Commit graph

84 commits

Author SHA1 Message Date
Richard Davey
6ce6330f50 More docs. 2013-10-02 11:22:48 +01:00
Richard Davey
82325ecc8a Finished Group documentation. 2013-10-02 01:51:30 +01:00
Richard Davey
e5b1faace6 Preparing more documentation. 2013-10-02 01:16:40 +01:00
Richard Davey
7c7cd8b01d More docs and quick patch to stop the body.allowRotation messing things up. 2013-10-01 16:56:47 +01:00
Richard Davey
ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey
a38ad2d1a9 Merge pull request #85 from onedayitwillmake/dev
Fixed accidentally overwroting remove function with a prepend function
2013-10-01 08:16:16 -07:00
Mario Gonzalez
f593afd164 Fixed accidentally overwroting remove function with a prepend function 2013-10-01 10:08:09 -04:00
Richard Davey
0a98bb67d8 jsdoc blocks added to every file and tidied up. 2013-10-01 15:05:30 +01:00
Richard Davey
305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Mario Gonzalez
fa8ad51c79 Fixed bug in LinkedList#remove that could cause first/tail to be have pointers to dead node 2013-09-30 22:06:48 -04:00
Richard Davey
480d90b009 * Removed the callbackContext parameter from Group.callAll because it's no longer needed.
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
16b1913de1 * Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey
e3384b7ff7 Merge pull request #71 from webeled/dev
More examples migrated across.
2013-09-30 04:16:44 -07:00
Richard Davey
31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Webeled
903b11b730 Groups examples and some boolean checks corrected 2013-09-27 13:27:15 +01:00
Richard Davey
e77dba402c Beta warning added. 2013-09-24 16:02:58 +01:00
Richard Davey
51049128f5 Collision fixes for testing 2013-09-23 22:23:17 +01:00
Richard Davey
bc02a1a05e Fixing collision issues 2013-09-23 01:06:09 +01:00
Richard Davey
6b9484aa80 Merge pull request #60 from TheJare/master
Fix bug in StateManager...
2013-09-22 14:32:25 -07:00
Luiz "Bills"
8132427870 fix antialias bug 2013-09-21 21:40:36 -03:00
TheJare
4b6147d3e3 Fix bug in StateManager where a state's update function might not get called if it has an empty preload function 2013-09-20 22:42:04 +01:00
Richard Davey
a415e779d1 Final 1.0.5 release. 2013-09-20 13:55:33 +01:00
Webeled
26a595cd44 JSDocs update ;) 2013-09-19 16:34:48 +02:00
Webeled
78a062dfb6 Updated my files and the documentation checklist 2013-09-19 13:17:49 +02:00
Webeled
6e4631a849 First commit of the day 2013-09-19 10:36:15 +02:00
Richard Davey
c5fc5e3394 Fixed various issues in the TweenManager, added length property to Group and improved the build script. 2013-09-19 04:45:08 +01:00
Richard Davey
d9a49797c4 1.0.4 release 2013-09-18 06:34:56 +01:00
Richard Davey
3c5ea01e09 1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples 2013-09-17 16:50:47 +01:00
Webeled
bb9761aaf4 It loops but still problems on the constructor 2013-09-16 17:40:56 +02:00
Webeled
fc584cf6bc Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
2013-09-16 16:37:30 +02:00
Richard Davey
49a6ba2c02 Updated Group to fix some issues with not checking children 2013-09-15 00:14:45 +01:00
Richard Davey
70233b7508 Updating examples with new runner and menu system. 2013-09-13 17:48:47 +01:00
Richard Davey
7c6e6df91a State swap example done and working. 2013-09-13 05:44:04 +01:00
Richard Davey
9f687b4f8a Adding Type support for collision checks. 2013-09-12 21:54:41 +01:00
Richard Davey
336de314a1 Fixed an issue where the Tile.physicsElapsed would go insane if the game has been paused for a long time. 2013-09-12 16:18:44 +01:00
Richard Davey
dbaf7269e9 Promoted the Tilemap to a DisplayObject and vastly simplified the load process. 2013-09-12 04:24:01 +01:00
Richard Davey
3d22d0e169 Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons). 2013-09-12 02:18:23 +01:00
Richard Davey
95374339b9 Added a Sample Plugin and tested out the Plugin Manager. Working great :) 2013-09-11 17:32:53 +01:00
Richard Davey
fba731e740 Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
Richard Davey
f260108433 Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
Richard Davey
87858d6bbf Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result. 2013-09-11 11:33:27 +01:00
Richard Davey
f885f7b023 Added CSS3Filters plugin. Also modified Sprite to contain preUpdate call, so that update can be over-ridden by custom Classes + added an example for this. 2013-09-11 00:35:21 +01:00
Richard Davey
e2eddc8b24 Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly. 2013-09-10 23:51:35 +01:00
Richard Davey
e41e35fd09 Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties. 2013-09-10 20:40:34 +01:00
Richard Davey
a486bf6b4a Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions. 2013-09-10 16:46:39 +01:00
Richard Davey
5da0e42be4 Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now. 2013-09-10 14:00:46 +01:00
Richard Davey
15fe5ed6c8 Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too. 2013-09-10 12:46:14 +01:00
Richard Davey
4f950ae801 Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames. 2013-09-10 11:09:25 +01:00
Richard Davey
5d3fe891cd Particle Emitter in and working. Nice and fast, and a lot more flexible than before. 2013-09-10 01:26:50 +01:00
Richard Davey
30fc4099c6 Out of bounds and Sprite events hooked up 2013-09-09 13:29:33 +01:00