Richard Davey
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2a26257caa
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Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
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2013-05-29 11:40:05 +01:00 |
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Richard Davey
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09f57fa346
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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3c0c349089
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More refactoring for 1.0.0
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2013-05-28 21:38:37 +01:00 |
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Richard Davey
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03b7467018
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Tidying up before putting back together again
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2013-05-28 09:37:32 +01:00 |
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Richard Davey
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4cef0d1d35
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Tidying up
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2013-05-25 11:17:11 +01:00 |
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Richard Davey
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204ec46b2b
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Refactoring ready for 1.0 release.
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2013-05-25 04:21:24 +01:00 |
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Richard Davey
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4ef0750c07
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Prep before branch
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2013-05-24 01:40:56 +01:00 |
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Richard Davey
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67bf221073
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Updates
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2013-05-23 21:47:29 +01:00 |
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Richard Davey
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94add2ea6e
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Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
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2013-05-23 15:45:04 +01:00 |
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Richard Davey
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c7485301ca
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Added Starling/Sparrow XML Texture Atlas format support.
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2013-05-23 03:08:57 +01:00 |
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Richard Davey
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bd54460e80
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Added the GameObjectManager
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2013-05-23 00:01:58 +01:00 |
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Richard Davey
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e2141c91a6
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Added VerletManager and lots of new tests
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2013-05-21 04:12:54 +01:00 |
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Richard Davey
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0b2d818ba8
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CollisionMask up and running
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2013-05-20 06:21:12 +01:00 |
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Richard Davey
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05cc32fbc9
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Added final logo and start of CollisionMask
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2013-05-19 14:01:11 +01:00 |
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Richard Davey
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53aa43566e
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Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
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2013-05-18 03:05:28 +01:00 |
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Richard Davey
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55568592b5
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
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Richard Davey
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a6e8436e6d
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Massive input overhaul continued
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2013-05-16 21:34:24 +01:00 |
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Richard Davey
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3cdd2baff0
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New Input handler implemented.
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2013-05-16 02:36:58 +01:00 |
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Richard Davey
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ce7bfd1fc2
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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2013-05-14 03:37:38 +01:00 |
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Richard Davey
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8fc31ed83b
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Doc formatting
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2013-05-11 23:51:50 +01:00 |
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Sean
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1c311a73df
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Simply add type info to jsdoc of these classs.
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2013-05-12 00:26:30 +08:00 |
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Sean
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77582fb1ed
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Re-format optional parameters.
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2013-05-10 16:31:18 +01:00 |
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Sean
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2a8447f64e
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Add some type info to Emitter class.
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2013-05-10 16:31:18 +01:00 |
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Sean
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deb37e9a90
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Finish document for DynamicTexture, Loader, GeomSprite, Sprite, Camera.
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2013-05-10 16:31:17 +01:00 |
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Sean
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ca932038fb
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Finish document for ScrollRegion, ScrollZone, Tilemap, Device, TilemapLayer.
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2013-05-10 16:31:16 +01:00 |
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Sean
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00ef200914
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Finish document for Time, Tween, Animation, AnimationLoader, Frame.
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2013-05-10 16:31:16 +01:00 |
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Sean
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e88c48641d
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Finish document for AnimationManager, Tile, FrameData, BootScreen, PauseScreen.
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2013-05-10 16:31:15 +01:00 |
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Sean
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1052df6660
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Finish documents for Cache, CameraManager, Game, SoundManager, Sound.
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2013-05-10 16:31:15 +01:00 |
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Sean
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4be5a10e44
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Finish documents for GameObject, World, TweenManager, State, Stage.
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2013-05-10 16:31:14 +01:00 |
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Sean
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5cf8b846f8
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Finish another 10 classes' document.
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2013-05-10 16:31:14 +01:00 |
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Sean
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9da64e6baf
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Finish document for AnimationManager, CameraManager, SoundManager and TweenManager class.
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2013-05-10 16:31:13 +01:00 |
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Sean
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98693cb418
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Finish document for Cache, Game, Stage, State and World class.
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2013-05-10 16:31:12 +01:00 |
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Richard Davey
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0a08e1ae0e
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Removed un-needed file and added SoundManager fix.
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2013-05-02 05:16:16 +01:00 |
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Richard Davey
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54a5e6477c
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Lots of new tile map commands and tests.
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2013-05-02 05:01:34 +01:00 |
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Richard Davey
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2a5b6ef12a
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Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
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2013-05-02 03:37:45 +01:00 |
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Richard Davey
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e62b300a25
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Added Camera Mirror FX and test case.
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2013-05-02 01:02:06 +01:00 |
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Richard Davey
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7d98a1bb9d
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
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Richard Davey
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c5cccf3283
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Large refactoring of the pause and boot screens in Stage and various other small fixes
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2013-04-29 02:41:19 +01:00 |
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Richard Davey
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b6f8a3fba6
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Final 0.9.4 release
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2013-04-28 22:10:11 +01:00 |
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Richard Davey
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cb9cb6e894
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Github Bug Fixes
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2013-04-28 22:04:37 +01:00 |
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Richard Davey
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e948f1e3be
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Fixed daft issue in Camera and fully implemented tilemap collision.
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2013-04-28 22:04:36 +01:00 |
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Richard Davey
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4c21ac0d87
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Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.
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2013-04-28 22:04:36 +01:00 |
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Richard Davey
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2087b2d76e
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tidying up
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2013-04-26 00:24:58 +01:00 |
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Richard Davey
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b2e1434f5e
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Tilemap collision working but needs speeding up
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2013-04-25 20:05:56 +01:00 |
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Richard Davey
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b8ab13fec8
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Getting tilemap collision up and running
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2013-04-25 01:55:56 +01:00 |
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Richard Davey
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53d8e4da2e
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Fixed Game.boot syntax error.
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2013-04-24 09:37:29 +01:00 |
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Richard Davey
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3898faf17e
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New v0.9.3 release - see the changelog in the README for full details.
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2013-04-24 02:48:03 +01:00 |
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Richard Davey
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1b6fbc1324
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Fixed Game.boot issue and Animation issue reported in github.
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2013-04-24 00:47:11 +01:00 |
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Richard Davey
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268470ef62
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Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter.
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2013-04-24 00:18:07 +01:00 |
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Richard Davey
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6466361f5f
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Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
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2013-04-23 21:27:45 +01:00 |
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