Commit graph

653 commits

Author SHA1 Message Date
Richard Davey
1dca2c2c8a Scenes Types 2019-05-09 12:37:37 +01:00
Richard Davey
53ac066d25 More Input Types 2019-05-09 12:03:36 +01:00
Richard Davey
290389c4ae Input Types 2019-05-09 12:02:03 +01:00
Richard Davey
95eb4fc03d Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492 2019-04-26 10:56:06 +01:00
Richard Davey
64532d8d7b InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228 2019-04-24 13:38:40 +01:00
Richard Davey
00dbf8b03e Destroying a Game object during its pointerup event handler on a touch device will no longer cause Uncaught TypeError: Cannot read property 'localX' of undefined. All InputPlugin process handlers now check to see if the Game Object has been destroyed at any stage and abort if it has. Fix #4463 2019-04-24 12:54:56 +01:00
Richard Davey
507bb6a215 Added customHitArea boolean property 2019-04-24 11:21:52 +01:00
Richard Davey
2ef6ad3e51 Fixed jsdoc 2019-04-24 10:54:02 +01:00
Richard Davey
181be88ba9 Updated to use game clock time values. 2019-04-24 10:48:03 +01:00
Richard Davey
6b5383a007 Key now needs a reference to the plugin that created it. Also added getDuration method. 2019-04-24 10:47:51 +01:00
Richard Davey
d7917789eb Added destroy argument to removeKey and cleared plugin reference. 2019-04-24 10:47:22 +01:00
Richard Davey
fd4f45673b Pointer.getDuration would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444 2019-04-24 10:08:56 +01:00
Richard Davey
31c0b4f2ff Update now always runs but only once per frame 2019-04-24 10:04:13 +01:00
Richard Davey
95b18ae6e0 Refined poll rate handling and added pluginUpdate 2019-04-24 10:03:58 +01:00
Richard Davey
43c72e23c6 Fixed issue with input events running twice 2019-04-24 09:34:40 +01:00
Richard Davey
e0255c6f0f Docs fix 2019-04-16 17:08:19 +01:00
Richard Davey
0cfbc7917e The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414 2019-04-08 14:39:28 +01:00
Richard Davey
0ee2442597 Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
Richard Davey
341e78ce0d Added touch Window handlers and remove handlers 2019-02-22 02:26:52 +00:00
Richard Davey
c90ae09f9f Added window specific handlers
And game config option:

```
    input: {
        windowEvents: false
    },
```
2019-02-22 02:11:13 +00:00
Richard Davey
0db663d901 More typedefs 2019-02-13 15:38:50 +00:00
Richard Davey
3938675d9f Input typedefs 2019-02-13 14:17:36 +00:00
Richard Davey
c8439393fb Much better keycode jsdoc handling. 2019-02-12 12:51:43 +00:00
Richard Davey
dc73993fe2 Added jsdoc version numbers 2019-02-12 12:22:25 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
3104246386
Merge pull request #4347 from rgk/patch-5
On mobile, have pointerup and pointerout get triggered together.
2019-02-10 21:17:24 +00:00
Richard Davey
f3f65d1437 Refactored the game over and out handling to work with the non-legacy input system. Fix #4344 2019-02-10 17:10:13 +00:00
Robert Kowalski
6105c1a9b2
Emit pointerout always after pointerup on touch.
Now pointerout will always emit after pointerup.
2019-02-08 09:33:25 -05:00
Richard Davey
6cd17618b1 Moved time to getter and fixed checkDown. 2019-02-08 13:32:54 +00:00
Richard Davey
7f91956c09 Added time property and preStep. 2019-02-08 13:32:44 +00:00
Richard Davey
916a13cf9d resetKeys doc update. Fix #4345 2019-02-07 00:31:10 +00:00
Robert Kowalski
b94f655405
Only needs to be cleared once.
No need for the duplicate clearing of this, and quick fix.
2019-02-06 11:38:50 -05:00
Robert Kowalski
8cd8b6f98e
Stops pointerover from being triggered if pointerup has been.
In 3.16.1 if you trigger pointerup and then move to another button, the past buttons pointerover event gets triggered. This clears that and stops that from happening by stopping pointerover from being triggered if pointerup has been.
2019-02-06 11:27:22 -05:00
Richard Davey
4cfa29a524 Added flag to help avoid cursor reset issue 2019-02-04 23:29:10 +00:00
Richard Davey
d04232ae54 JSDoc fixes 2019-02-04 11:45:17 +00:00
Richard Davey
348306cafb Lots more jsdoc fixes and new documentation 2019-01-31 14:47:50 +00:00
Richard Davey
3d5d84c01f Stop listener 2019-01-29 23:22:29 +00:00
Richard Davey
1c0acc2342 Needs to listen for the PROCESS event, plus emit keydown_ as well. 2019-01-29 23:21:54 +00:00
Richard Davey
fb0c4af780 Trim the keycodes 2019-01-29 23:21:34 +00:00
Richard Davey
eb78cf90c6 Swapped to using the Scene iteration approach instead of an event, as it fixes the issue with Scene ordering and global priority. Fix #4327 #4321 2019-01-29 01:05:27 +00:00
Richard Davey
aa967cdbc0 Removed process listener. 2019-01-29 01:04:09 +00:00
Richard Davey
6d77884b92 Removed un-needed methods and reset keys on focus loss. Fix #4134 2019-01-24 11:55:34 +00:00
Richard Davey
508df48512 Apply buttons check in move handler too. 2019-01-23 23:17:52 +00:00
Richard Davey
67679f58f6 Return actual booleans from button checks and reset buttons to zero correctly. 2019-01-23 23:00:29 +00:00
Richard Davey
8111d8062e Pointer.up and Pointer.down now use a hasOwnProperty check for the existance of the buttons property on the event, causing it to be set even if equal to zero, which it is when there are no buttons down 2019-01-23 22:34:48 +00:00
Richard Davey
b3bc1cebfd Support the Input Manager useQueue flag. 2019-01-23 15:51:42 +00:00
Richard Davey
b60a2df8ad Refactor of the Input Manager to allow for direct DOM Event dispatching. 2019-01-23 15:51:26 +00:00
Richard Davey
9651d4dba1 New Input Manager process event. 2019-01-23 15:50:57 +00:00
Richard Davey
fb5882f078 Updated docs 2019-01-23 15:29:23 +00:00
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00