photonstorm
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299115ca5d
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The entire Phaser library has been updated to match the new JSHint configuration.
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2013-11-25 04:40:04 +00:00 |
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photonstorm
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a876fdd2b6
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README update, Loader audio path fix and Tween.isRunning fix.
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2013-11-24 13:16:55 +00:00 |
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photonstorm
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685054eac5
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Group.callAll now supports nested functions and a context, making it really powerful!
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2013-11-01 17:29:57 +00:00 |
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photonstorm
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7ceb11ae49
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New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
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2013-10-28 23:29:34 +00:00 |
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photonstorm
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b868c2cb1b
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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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2013-10-11 04:42:11 +01:00 |
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Richard Davey
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96da57cac0
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Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
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2013-10-03 02:38:35 +01:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Richard Davey
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31bbf05ace
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* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
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2013-09-30 11:15:50 +01:00 |
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Richard Davey
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6353d8c7ab
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Fixed some eases.
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2013-09-26 15:22:49 +01:00 |
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powerfear
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c36543a261
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make tweens chain loopable
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2013-09-20 21:47:58 -04:00 |
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powerfear
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f31d56584d
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make tweens chainable with .to
Allow successive .to calls to chain tweens, and an example using it.
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2013-09-20 19:14:50 -04:00 |
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Richard Davey
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c5fc5e3394
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Fixed various issues in the TweenManager, added length property to Group and improved the build script.
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2013-09-19 04:45:08 +01:00 |
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Richard Davey
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e2eddc8b24
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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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2013-09-10 23:51:35 +01:00 |
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Richard Davey
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e41e35fd09
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Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
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2013-09-10 20:40:34 +01:00 |
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Richard Davey
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60f0e8967f
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Added Phaser.Graphics and fixed the Out of World Bounds call.
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2013-09-09 17:01:59 +01:00 |
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Richard Davey
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eb7af3d2a2
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Group nearly done. Sprite.anchor appears to be broken though, must fix.
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2013-09-06 20:20:58 +01:00 |
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Richard Davey
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2fe8a3a0a7
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Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
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2013-09-03 17:07:05 +01:00 |
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Richard Davey
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e77f5da2cd
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Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
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2013-08-30 17:09:43 +01:00 |
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Richard Davey
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4bbcc380c5
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State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
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2013-08-29 07:06:16 +01:00 |
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Richard Davey
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b8d3a61c97
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Added the TweenManager
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2013-08-29 00:09:12 +01:00 |
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Richard Davey
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d323404676
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Starting integration of tween.js
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2013-08-28 21:29:25 +01:00 |
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