Richard Davey
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4f0a9ba01d
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Better immovable handling
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2019-03-22 19:07:19 +00:00 |
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Richard Davey
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de08c9b0db
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Removed lots of un-used vars and added 'rideable' support
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2019-03-22 19:07:06 +00:00 |
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Richard Davey
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b48247dada
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Body now wakes from direct velocity property modification
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2019-03-22 15:01:47 +00:00 |
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Richard Davey
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ad9a0fad00
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Fixed body waking situations
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2019-03-22 14:48:00 +00:00 |
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Richard Davey
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cf504ac9c2
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Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument.
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2019-03-22 13:16:37 +00:00 |
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Richard Davey
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bef0b163a2
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Clear snapTo
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2019-03-22 12:50:28 +00:00 |
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Richard Davey
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34ed8f0b5a
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Remove log
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2019-03-22 12:50:21 +00:00 |
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Richard Davey
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4d4c5353ec
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Added World positionIterations property to help settle busy scenes
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2019-03-22 12:18:34 +00:00 |
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Richard Davey
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7c5f6adfe8
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Don't apply the force until postUpdate - resolves all issues with body spacing :)
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2019-03-22 11:34:23 +00:00 |
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Richard Davey
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963ed11cb4
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Fixed getMove flow
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2019-03-22 02:39:10 +00:00 |
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Richard Davey
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06acf492bc
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Refactored getMoveY
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2019-03-22 02:29:48 +00:00 |
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Richard Davey
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026c2049c0
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Commented out a few logs
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2019-03-22 02:29:34 +00:00 |
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Richard Davey
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813e135f72
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Pass on the hardblock state
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2019-03-22 01:58:36 +00:00 |
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Richard Davey
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ec67d02b21
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Blockers is now a face array and added hardBlocked support
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2019-03-22 01:17:32 +00:00 |
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Richard Davey
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18333f9ec7
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Set hard blocking
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2019-03-22 01:17:14 +00:00 |
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Richard Davey
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ae89e44364
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New debug colors
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2019-03-22 01:16:54 +00:00 |
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Richard Davey
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19bfe38d04
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Resolved issue with bounds penetration (finally)
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2019-03-21 23:21:02 +00:00 |
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Richard Davey
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9ac70e32b0
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Now using CollisionInfo (and more debugging)
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2019-03-21 17:25:01 +00:00 |
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Richard Davey
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21ca1abe00
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Gravity application test
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2019-03-21 17:24:47 +00:00 |
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Richard Davey
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9cabcd5d73
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Tidying up
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2019-03-21 17:24:34 +00:00 |
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Richard Davey
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212e8caba2
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Now using CollisionInfo
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2019-03-21 17:24:26 +00:00 |
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Richard Davey
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977e3b0ac3
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Exposed IntersectsRects
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2019-03-21 17:24:14 +00:00 |
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Richard Davey
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eae681bda2
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Added new CollisionInfo handler
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2019-03-21 17:24:03 +00:00 |
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Richard Davey
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0005cf590e
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Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
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2019-03-21 11:31:05 +00:00 |
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Richard Davey
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6a145049b1
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Testing issue with sticky bodies
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2019-03-21 01:02:38 +00:00 |
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Richard Davey
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1518f49c23
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Finally traced down the culprit. Now to resolve.
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2019-03-20 17:14:44 +00:00 |
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Richard Davey
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1383aba08e
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Hide some logs
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2019-03-20 17:14:31 +00:00 |
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Richard Davey
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a0fc1ca3cc
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Tidying up
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2019-03-20 17:14:21 +00:00 |
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Richard Davey
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792f458e32
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Better "is moving" handling
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2019-03-20 15:00:17 +00:00 |
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Richard Davey
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93f012d3e3
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Frame counter. Handy for debuggin.
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2019-03-20 15:00:05 +00:00 |
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Richard Davey
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0f59b326f6
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Sleeping can now force a position
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2019-03-20 14:59:53 +00:00 |
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Richard Davey
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ec1b765833
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Logging to figure out sleeping in the air
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2019-03-20 10:41:06 +00:00 |
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Richard Davey
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1c81425771
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Add forceY arguments
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2019-03-20 10:40:32 +00:00 |
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Richard Davey
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bfdd039bf4
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Don't force body position at this point
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2019-03-20 10:40:19 +00:00 |
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Richard Davey
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290ef210f4
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Doh, sqrt returns positive. Math.abs our velocities
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2019-03-20 10:20:02 +00:00 |
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Richard Davey
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022ce80333
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Fixed 'moves' assignment and added min velocity support
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2019-03-20 04:07:58 +00:00 |
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Richard Davey
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bf25e424f0
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Added support for minVelocity and fixed zero gravity rebound issue
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2019-03-20 04:06:53 +00:00 |
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Richard Davey
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81e2851b37
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Moved sleeping to new function and made stronger
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2019-03-20 01:28:00 +00:00 |
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Richard Davey
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5dcd844701
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Added world blocked debug color
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2019-03-20 00:08:23 +00:00 |
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Richard Davey
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87e9f8e62d
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Don't reforce a forced position
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2019-03-20 00:02:16 +00:00 |
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Richard Davey
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1e5c2ea0fc
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Reworked blocker handling
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2019-03-20 00:02:04 +00:00 |
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Richard Davey
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fcd7f25091
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Preparing to swap for isBlocked checks
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2019-03-19 23:21:59 +00:00 |
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Richard Davey
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68c8bd3af2
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Removed logs array and tidying up the flow
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2019-03-19 23:21:48 +00:00 |
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Richard Davey
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7a602ab105
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Removed logs and added blockers
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2019-03-19 23:21:35 +00:00 |
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Richard Davey
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0cef93134f
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Set blocker, not world blocker
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2019-03-19 23:21:23 +00:00 |
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Richard Davey
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6462e18527
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Gravity vars
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2019-03-19 23:21:06 +00:00 |
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Richard Davey
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8373936896
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Removing need for sqrts when mass is the same
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2019-03-19 00:27:26 +00:00 |
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Richard Davey
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d59617a627
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Never ending debugging ahoy.
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2019-03-18 17:17:59 +00:00 |
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Richard Davey
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5485c07b32
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Fixed world gravity rebound
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2019-03-18 14:55:54 +00:00 |
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Richard Davey
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df0c76569f
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Added world rebounds handler
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2019-03-18 14:12:52 +00:00 |
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