRandomize() to support index arrays
|
2018-01-09 22:05:34 -08:00 |
|
Hal Helms
|
4fd10f437c
|
Fix geom/point/Normalize.js
|
2018-01-09 21:58:13 -08:00 |
|
Felipe Alfonso
|
15c45bda0e
|
BlitterBatch2 base rendering. Still missing Texture binding
|
2018-01-09 19:51:22 -03:00 |
|
Richard Davey
|
5f2867c17b
|
Merge pull request #3151 from photonstorm/reorg
Phaser 3 reorganisation merge
|
2018-01-09 22:39:39 +00:00 |
|
Richard Davey
|
107bfadb60
|
Modified path
|
2018-01-09 22:29:08 +00:00 |
|
Richard Davey
|
ca3f99ad81
|
Updated README
|
2018-01-09 22:27:14 +00:00 |
|
Richard Davey
|
4909a48e9a
|
Removed v3 folder
|
2018-01-09 22:12:55 +00:00 |
|
Richard Davey
|
f7102df3f6
|
Moved out-dated guide and renamed merge to wip
|
2018-01-09 22:12:16 +00:00 |
|
Richard Davey
|
889bcb64e9
|
Updated year and package details
|
2018-01-09 21:57:27 +00:00 |
|
Richard Davey
|
d06eb79b44
|
Updated ignore files
|
2018-01-09 21:54:41 +00:00 |
|
Richard Davey
|
fa77b1b1da
|
Moved project files
|
2018-01-09 21:50:47 +00:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
5fe12421cd
|
Removed previous version folders.
|
2018-01-09 21:42:10 +00:00 |
|
Felipe Alfonso
|
8bdc162592
|
BlitterBatch cleanup progress
|
2018-01-09 18:00:56 -03:00 |
|
Felipe Alfonso
|
79615df000
|
BaseRenderer as a base definition for all 2D WebGL renderers and batches
|
2018-01-08 22:34:45 -03:00 |
|
Richard Davey
|
1f0db02095
|
Working on new plugin system
So scenes can manage their own unique list of plugins and devs can easily add their own.
|
2018-01-09 01:30:10 +00:00 |
|
Richard Davey
|
f7a1c6fec7
|
You can now pass an existing Game Object to Impact Physics and have it add a body to it.
|
2018-01-08 22:16:14 +00:00 |
|
Richard Davey
|
86f112aef9
|
You can now pass an existing Game Object to Arcade Physics and have it add a body to it.
|
2018-01-08 22:11:19 +00:00 |
|
Pavle Goloskokovic
|
e9040240f8
|
Added audio property docs
|
2018-01-08 19:54:40 +01:00 |
|
Pavle Goloskokovic
|
b0d0da6ecc
|
Initializing audio property
|
2018-01-08 19:54:15 +01:00 |
|
Pavle Goloskokovic
|
2cdd6e1cfd
|
Adding HTML5AudioSound class to index.js
|
2018-01-08 19:47:59 +01:00 |
|
Pavle Goloskokovic
|
6909cbba49
|
Adding HTML5AudioSound class that represents HTML5 Audio implementation of BaseSound
|
2018-01-08 19:47:13 +01:00 |
|
Pavle Goloskokovic
|
8c41240cde
|
Added volume property docs
|
2018-01-08 19:35:29 +01:00 |
|
Pavle Goloskokovic
|
4fb2959361
|
Added mute property docs
|
2018-01-08 19:35:13 +01:00 |
|
Pavle Goloskokovic
|
569b395044
|
Added _volume property docs
|
2018-01-08 19:34:55 +01:00 |
|
Pavle Goloskokovic
|
1223bba62f
|
Added _mute property docs
|
2018-01-08 19:34:41 +01:00 |
|
Pavle Goloskokovic
|
dbb4b18e22
|
Added onBlurPausedSounds property docs
|
2018-01-08 19:34:23 +01:00 |
|
Pavle Goloskokovic
|
5580ac9239
|
Implemented volume property setter for HTML5AudioSoundManager class
|
2018-01-08 19:33:43 +01:00 |
|
Pavle Goloskokovic
|
dd410e2e86
|
Implemented volume property getter for HTML5AudioSoundManager class
|
2018-01-08 19:33:23 +01:00 |
|
Pavle Goloskokovic
|
1521a8addc
|
Defining volume property for HTML5AudioSoundManager class
|
2018-01-08 19:33:10 +01:00 |
|
Pavle Goloskokovic
|
1468febf74
|
Initializing _volume property used for storing global volume setting
|
2018-01-08 19:32:41 +01:00 |
|
Pavle Goloskokovic
|
fca5dcd1ab
|
Implemented mute property setter for HTML5AudioSoundManager class
|
2018-01-08 19:32:20 +01:00 |
|
Pavle Goloskokovic
|
8c5610416a
|
Implemented mute property getter for HTML5AudioSoundManager class
|
2018-01-08 19:32:09 +01:00 |
|
Pavle Goloskokovic
|
86cccd53ee
|
Defining mute property for HTML5AudioSoundManager class
|
2018-01-08 19:31:26 +01:00 |
|
Pavle Goloskokovic
|
d3caa815d1
|
Initializing _mute property used for storing global mute setting
|
2018-01-08 19:30:42 +01:00 |
|
Pavle Goloskokovic
|
5fcdca241b
|
Implemented destroy method for HTML5AudioSoundManager class
|
2018-01-08 19:29:16 +01:00 |
|
Pavle Goloskokovic
|
4d768c1c6a
|
Implemented onFocus method for HTML5AudioSoundManager class
|
2018-01-08 19:29:01 +01:00 |
|
Pavle Goloskokovic
|
06bc5d62fc
|
Implemented onBlur method for HTML5AudioSoundManager class
|
2018-01-08 19:28:21 +01:00 |
|
Pavle Goloskokovic
|
8dc544667e
|
Initializing onBlurPausedSounds array used for keeping track of sounds paused when game looses focus
|
2018-01-08 19:27:44 +01:00 |
|
Pavle Goloskokovic
|
197e370c7b
|
Implemented add method for HTML5AudioSoundManager class
|
2018-01-08 19:26:32 +01:00 |
|
Pavle Goloskokovic
|
df450a4e17
|
Adding HTML5AudioSoundManager class to index.js
|
2018-01-08 19:25:26 +01:00 |
|
Pavle Goloskokovic
|
171dac468a
|
Adding HTML5AudioSoundManager class that represents HTML5 Audio implementation of BaseSoundManager
|
2018-01-08 19:25:11 +01:00 |
|
Pavle Goloskokovic
|
526f6ae58c
|
Releasing references to rate updates objects before releasing reference to rateUpdates array
|
2018-01-08 19:23:11 +01:00 |
|
Pavle Goloskokovic
|
49e6b5129d
|
No need for context reference, it is taken care of by forEachActiveSound method
|
2018-01-08 19:22:34 +01:00 |
|
Pavle Goloskokovic
|
a3d50f936d
|
Releasing references to sounds before releasing reference to sound array
|
2018-01-08 19:21:55 +01:00 |
|
Pavle Goloskokovic
|
9a40226452
|
Printing audio implementation type in debug header
|
2018-01-08 18:07:17 +01:00 |
|
Pavle Goloskokovic
|
8972401e5d
|
Resolved a TODO
|
2018-01-08 18:06:36 +01:00 |
|