Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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kainage
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369bf06b8e
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Fix WebGL Tilemap Layer Rendering
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
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2021-10-06 22:01:12 -07:00 |
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Richard Davey
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d0b5b91a5e
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tileOffset is always set, so this check is redundant #5637
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2021-09-22 11:25:13 +01:00 |
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moJiXiang
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7579702b7a
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fix tilemap draw offset, maybe it is a bug, related issue #5633
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2021-04-01 18:43:27 +08:00 |
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Richard Davey
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725271249f
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No tileset? Continue the loop.
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2020-12-04 13:07:14 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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ea59b47d1c
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Force post pipeline skip
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2020-11-20 15:18:28 +00:00 |
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Richard Davey
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0d23aea281
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Allow TilemapLayers to set post pipelines
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2020-11-06 17:22:32 +00:00 |
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Richard Davey
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0ba1f08f80
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The Static and Dynamic Tilemap Layer objects have been removed and consolidated into the new TilemapLayer class.
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2020-10-12 11:40:40 +01:00 |
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